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// modulate a sine frequency and a noise amplitude with another sine
// whose frequency depends on the horizontal mouse pointer position
~myFunction = {
var x = SinOsc.ar(MouseX.kr(1, 100));
SinOsc.ar(300 * x + 800, 0, 0.1)
+
PinkNoise.ar(0.1 * x + 0.1)
};
~myFunction.play;
"that's all, folks!".postln;
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