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+if defined?(EventMachine.library_type) and EventMachine.library_type == :pure_ruby
+ # assume 'em/pure_ruby' was loaded already
+elsif RUBY_PLATFORM =~ /java/
+ require 'java'
+ require 'jeventmachine'
+else
+ begin
+ require 'rubyeventmachine'
+ rescue LoadError
+ warn "Unable to load the EventMachine C extension; To use the pure-ruby reactor, require 'em/pure_ruby'"
+ raise
+ end
+end
+
+require 'em/version'
+require 'em/pool'
+require 'em/deferrable'
+require 'em/future'
+require 'em/streamer'
+require 'em/spawnable'
+require 'em/processes'
+require 'em/iterator'
+require 'em/buftok'
+require 'em/timers'
+require 'em/protocols'
+require 'em/connection'
+require 'em/callback'
+require 'em/queue'
+require 'em/channel'
+require 'em/file_watch'
+require 'em/process_watch'
+require 'em/tick_loop'
+require 'em/resolver'
+require 'em/completion'
+require 'em/threaded_resource'
+
+require 'shellwords'
+require 'thread'
+require 'resolv'
+
+# Top-level EventMachine namespace. If you are looking for EventMachine examples, see {file:docs/GettingStarted.md EventMachine tutorial}.
+#
+# ## Key methods ##
+# ### Starting and stopping the event loop ###
+#
+# * {EventMachine.run}
+# * {EventMachine.stop_event_loop}
+#
+# ### Implementing clients ###
+#
+# * {EventMachine.connect}
+#
+# ### Implementing servers ###
+#
+# * {EventMachine.start_server}
+#
+# ### Working with timers ###
+#
+# * {EventMachine.add_timer}
+# * {EventMachine.add_periodic_timer}
+# * {EventMachine.cancel_timer}
+#
+# ### Working with blocking tasks ###
+#
+# * {EventMachine.defer}
+# * {EventMachine.next_tick}
+#
+# ### Efficient proxying ###
+#
+# * {EventMachine.enable_proxy}
+# * {EventMachine.disable_proxy}
+module EventMachine
+ class << self
+ # Exposed to allow joining on the thread, when run in a multithreaded
+ # environment. Performing other actions on the thread has undefined
+ # semantics (read: a dangerous endevor).
+ #
+ # @return [Thread]
+ attr_reader :reactor_thread
+ end
+ @next_tick_mutex = Mutex.new
+ @reactor_running = false
+ @next_tick_queue = []
+ @tails = []
+ @threadpool = @threadqueue = @resultqueue = nil
+ @all_threads_spawned = false
+
+ # System errnos
+ # @private
+ ERRNOS = Errno::constants.grep(/^E/).inject(Hash.new(:unknown)) { |hash, name|
+ errno = Errno.__send__(:const_get, name)
+ hash[errno::Errno] = errno
+ hash
+ }
+
+ # Initializes and runs an event loop. This method only returns if code inside the block passed to this method
+ # calls {EventMachine.stop_event_loop}. The block is executed after initializing its internal event loop but *before* running the loop,
+ # therefore this block is the right place to call any code that needs event loop to run, for example, {EventMachine.start_server},
+ # {EventMachine.connect} or similar methods of libraries that use EventMachine under the hood
+ # (like `EventMachine::HttpRequest.new` or `AMQP.start`).
+ #
+ # Programs that are run for long periods of time (e.g. servers) usually start event loop by calling {EventMachine.run}, and let it
+ # run "forever". It's also possible to use {EventMachine.run} to make a single client-connection to a remote server,
+ # process the data flow from that single connection, and then call {EventMachine.stop_event_loop} to stop, in other words,
+ # to run event loop for a short period of time (necessary to complete some operation) and then shut it down.
+ #
+ # Once event loop is running, it is perfectly possible to start multiple servers and clients simultaneously: content-aware
+ # proxies like [Proxymachine](https://github.com/mojombo/proxymachine) do just that.
+ #
+ # ## Using EventMachine with Ruby on Rails and other Web application frameworks ##
+ #
+ # Standalone applications often run event loop on the main thread, thus blocking for their entire lifespan. In case of Web applications,
+ # if you are running an EventMachine-based app server such as [Thin](http://code.macournoyer.com/thin/) or [Goliath](https://github.com/postrank-labs/goliath/),
+ # they start event loop for you. Servers like Unicorn, Apache Passenger or Mongrel occupy main Ruby thread to serve HTTP(S) requests. This means
+ # that calling {EventMachine.run} on the same thread is not an option (it will result in Web server never binding to the socket).
+ # In that case, start event loop in a separate thread as demonstrated below.
+ #
+ #
+ # @example Starting EventMachine event loop in the current thread to run the "Hello, world"-like Echo server example
+ #
+ # #!/usr/bin/env ruby
+ #
+ # require 'rubygems' # or use Bundler.setup
+ # require 'eventmachine'
+ #
+ # class EchoServer < EM::Connection
+ # def receive_data(data)
+ # send_data(data)
+ # end
+ # end
+ #
+ # EventMachine.run do
+ # EventMachine.start_server("0.0.0.0", 10000, EchoServer)
+ # end
+ #
+ #
+ # @example Starting EventMachine event loop in a separate thread
+ #
+ # # doesn't block current thread, can be used with Ruby on Rails, Sinatra, Merb, Rack
+ # # and any other application server that occupies main Ruby thread.
+ # Thread.new { EventMachine.run }
+ #
+ #
+ # @note This method blocks calling thread. If you need to start EventMachine event loop from a Web app
+ # running on a non event-driven server (Unicorn, Apache Passenger, Mongrel), do it in a separate thread like demonstrated
+ # in one of the examples.
+ # @see file:docs/GettingStarted.md Getting started with EventMachine
+ # @see EventMachine.stop_event_loop
+ def self.run blk=nil, tail=nil, &block
+ # Obsoleted the use_threads mechanism.
+ # 25Nov06: Added the begin/ensure block. We need to be sure that release_machine
+ # gets called even if an exception gets thrown within any of the user code
+ # that the event loop runs. The best way to see this is to run a unit
+ # test with two functions, each of which calls {EventMachine.run} and each of
+ # which throws something inside of #run. Without the ensure, the second test
+ # will start without release_machine being called and will immediately throw
+
+ #
+ if @reactor_running and @reactor_pid != Process.pid
+ # Reactor was started in a different parent, meaning we have forked.
+ # Clean up reactor state so a new reactor boots up in this child.
+ stop_event_loop
+ release_machine
+ cleanup_machine
+ @reactor_running = false
+ end
+
+ tail and @tails.unshift(tail)
+
+ if reactor_running?
+ (b = blk || block) and b.call # next_tick(b)
+ else
+ @conns = {}
+ @acceptors = {}
+ @timers = {}
+ @wrapped_exception = nil
+ @next_tick_queue ||= []
+ @tails ||= []
+ begin
+ initialize_event_machine
+ @reactor_pid = Process.pid
+ @reactor_thread = Thread.current
+ @reactor_running = true
+
+ (b = blk || block) and add_timer(0, b)
+ if @next_tick_queue && !@next_tick_queue.empty?
+ add_timer(0) { signal_loopbreak }
+ end
+
+ # Rubinius needs to come back into "Ruby space" for GC to work,
+ # so we'll crank the machine here.
+ if defined?(RUBY_ENGINE) && RUBY_ENGINE == "rbx"
+ while run_machine_once; end
+ else
+ run_machine
+ end
+
+ ensure
+ until @tails.empty?
+ @tails.pop.call
+ end
+
+ release_machine
+ cleanup_machine
+ @reactor_running = false
+ @reactor_thread = nil
+ end
+
+ raise @wrapped_exception if @wrapped_exception
+ end
+ end
+
+ # Sugars a common use case. Will pass the given block to #run, but will terminate
+ # the reactor loop and exit the function as soon as the code in the block completes.
+ # (Normally, {EventMachine.run} keeps running indefinitely, even after the block supplied to it
+ # finishes running, until user code calls {EventMachine.stop})
+ #
+ def self.run_block &block
+ pr = proc {
+ block.call
+ EventMachine::stop
+ }
+ run(&pr)
+ end
+
+ # @return [Boolean] true if the calling thread is the same thread as the reactor.
+ def self.reactor_thread?
+ Thread.current == @reactor_thread
+ end
+
+ # Runs the given callback on the reactor thread, or immediately if called
+ # from the reactor thread. Accepts the same arguments as {EventMachine::Callback}
+ def self.schedule(*a, &b)
+ cb = Callback(*a, &b)
+ if reactor_running? && reactor_thread?
+ cb.call
+ else
+ next_tick { cb.call }
+ end
+ end
+
+ # Forks a new process, properly stops the reactor and then calls {EventMachine.run} inside of it again, passing your block.
+ def self.fork_reactor &block
+ # This implementation is subject to change, especially if we clean up the relationship
+ # of EM#run to @reactor_running.
+ # Original patch by Aman Gupta.
+ #
+ Kernel.fork do
+ if reactor_running?
+ stop_event_loop
+ release_machine
+ cleanup_machine
+ @reactor_running = false
+ @reactor_thread = nil
+ end
+ run block
+ end
+ end
+
+ # Clean up Ruby space following a release_machine
+ def self.cleanup_machine
+ if @threadpool && !@threadpool.empty?
+ # Tell the threads to stop
+ @threadpool.each { |t| t.exit }
+ # Join the threads or bump the stragglers one more time
+ @threadpool.each { |t| t.join 0.01 || t.exit }
+ end
+ @threadpool = nil
+ @threadqueue = nil
+ @resultqueue = nil
+ @all_threads_spawned = false
+ @next_tick_queue = []
+ end
+
+ # Adds a block to call as the reactor is shutting down.
+ #
+ # These callbacks are called in the _reverse_ order to which they are added.
+ #
+ # @example Scheduling operations to be run when EventMachine event loop is stopped
+ #
+ # EventMachine.run do
+ # EventMachine.add_shutdown_hook { puts "b" }
+ # EventMachine.add_shutdown_hook { puts "a" }
+ # EventMachine.stop
+ # end
+ #
+ # # Outputs:
+ # # a
+ # # b
+ #
+ def self.add_shutdown_hook &block
+ @tails << block
+ end
+
+ # Adds a one-shot timer to the event loop.
+ # Call it with one or two parameters. The first parameters is a delay-time
+ # expressed in *seconds* (not milliseconds). The second parameter, if
+ # present, must be an object that responds to :call. If 2nd parameter is not given, then you
+ # can also simply pass a block to the method call.
+ #
+ # This method may be called from the block passed to {EventMachine.run}
+ # or from any callback method. It schedules execution of the proc or block
+ # passed to it, after the passage of an interval of time equal to
+ # *at least* the number of seconds specified in the first parameter to
+ # the call.
+ #
+ # {EventMachine.add_timer} is a non-blocking method. Callbacks can and will
+ # be called during the interval of time that the timer is in effect.
+ # There is no built-in limit to the number of timers that can be outstanding at
+ # any given time.
+ #
+ # @example Setting a one-shot timer with EventMachine
+ #
+ # EventMachine.run {
+ # puts "Starting the run now: #{Time.now}"
+ # EventMachine.add_timer 5, proc { puts "Executing timer event: #{Time.now}" }
+ # EventMachine.add_timer(10) { puts "Executing timer event: #{Time.now}" }
+ # }
+ #
+ # @param [Integer] delay Delay in seconds
+ # @see EventMachine::Timer
+ # @see EventMachine.add_periodic_timer
+ def self.add_timer *args, &block
+ interval = args.shift
+ code = args.shift || block
+ if code
+ # check too many timers!
+ s = add_oneshot_timer((interval.to_f * 1000).to_i)
+ @timers[s] = code
+ s
+ end
+ end
+
+ # Adds a periodic timer to the event loop.
+ # It takes the same parameters as the one-shot timer method, {EventMachine.add_timer}.
+ # This method schedules execution of the given block repeatedly, at intervals
+ # of time *at least* as great as the number of seconds given in the first
+ # parameter to the call.
+ #
+ # @example Write a dollar-sign to stderr every five seconds, without blocking
+ #
+ # EventMachine.run {
+ # EventMachine.add_periodic_timer( 5 ) { $stderr.write "$" }
+ # }
+ #
+ # @param [Integer] delay Delay in seconds
+ #
+ # @see EventMachine::PeriodicTimer
+ # @see EventMachine.add_timer
+ #
+ def self.add_periodic_timer *args, &block
+ interval = args.shift
+ code = args.shift || block
+
+ EventMachine::PeriodicTimer.new(interval, code)
+ end
+
+
+ # Cancel a timer (can be a callback or an {EventMachine::Timer} instance).
+ #
+ # @param [#cancel, #call] timer_or_sig A timer to cancel
+ # @see EventMachine::Timer#cancel
+ def self.cancel_timer timer_or_sig
+ if timer_or_sig.respond_to? :cancel
+ timer_or_sig.cancel
+ else
+ @timers[timer_or_sig] = false if @timers.has_key?(timer_or_sig)
+ end
+ end
+
+
+ # Causes the processing loop to stop executing, which will cause all open connections and accepting servers
+ # to be run down and closed. Connection termination callbacks added using {EventMachine.add_shutdown_hook}
+ # will be called as part of running this method.
+ #
+ # When all of this processing is complete, the call to {EventMachine.run} which started the processing loop
+ # will return and program flow will resume from the statement following {EventMachine.run} call.
+ #
+ # @example Stopping a running EventMachine event loop
+ #
+ # require 'rubygems'
+ # require 'eventmachine'
+ #
+ # module Redmond
+ # def post_init
+ # puts "We're sending a dumb HTTP request to the remote peer."
+ # send_data "GET / HTTP/1.1\r\nHost: www.microsoft.com\r\n\r\n"
+ # end
+ #
+ # def receive_data data
+ # puts "We received #{data.length} bytes from the remote peer."
+ # puts "We're going to stop the event loop now."
+ # EventMachine::stop_event_loop
+ # end
+ #
+ # def unbind
+ # puts "A connection has terminated."
+ # end
+ # end
+ #
+ # puts "We're starting the event loop now."
+ # EventMachine.run {
+ # EventMachine.connect "www.microsoft.com", 80, Redmond
+ # }
+ # puts "The event loop has stopped."
+ #
+ # # This program will produce approximately the following output:
+ # #
+ # # We're starting the event loop now.
+ # # We're sending a dumb HTTP request to the remote peer.
+ # # We received 1440 bytes from the remote peer.
+ # # We're going to stop the event loop now.
+ # # A connection has terminated.
+ # # The event loop has stopped.
+ #
+ #
+ def self.stop_event_loop
+ EventMachine::stop
+ end
+
+ # Initiates a TCP server (socket acceptor) on the specified IP address and port.
+ #
+ # The IP address must be valid on the machine where the program
+ # runs, and the process must be privileged enough to listen
+ # on the specified port (on Unix-like systems, superuser privileges
+ # are usually required to listen on any port lower than 1024).
+ # Only one listener may be running on any given address/port
+ # combination. start_server will fail if the given address and port
+ # are already listening on the machine, either because of a prior call
+ # to {.start_server} or some unrelated process running on the machine.
+ # If {.start_server} succeeds, the new network listener becomes active
+ # immediately and starts accepting connections from remote peers,
+ # and these connections generate callback events that are processed
+ # by the code specified in the handler parameter to {.start_server}.
+ #
+ # The optional handler which is passed to this method is the key
+ # to EventMachine's ability to handle particular network protocols.
+ # The handler parameter passed to start_server must be a Ruby Module
+ # that you must define. When the network server that is started by
+ # start_server accepts a new connection, it instantiates a new
+ # object of an anonymous class that is inherited from {EventMachine::Connection},
+ # *into which your handler module have been included*. Arguments passed into start_server
+ # after the class name are passed into the constructor during the instantiation.
+ #
+ # Your handler module may override any of the methods in {EventMachine::Connection},
+ # such as {EventMachine::Connection#receive_data}, in order to implement the specific behavior
+ # of the network protocol.
+ #
+ # Callbacks invoked in response to network events *always* take place
+ # within the execution context of the object derived from {EventMachine::Connection}
+ # extended by your handler module. There is one object per connection, and
+ # all of the callbacks invoked for a particular connection take the form
+ # of instance methods called against the corresponding {EventMachine::Connection}
+ # object. Therefore, you are free to define whatever instance variables you
+ # wish, in order to contain the per-connection state required by the network protocol you are
+ # implementing.
+ #
+ # {EventMachine.start_server} is usually called inside the block passed to {EventMachine.run},
+ # but it can be called from any EventMachine callback. {EventMachine.start_server} will fail
+ # unless the EventMachine event loop is currently running (which is why
+ # it's often called in the block suppled to {EventMachine.run}).
+ #
+ # You may call start_server any number of times to start up network
+ # listeners on different address/port combinations. The servers will
+ # all run simultaneously. More interestingly, each individual call to start_server
+ # can specify a different handler module and thus implement a different
+ # network protocol from all the others.
+ #
+ # @example
+ #
+ # require 'rubygems'
+ # require 'eventmachine'
+ #
+ # # Here is an example of a server that counts lines of input from the remote
+ # # peer and sends back the total number of lines received, after each line.
+ # # Try the example with more than one client connection opened via telnet,
+ # # and you will see that the line count increments independently on each
+ # # of the client connections. Also very important to note, is that the
+ # # handler for the receive_data function, which our handler redefines, may
+ # # not assume that the data it receives observes any kind of message boundaries.
+ # # Also, to use this example, be sure to change the server and port parameters
+ # # to the start_server call to values appropriate for your environment.
+ # module LineCounter
+ # MaxLinesPerConnection = 10
+ #
+ # def post_init
+ # puts "Received a new connection"
+ # @data_received = ""
+ # @line_count = 0
+ # end
+ #
+ # def receive_data data
+ # @data_received << data
+ # while @data_received.slice!( /^[^\n]*[\n]/m )
+ # @line_count += 1
+ # send_data "received #{@line_count} lines so far\r\n"
+ # @line_count == MaxLinesPerConnection and close_connection_after_writing
+ # end
+ # end
+ # end
+ #
+ # EventMachine.run {
+ # host, port = "192.168.0.100", 8090
+ # EventMachine.start_server host, port, LineCounter
+ # puts "Now accepting connections on address #{host}, port #{port}..."
+ # EventMachine.add_periodic_timer(10) { $stderr.write "*" }
+ # }
+ #
+ # @param [String] server Host to bind to.
+ # @param [Integer] port Port to bind to.
+ # @param [Module, Class] handler A module or class that implements connection callbacks
+ #
+ # @note Don't forget that in order to bind to ports < 1024 on Linux, *BSD and Mac OS X your process must have superuser privileges.
+ #
+ # @see file:docs/GettingStarted.md EventMachine tutorial
+ # @see EventMachine.stop_server
+ def self.start_server server, port=nil, handler=nil, *args, &block
+ begin
+ port = Integer(port)
+ rescue ArgumentError, TypeError
+ # there was no port, so server must be a unix domain socket
+ # the port argument is actually the handler, and the handler is one of the args
+ args.unshift handler if handler
+ handler = port
+ port = nil
+ end if port
+
+ klass = klass_from_handler(Connection, handler, *args)
+
+ s = if port
+ start_tcp_server server, port
+ else
+ start_unix_server server
+ end
+ @acceptors[s] = [klass,args,block]
+ s
+ end
+
+ # Attach to an existing socket's file descriptor. The socket may have been
+ # started with {EventMachine.start_server}.
+ def self.attach_server sock, handler=nil, *args, &block
+ klass = klass_from_handler(Connection, handler, *args)
+ sd = sock.respond_to?(:fileno) ? sock.fileno : sock
+ s = attach_sd(sd)
+ @acceptors[s] = [klass,args,block,sock]
+ s
+ end
+
+ # Stop a TCP server socket that was started with {EventMachine.start_server}.
+ # @see EventMachine.start_server
+ def self.stop_server signature
+ EventMachine::stop_tcp_server signature
+ end
+
+ # Start a Unix-domain server.
+ #
+ # Note that this is an alias for {EventMachine.start_server}, which can be used to start both
+ # TCP and Unix-domain servers.
+ #
+ # @see EventMachine.start_server
+ def self.start_unix_domain_server filename, *args, &block
+ start_server filename, *args, &block
+ end
+
+ # Initiates a TCP connection to a remote server and sets up event handling for the connection.
+ # {EventMachine.connect} requires event loop to be running (see {EventMachine.run}).
+ #
+ # {EventMachine.connect} takes the IP address (or hostname) and
+ # port of the remote server you want to connect to.
+ # It also takes an optional handler (a module or a subclass of {EventMachine::Connection}) which you must define, that
+ # contains the callbacks that will be invoked by the event loop on behalf of the connection.
+ #
+ # Learn more about connection lifecycle callbacks in the {file:docs/GettingStarted.md EventMachine tutorial} and
+ # {file:docs/ConnectionLifecycleCallbacks.md Connection lifecycle guide}.
+ #
+ #
+ # @example
+ #
+ # # Here's a program which connects to a web server, sends a naive
+ # # request, parses the HTTP header of the response, and then
+ # # (antisocially) ends the event loop, which automatically drops the connection
+ # # (and incidentally calls the connection's unbind method).
+ # module DumbHttpClient
+ # def post_init
+ # send_data "GET / HTTP/1.1\r\nHost: _\r\n\r\n"
+ # @data = ""
+ # @parsed = false
+ # end
+ #
+ # def receive_data data
+ # @data << data
+ # if !@parsed and @data =~ /[\n][\r]*[\n]/m
+ # @parsed = true
+ # puts "RECEIVED HTTP HEADER:"
+ # $`.each {|line| puts ">>> #{line}" }
+ #
+ # puts "Now we'll terminate the loop, which will also close the connection"
+ # EventMachine::stop_event_loop
+ # end
+ # end
+ #
+ # def unbind
+ # puts "A connection has terminated"
+ # end
+ # end
+ #
+ # EventMachine.run {
+ # EventMachine.connect "www.bayshorenetworks.com", 80, DumbHttpClient
+ # }
+ # puts "The event loop has ended"
+ #
+ #
+ # @example Defining protocol handler as a class
+ #
+ # class MyProtocolHandler < EventMachine::Connection
+ # def initialize *args
+ # super
+ # # whatever else you want to do here
+ # end
+ #
+ # # ...
+ # end
+ #
+ #
+ # @param [String] server Host to connect to
+ # @param [Integer] port Port to connect to
+ # @param [Module, Class] handler A module or class that implements connection lifecycle callbacks
+ #
+ # @see EventMachine.start_server
+ # @see file:docs/GettingStarted.md EventMachine tutorial
+ def self.connect server, port=nil, handler=nil, *args, &blk
+ # EventMachine::connect initiates a TCP connection to a remote
+ # server and sets up event-handling for the connection.
+ # It internally creates an object that should not be handled
+ # by the caller. HOWEVER, it's often convenient to get the
+ # object to set up interfacing to other objects in the system.
+ # We return the newly-created anonymous-class object to the caller.
+ # It's expected that a considerable amount of code will depend
+ # on this behavior, so don't change it.
+ #
+ # Ok, added support for a user-defined block, 13Apr06.
+ # This leads us to an interesting choice because of the
+ # presence of the post_init call, which happens in the
+ # initialize method of the new object. We call the user's
+ # block and pass the new object to it. This is a great
+ # way to do protocol-specific initiation. It happens
+ # AFTER post_init has been called on the object, which I
+ # certainly hope is the right choice.
+ # Don't change this lightly, because accepted connections
+ # are different from connected ones and we don't want
+ # to have them behave differently with respect to post_init
+ # if at all possible.
+
+ bind_connect nil, nil, server, port, handler, *args, &blk
+ end
+
+ # This method is like {EventMachine.connect}, but allows for a local address/port
+ # to bind the connection to.
+ #
+ # @see EventMachine.connect
+ def self.bind_connect bind_addr, bind_port, server, port=nil, handler=nil, *args
+ begin
+ port = Integer(port)
+ rescue ArgumentError, TypeError
+ # there was no port, so server must be a unix domain socket
+ # the port argument is actually the handler, and the handler is one of the args
+ args.unshift handler if handler
+ handler = port
+ port = nil
+ end if port
+
+ klass = klass_from_handler(Connection, handler, *args)
+
+ s = if port
+ if bind_addr
+ bind_connect_server bind_addr, bind_port.to_i, server, port
+ else
+ connect_server server, port
+ end
+ else
+ connect_unix_server server
+ end
+
+ c = klass.new s, *args
+ @conns[s] = c
+ block_given? and yield c
+ c
+ end
+
+ # {EventMachine.watch} registers a given file descriptor or IO object with the eventloop. The
+ # file descriptor will not be modified (it will remain blocking or non-blocking).
+ #
+ # The eventloop can be used to process readable and writable events on the file descriptor, using
+ # {EventMachine::Connection#notify_readable=} and {EventMachine::Connection#notify_writable=}
+ #
+ # {EventMachine::Connection#notify_readable?} and {EventMachine::Connection#notify_writable?} can be used
+ # to check what events are enabled on the connection.
+ #
+ # To detach the file descriptor, use {EventMachine::Connection#detach}
+ #
+ # @example
+ #
+ # module SimpleHttpClient
+ # def notify_readable
+ # header = @io.readline
+ #
+ # if header == "\r\n"
+ # # detach returns the file descriptor number (fd == @io.fileno)
+ # fd = detach
+ # end
+ # rescue EOFError
+ # detach
+ # end
+ #
+ # def unbind
+ # EM.next_tick do
+ # # socket is detached from the eventloop, but still open
+ # data = @io.read
+ # end
+ # end
+ # end
+ #
+ # EventMachine.run {
+ # sock = TCPSocket.new('site.com', 80)
+ # sock.write("GET / HTTP/1.0\r\n\r\n")
+ # conn = EventMachine.watch(sock, SimpleHttpClient)
+ # conn.notify_readable = true
+ # }
+ #
+ # @author Riham Aldakkak (eSpace Technologies)
+ def EventMachine::watch io, handler=nil, *args, &blk
+ attach_io io, true, handler, *args, &blk
+ end
+
+ # Attaches an IO object or file descriptor to the eventloop as a regular connection.
+ # The file descriptor will be set as non-blocking, and EventMachine will process
+ # receive_data and send_data events on it as it would for any other connection.
+ #
+ # To watch a fd instead, use {EventMachine.watch}, which will not alter the state of the socket
+ # and fire notify_readable and notify_writable events instead.
+ def EventMachine::attach io, handler=nil, *args, &blk
+ attach_io io, false, handler, *args, &blk
+ end
+
+ # @private
+ def EventMachine::attach_io io, watch_mode, handler=nil, *args
+ klass = klass_from_handler(Connection, handler, *args)
+
+ if !watch_mode and klass.public_instance_methods.any?{|m| [:notify_readable, :notify_writable].include? m.to_sym }
+ raise ArgumentError, "notify_readable/writable with EM.attach is not supported. Use EM.watch(io){ |c| c.notify_readable = true }"
+ end
+
+ if io.respond_to?(:fileno)
+ # getDescriptorByFileno deprecated in JRuby 1.7.x, removed in JRuby 9000
+ if defined?(JRuby) && JRuby.runtime.respond_to?(:getDescriptorByFileno)
+ fd = JRuby.runtime.getDescriptorByFileno(io.fileno).getChannel
+ else
+ fd = io.fileno
+ end
+ else
+ fd = io
+ end
+
+ s = attach_fd fd, watch_mode
+ c = klass.new s, *args
+
+ c.instance_variable_set(:@io, io)
+ c.instance_variable_set(:@watch_mode, watch_mode)
+ c.instance_variable_set(:@fd, fd)
+
+ @conns[s] = c
+ block_given? and yield c
+ c
+ end
+
+
+ # Connect to a given host/port and re-use the provided {EventMachine::Connection} instance.
+ # Consider also {EventMachine::Connection#reconnect}.
+ #
+ # @see EventMachine::Connection#reconnect
+ def self.reconnect server, port, handler
+ # Observe, the test for already-connected FAILS if we call a reconnect inside post_init,
+ # because we haven't set up the connection in @conns by that point.
+ # RESIST THE TEMPTATION to "fix" this problem by redefining the behavior of post_init.
+ #
+ # Changed 22Nov06: if called on an already-connected handler, just return the
+ # handler and do nothing more. Originally this condition raised an exception.
+ # We may want to change it yet again and call the block, if any.
+
+ raise "invalid handler" unless handler.respond_to?(:connection_completed)
+ #raise "still connected" if @conns.has_key?(handler.signature)
+ return handler if @conns.has_key?(handler.signature)
+
+ s = if port
+ connect_server server, port
+ else
+ connect_unix_server server
+ end
+ handler.signature = s
+ @conns[s] = handler
+ block_given? and yield handler
+ handler
+ end
+
+
+ # Make a connection to a Unix-domain socket. This method is simply an alias for {.connect},
+ # which can connect to both TCP and Unix-domain sockets. Make sure that your process has sufficient
+ # permissions to open the socket it is given.
+ #
+ # @param [String] socketname Unix domain socket (local fully-qualified path) you want to connect to.
+ #
+ # @note UNIX sockets, as the name suggests, are not available on Microsoft Windows.
+ def self.connect_unix_domain socketname, *args, &blk
+ connect socketname, *args, &blk
+ end
+
+
+ # Used for UDP-based protocols. Its usage is similar to that of {EventMachine.start_server}.
+ #
+ # This method will create a new UDP (datagram) socket and
+ # bind it to the address and port that you specify.
+ # The normal callbacks (see {EventMachine.start_server}) will
+ # be called as events of interest occur on the newly-created
+ # socket, but there are some differences in how they behave.
+ #
+ # {Connection#receive_data} will be called when a datagram packet
+ # is received on the socket, but unlike TCP sockets, the message
+ # boundaries of the received data will be respected. In other words,
+ # if the remote peer sent you a datagram of a particular size,
+ # you may rely on {Connection#receive_data} to give you the
+ # exact data in the packet, with the original data length.
+ # Also observe that Connection#receive_data may be called with a
+ # *zero-length* data payload, since empty datagrams are permitted in UDP.
+ #
+ # {Connection#send_data} is available with UDP packets as with TCP,
+ # but there is an important difference. Because UDP communications
+ # are *connectionless*, there is no implicit recipient for the packets you
+ # send. Ordinarily you must specify the recipient for each packet you send.
+ # However, EventMachine provides for the typical pattern of receiving a UDP datagram
+ # from a remote peer, performing some operation, and then sending
+ # one or more packets in response to the same remote peer.
+ # To support this model easily, just use {Connection#send_data}
+ # in the code that you supply for {Connection#receive_data}.
+ #
+ # EventMachine will provide an implicit return address for any messages sent to
+ # {Connection#send_data} within the context of a {Connection#receive_data} callback,
+ # and your response will automatically go to the correct remote peer.
+ #
+ # Observe that the port number that you supply to {EventMachine.open_datagram_socket}
+ # may be zero. In this case, EventMachine will create a UDP socket
+ # that is bound to an [ephemeral port](http://en.wikipedia.org/wiki/Ephemeral_port).
+ # This is not appropriate for servers that must publish a well-known
+ # port to which remote peers may send datagrams. But it can be useful
+ # for clients that send datagrams to other servers.
+ # If you do this, you will receive any responses from the remote
+ # servers through the normal {Connection#receive_data} callback.
+ # Observe that you will probably have issues with firewalls blocking
+ # the ephemeral port numbers, so this technique is most appropriate for LANs.
+ #
+ # If you wish to send datagrams to arbitrary remote peers (not
+ # necessarily ones that have sent data to which you are responding),
+ # then see {Connection#send_datagram}.
+ #
+ # DO NOT call send_data from a datagram socket outside of a {Connection#receive_data} method. Use {Connection#send_datagram}.
+ # If you do use {Connection#send_data} outside of a {Connection#receive_data} method, you'll get a confusing error
+ # because there is no "peer," as #send_data requires (inside of {EventMachine::Connection#receive_data},
+ # {EventMachine::Connection#send_data} "fakes" the peer as described above).
+ #
+ # @param [String] address IP address
+ # @param [String] port Port
+ # @param [Class, Module] handler A class or a module that implements connection lifecycle callbacks.
+ def self.open_datagram_socket address, port, handler=nil, *args
+ # Replaced the implementation on 01Oct06. Thanks to Tobias Gustafsson for pointing
+ # out that this originally did not take a class but only a module.
+
+
+ klass = klass_from_handler(Connection, handler, *args)
+ s = open_udp_socket address, port.to_i
+ c = klass.new s, *args
+ @conns[s] = c
+ block_given? and yield c
+ c
+ end
+
+
+ # For advanced users. This function sets the default timer granularity, which by default is
+ # slightly smaller than 100 milliseconds. Call this function to set a higher or lower granularity.
+ # The function affects the behavior of {EventMachine.add_timer} and {EventMachine.add_periodic_timer}.
+ # Most applications will not need to call this function.
+ #
+ # Avoid setting the quantum to very low values because that may reduce performance under some extreme conditions.
+ # We recommend that you not use values lower than 10.
+ #
+ # This method only can be used if event loop is running.
+ #
+ # @param [Integer] mills New timer granularity, in milliseconds
+ #
+ # @see EventMachine.add_timer
+ # @see EventMachine.add_periodic_timer
+ # @see EventMachine::Timer
+ # @see EventMachine.run
+ def self.set_quantum mills
+ set_timer_quantum mills.to_i
+ end
+
+ # Sets the maximum number of timers and periodic timers that may be outstanding at any
+ # given time. You only need to call {.set_max_timers} if you need more than the default
+ # number of timers, which on most platforms is 1000.
+ #
+ # @note This method has to be used *before* event loop is started.
+ #
+ # @param [Integer] ct Maximum number of timers that may be outstanding at any given time
+ #
+ # @see EventMachine.add_timer
+ # @see EventMachine.add_periodic_timer
+ # @see EventMachine::Timer
+ def self.set_max_timers ct
+ set_max_timer_count ct
+ end
+
+ # Gets the current maximum number of allowed timers
+ #
+ # @return [Integer] Maximum number of timers that may be outstanding at any given time
+ def self.get_max_timers
+ get_max_timer_count
+ end
+
+ # Returns the total number of connections (file descriptors) currently held by the reactor.
+ # Note that a tick must pass after the 'initiation' of a connection for this number to increment.
+ # It's usually accurate, but don't rely on the exact precision of this number unless you really know EM internals.
+ #
+ # @example
+ #
+ # EventMachine.run {
+ # EventMachine.connect("rubyeventmachine.com", 80)
+ # # count will be 0 in this case, because connection is not
+ # # established yet
+ # count = EventMachine.connection_count
+ # }
+ #
+ #
+ # @example
+ #
+ # EventMachine.run {
+ # EventMachine.connect("rubyeventmachine.com", 80)
+ #
+ # EventMachine.next_tick {
+ # # In this example, count will be 1 since the connection has been established in
+ # # the next loop of the reactor.
+ # count = EventMachine.connection_count
+ # }
+ # }
+ #
+ # @return [Integer] Number of connections currently held by the reactor.
+ def self.connection_count
+ self.get_connection_count
+ end
+
+ # The is the responder for the loopback-signalled event.
+ # It can be fired either by code running on a separate thread ({EventMachine.defer}) or on
+ # the main thread ({EventMachine.next_tick}).
+ # It will often happen that a next_tick handler will reschedule itself. We
+ # consume a copy of the tick queue so that tick events scheduled by tick events
+ # have to wait for the next pass through the reactor core.
+ #
+ # @private
+ def self.run_deferred_callbacks
+ until (@resultqueue ||= []).empty?
+ result,cback = @resultqueue.pop
+ cback.call result if cback
+ end
+
+ # Capture the size at the start of this tick...
+ size = @next_tick_mutex.synchronize { @next_tick_queue.size }
+ size.times do |i|
+ callback = @next_tick_mutex.synchronize { @next_tick_queue.shift }
+ begin
+ callback.call
+ rescue
+ exception_raised = true
+ raise
+ ensure
+ # This is a little nasty. The problem is, if an exception occurs during
+ # the callback, then we need to send a signal to the reactor to actually
+ # do some work during the next_tick. The only mechanism we have from the
+ # ruby side is next_tick itself, although ideally, we'd just drop a byte
+ # on the loopback descriptor.
+ next_tick {} if exception_raised
+ end
+ end
+ end
+
+
+ # EventMachine.defer is used for integrating blocking operations into EventMachine's control flow.
+ # The action of {.defer} is to take the block specified in the first parameter (the "operation")
+ # and schedule it for asynchronous execution on an internal thread pool maintained by EventMachine.
+ # When the operation completes, it will pass the result computed by the block (if any) back to the
+ # EventMachine reactor. Then, EventMachine calls the block specified in the second parameter to
+ # {.defer} (the "callback"), as part of its normal event handling loop. The result computed by the
+ # operation block is passed as a parameter to the callback. You may omit the callback parameter if
+ # you don't need to execute any code after the operation completes. If the operation raises an
+ # unhandled exception, the exception will be passed to the third parameter to {.defer} (the
+ # "errback"), as part of its normal event handling loop. If no errback is provided, the exception
+ # will be allowed to blow through to the main thread immediately.
+ #
+ # ## Caveats ##
+ #
+ # Note carefully that the code in your deferred operation will be executed on a separate
+ # thread from the main EventMachine processing and all other Ruby threads that may exist in
+ # your program. Also, multiple deferred operations may be running at once! Therefore, you
+ # are responsible for ensuring that your operation code is threadsafe.
+ #
+ # Don't write a deferred operation that will block forever. If so, the current implementation will
+ # not detect the problem, and the thread will never be returned to the pool. EventMachine limits
+ # the number of threads in its pool, so if you do this enough times, your subsequent deferred
+ # operations won't get a chance to run.
+ #
+ # The threads within the EventMachine's thread pool have abort_on_exception set to true. As a result,
+ # if an unhandled exception is raised by the deferred operation and an errback is not provided, it
+ # will blow through to the main thread immediately. If the main thread is within an indiscriminate
+ # rescue block at that time, the exception could be handled improperly by the main thread.
+ #
+ # @example
+ #
+ # operation = proc {
+ # # perform a long-running operation here, such as a database query.
+ # "result" # as usual, the last expression evaluated in the block will be the return value.
+ # }
+ # callback = proc {|result|
+ # # do something with result here, such as send it back to a network client.
+ # }
+ # errback = proc {|error|
+ # # do something with error here, such as re-raising or logging.
+ # }
+ #
+ # EventMachine.defer(operation, callback, errback)
+ #
+ # @param [#call] op An operation you want to offload to EventMachine thread pool
+ # @param [#call] callback A callback that will be run on the event loop thread after `operation` finishes.
+ # @param [#call] errback An errback that will be run on the event loop thread after `operation` raises an exception.
+ #
+ # @see EventMachine.threadpool_size
+ def self.defer op = nil, callback = nil, errback = nil, &blk
+ # OBSERVE that #next_tick hacks into this mechanism, so don't make any changes here
+ # without syncing there.
+ #
+ # Running with $VERBOSE set to true gives a warning unless all ivars are defined when
+ # they appear in rvalues. But we DON'T ever want to initialize @threadqueue unless we
+ # need it, because the Ruby threads are so heavyweight. We end up with this bizarre
+ # way of initializing @threadqueue because EventMachine is a Module, not a Class, and
+ # has no constructor.
+
+ unless @threadpool
+ @threadpool = []
+ @threadqueue = ::Queue.new
+ @resultqueue = ::Queue.new
+ spawn_threadpool
+ end
+
+ @threadqueue << [op||blk,callback,errback]
+ end
+
+
+ # @private
+ def self.spawn_threadpool
+ until @threadpool.size == @threadpool_size.to_i
+ thread = Thread.new do
+ Thread.current.abort_on_exception = true
+ while true
+ begin
+ op, cback, eback = *@threadqueue.pop
+ rescue ThreadError
+ $stderr.puts $!.message
+ break # Ruby 2.0 may fail at Queue.pop
+ end
+ begin
+ result = op.call
+ @resultqueue << [result, cback]
+ rescue Exception => error
+ raise error unless eback
+ @resultqueue << [error, eback]
+ end
+ signal_loopbreak
+ end
+ end
+ @threadpool << thread
+ end
+ @all_threads_spawned = true
+ end
+
+ ##
+ # Returns +true+ if all deferred actions are done executing and their
+ # callbacks have been fired.
+ #
+ def self.defers_finished?
+ return false if @threadpool and !@all_threads_spawned
+ return false if @threadqueue and not @threadqueue.empty?
+ return false if @resultqueue and not @resultqueue.empty?
+ return false if @threadpool and @threadqueue.num_waiting != @threadpool.size
+ return true
+ end
+
+ class << self
+ # @private
+ attr_reader :threadpool
+
+ # Size of the EventMachine.defer threadpool (defaults to 20)
+ # @return [Number]
+ attr_accessor :threadpool_size
+ EventMachine.threadpool_size = 20
+ end
+
+ # Schedules a proc for execution immediately after the next "turn" through the reactor
+ # core. An advanced technique, this can be useful for improving memory management and/or
+ # application responsiveness, especially when scheduling large amounts of data for
+ # writing to a network connection.
+ #
+ # This method takes either a single argument (which must be a callable object) or a block.
+ #
+ # @param [#call] pr A callable object to run
+ def self.next_tick pr=nil, &block
+ # This works by adding to the @resultqueue that's used for #defer.
+ # The general idea is that next_tick is used when we want to give the reactor a chance
+ # to let other operations run, either to balance the load out more evenly, or to let
+ # outbound network buffers drain, or both. So we probably do NOT want to block, and
+ # we probably do NOT want to be spinning any threads. A program that uses next_tick
+ # but not #defer shouldn't suffer the penalty of having Ruby threads running. They're
+ # extremely expensive even if they're just sleeping.
+
+ raise ArgumentError, "no proc or block given" unless ((pr && pr.respond_to?(:call)) or block)
+ @next_tick_mutex.synchronize do
+ @next_tick_queue << ( pr || block )
+ end
+ signal_loopbreak if reactor_running?
+ end
+
+ # A wrapper over the setuid system call. Particularly useful when opening a network
+ # server on a privileged port because you can use this call to drop privileges
+ # after opening the port. Also very useful after a call to {.set_descriptor_table_size},
+ # which generally requires that you start your process with root privileges.
+ #
+ # This method is intended for use in enforcing security requirements, consequently
+ # it will throw a fatal error and end your program if it fails.
+ #
+ # @param [String] username The effective name of the user whose privilege-level your process should attain.
+ #
+ # @note This method has no effective implementation on Windows or in the pure-Ruby
+ # implementation of EventMachine
+ def self.set_effective_user username
+ EventMachine::setuid_string username
+ end
+
+
+ # Sets the maximum number of file or socket descriptors that your process may open.
+ # If you call this method with no arguments, it will simply return
+ # the current size of the descriptor table without attempting to change it.
+ #
+ # The new limit on open descriptors **only** applies to sockets and other descriptors
+ # that belong to EventMachine. It has **no effect** on the number of descriptors
+ # you can create in ordinary Ruby code.
+ #
+ # Not available on all platforms. Increasing the number of descriptors beyond its
+ # default limit usually requires superuser privileges. (See {.set_effective_user}
+ # for a way to drop superuser privileges while your program is running.)
+ #
+ # @param [Integer] n_descriptors The maximum number of file or socket descriptors that your process may open
+ # @return [Integer] The new descriptor table size.
+ def self.set_descriptor_table_size n_descriptors=nil
+ EventMachine::set_rlimit_nofile n_descriptors
+ end
+
+
+
+ # Runs an external process.
+ #
+ # @example
+ #
+ # module RubyCounter
+ # def post_init
+ # # count up to 5
+ # send_data "5\n"
+ # end
+ # def receive_data data
+ # puts "ruby sent me: #{data}"
+ # end
+ # def unbind
+ # puts "ruby died with exit status: #{get_status.exitstatus}"
+ # end
+ # end
+ #
+ # EventMachine.run {
+ # EventMachine.popen("ruby -e' $stdout.sync = true; gets.to_i.times{ |i| puts i+1; sleep 1 } '", RubyCounter)
+ # }
+ #
+ # @note This method is not supported on Microsoft Windows
+ # @see EventMachine::DeferrableChildProcess
+ # @see EventMachine.system
+ def self.popen cmd, handler=nil, *args
+ # At this moment, it's only available on Unix.
+ # Perhaps misnamed since the underlying function uses socketpair and is full-duplex.
+
+ klass = klass_from_handler(Connection, handler, *args)
+ w = case cmd
+ when Array
+ cmd
+ when String
+ Shellwords::shellwords( cmd )
+ end
+ w.unshift( w.first ) if w.first
+ s = invoke_popen( w )
+ c = klass.new s, *args
+ @conns[s] = c
+ yield(c) if block_given?
+ c
+ end
+
+
+ # Tells you whether the EventMachine reactor loop is currently running.
+ #
+ # Useful when writing libraries that want to run event-driven code, but may
+ # be running in programs that are already event-driven. In such cases, if {EventMachine.reactor_running?}
+ # returns false, your code can invoke {EventMachine.run} and run your application code inside
+ # the block passed to that method. If this method returns true, just
+ # execute your event-aware code.
+ #
+ # @return [Boolean] true if the EventMachine reactor loop is currently running
+ def self.reactor_running?
+ @reactor_running && Process.pid == @reactor_pid
+ end
+
+
+ # (Experimental)
+ #
+ # @private
+ def self.open_keyboard handler=nil, *args
+ klass = klass_from_handler(Connection, handler, *args)
+
+ s = read_keyboard
+ c = klass.new s, *args
+ @conns[s] = c
+ block_given? and yield c
+ c
+ end
+
+ # EventMachine's file monitoring API. Currently supported are the following events
+ # on individual files, using inotify on Linux systems, and kqueue for *BSD and Mac OS X:
+ #
+ # * File modified (written to)
+ # * File moved/renamed
+ # * File deleted
+ #
+ # EventMachine::watch_file takes a filename and a handler Module containing your custom callback methods.
+ # This will setup the low level monitoring on the specified file, and create a new EventMachine::FileWatch
+ # object with your Module mixed in. FileWatch is a subclass of {EventMachine::Connection}, so callbacks on this object
+ # work in the familiar way. The callbacks that will be fired by EventMachine are:
+ #
+ # * file_modified
+ # * file_moved
+ # * file_deleted
+ #
+ # You can access the filename being monitored from within this object using {FileWatch#path}.
+ #
+ # When a file is deleted, {FileWatch#stop_watching} will be called after your file_deleted callback,
+ # to clean up the underlying monitoring and remove EventMachine's reference to the now-useless {FileWatch} instance.
+ # This will in turn call unbind, if you wish to use it.
+ #
+ # The corresponding system-level Errno will be raised when attempting to monitor non-existent files,
+ # files with wrong permissions, or if an error occurs dealing with inotify/kqueue.
+ #
+ # @example
+ #
+ # # Before running this example, make sure we have a file to monitor:
+ # # $ echo "bar" > /tmp/foo
+ #
+ # module Handler
+ # def file_modified
+ # puts "#{path} modified"
+ # end
+ #
+ # def file_moved
+ # puts "#{path} moved"
+ # end
+ #
+ # def file_deleted
+ # puts "#{path} deleted"
+ # end
+ #
+ # def unbind
+ # puts "#{path} monitoring ceased"
+ # end
+ # end
+ #
+ # # for efficient file watching, use kqueue on Mac OS X
+ # EventMachine.kqueue = true if EventMachine.kqueue?
+ #
+ # EventMachine.run {
+ # EventMachine.watch_file("/tmp/foo", Handler)
+ # }
+ #
+ # # $ echo "baz" >> /tmp/foo => "/tmp/foo modified"
+ # # $ mv /tmp/foo /tmp/oof => "/tmp/foo moved"
+ # # $ rm /tmp/oof => "/tmp/foo deleted"
+ #
+ # @note The ability to pick up on the new filename after a rename is not yet supported.
+ # Calling #path will always return the filename you originally used.
+ #
+ # @param [String] filename Local path to the file to watch.
+ # @param [Class, Module] handler A class or module that implements event handlers associated with the file.
+ def self.watch_file(filename, handler=nil, *args)
+ klass = klass_from_handler(FileWatch, handler, *args)
+
+ s = EM::watch_filename(filename)
+ c = klass.new s, *args
+ # we have to set the path like this because of how Connection.new works
+ c.instance_variable_set("@path", filename)
+ @conns[s] = c
+ block_given? and yield c
+ c
+ end
+
+ # EventMachine's process monitoring API. On Mac OS X and *BSD this method is implemented using kqueue.
+ #
+ # @example
+ #
+ # module ProcessWatcher
+ # def process_exited
+ # put 'the forked child died!'
+ # end
+ # end
+ #
+ # pid = fork{ sleep }
+ #
+ # EventMachine.run {
+ # EventMachine.watch_process(pid, ProcessWatcher)
+ # EventMachine.add_timer(1){ Process.kill('TERM', pid) }
+ # }
+ #
+ # @param [Integer] pid PID of the process to watch.
+ # @param [Class, Module] handler A class or module that implements event handlers associated with the file.
+ def self.watch_process(pid, handler=nil, *args)
+ pid = pid.to_i
+
+ klass = klass_from_handler(ProcessWatch, handler, *args)
+
+ s = EM::watch_pid(pid)
+ c = klass.new s, *args
+ # we have to set the path like this because of how Connection.new works
+ c.instance_variable_set("@pid", pid)
+ @conns[s] = c
+ block_given? and yield c
+ c
+ end
+
+ # Catch-all for errors raised during event loop callbacks.
+ #
+ # @example
+ #
+ # EventMachine.error_handler{ |e|
+ # puts "Error raised during event loop: #{e.message}"
+ # }
+ #
+ # @param [#call] cb Global catch-all errback
+ def self.error_handler cb = nil, &blk
+ if cb or blk
+ @error_handler = cb || blk
+ elsif instance_variable_defined? :@error_handler
+ remove_instance_variable :@error_handler
+ end
+ end
+
+ # This method allows for direct writing of incoming data back out to another descriptor, at the C++ level in the reactor.
+ # This is very efficient and especially useful for proxies where high performance is required. Propogating data from a server response
+ # all the way up to Ruby, and then back down to the reactor to be sent back to the client, is often unnecessary and
+ # incurs a significant performance decrease.
+ #
+ # The two arguments are instance of {EventMachine::Connection} subclasses, 'from' and 'to'. 'from' is the connection whose inbound data you want
+ # relayed back out. 'to' is the connection to write it to.
+ #
+ # Once you call this method, the 'from' connection will no longer get receive_data callbacks from the reactor,
+ # except in the case that 'to' connection has already closed when attempting to write to it. You can see
+ # in the example, that proxy_target_unbound will be called when this occurs. After that, further incoming
+ # data will be passed into receive_data as normal.
+ #
+ # Note also that this feature supports different types of descriptors: TCP, UDP, and pipes. You can relay
+ # data from one kind to another, for example, feed a pipe from a UDP stream.
+ #
+ # @example
+ #
+ # module ProxyConnection
+ # def initialize(client, request)
+ # @client, @request = client, request
+ # end
+ #
+ # def post_init
+ # EM::enable_proxy(self, @client)
+ # end
+ #
+ # def connection_completed
+ # send_data @request
+ # end
+ #
+ # def proxy_target_unbound
+ # close_connection
+ # end
+ #
+ # def unbind
+ # @client.close_connection_after_writing
+ # end
+ # end
+ #
+ # module ProxyServer
+ # def receive_data(data)
+ # (@buf ||= "") << data
+ # if @buf =~ /\r\n\r\n/ # all http headers received
+ # EventMachine.connect("10.0.0.15", 80, ProxyConnection, self, data)
+ # end
+ # end
+ # end
+ #
+ # EventMachine.run {
+ # EventMachine.start_server("127.0.0.1", 8080, ProxyServer)
+ # }
+ #
+ # @param [EventMachine::Connection] from Source of data to be proxies/streamed.
+ # @param [EventMachine::Connection] to Destination of data to be proxies/streamed.
+ # @param [Integer] bufsize Buffer size to use
+ # @param [Integer] length Maximum number of bytes to proxy.
+ #
+ # @see EventMachine.disable_proxy
+ def self.enable_proxy(from, to, bufsize=0, length=0)
+ EM::start_proxy(from.signature, to.signature, bufsize, length)
+ end
+
+ # Takes just one argument, a {Connection} that has proxying enabled via {EventMachine.enable_proxy}.
+ # Calling this method will remove that functionality and your connection will begin receiving
+ # data via {Connection#receive_data} again.
+ #
+ # @param [EventMachine::Connection] from Source of data that is being proxied
+ # @see EventMachine.enable_proxy
+ def self.disable_proxy(from)
+ EM::stop_proxy(from.signature)
+ end
+
+ # Retrieve the heartbeat interval. This is how often EventMachine will check for dead connections
+ # that have had an inactivity timeout set via {Connection#set_comm_inactivity_timeout}.
+ # Default is 2 seconds.
+ #
+ # @return [Integer] Heartbeat interval, in seconds
+ def self.heartbeat_interval
+ EM::get_heartbeat_interval
+ end
+
+ # Set the heartbeat interval. This is how often EventMachine will check for dead connections
+ # that have had an inactivity timeout set via {Connection#set_comm_inactivity_timeout}.
+ # Takes a Numeric number of seconds. Default is 2.
+ #
+ # @param [Integer] time Heartbeat interval, in seconds
+ def self.heartbeat_interval=(time)
+ EM::set_heartbeat_interval time.to_f
+ end
+
+ # @private
+ def self.event_callback conn_binding, opcode, data
+ #
+ # Changed 27Dec07: Eliminated the hookable error handling.
+ # No one was using it, and it degraded performance significantly.
+ # It's in original_event_callback, which is dead code.
+ #
+ # Changed 25Jul08: Added a partial solution to the problem of exceptions
+ # raised in user-written event-handlers. If such exceptions are not caught,
+ # we must cause the reactor to stop, and then re-raise the exception.
+ # Otherwise, the reactor doesn't stop and it's left on the call stack.
+ # This is partial because we only added it to #unbind, where it's critical
+ # (to keep unbind handlers from being re-entered when a stopping reactor
+ # runs down open connections). It should go on the other calls to user
+ # code, but the performance impact may be too large.
+ #
+ if opcode == ConnectionUnbound
+ if c = @conns.delete( conn_binding )
+ begin
+ if c.original_method(:unbind).arity != 0
+ c.unbind(data == 0 ? nil : EventMachine::ERRNOS[data])
+ else
+ c.unbind
+ end
+ # If this is an attached (but not watched) connection, close the underlying io object.
+ if c.instance_variable_defined?(:@io) and !c.instance_variable_get(:@watch_mode)
+ io = c.instance_variable_get(:@io)
+ begin
+ io.close
+ rescue Errno::EBADF, IOError
+ end
+ end
+ # As noted above, unbind absolutely must not raise an exception or the reactor will crash.
+ # If there is no EM.error_handler, or if the error_handler retrows, then stop the reactor,
+ # stash the exception in $wrapped_exception, and the exception will be raised after the
+ # reactor is cleaned up (see the last line of self.run).
+ rescue Exception => error
+ if instance_variable_defined? :@error_handler
+ begin
+ @error_handler.call error
+ # No need to stop unless error_handler rethrows
+ rescue Exception => error
+ @wrapped_exception = error
+ stop
+ end
+ else
+ @wrapped_exception = error
+ stop
+ end
+ end
+ elsif c = @acceptors.delete( conn_binding )
+ # no-op
+ else
+ if $! # Bubble user generated errors.
+ @wrapped_exception = $!
+ stop
+ else
+ raise ConnectionNotBound, "received ConnectionUnbound for an unknown signature: #{conn_binding}"
+ end
+ end
+ elsif opcode == ConnectionAccepted
+ accep,args,blk = @acceptors[conn_binding]
+ raise NoHandlerForAcceptedConnection unless accep
+ c = accep.new data, *args
+ @conns[data] = c
+ blk and blk.call(c)
+ c # (needed?)
+ ##
+ # The remaining code is a fallback for the pure ruby and java reactors.
+ # In the C++ reactor, these events are handled in the C event_callback() in rubymain.cpp
+ elsif opcode == ConnectionCompleted
+ c = @conns[conn_binding] or raise ConnectionNotBound, "received ConnectionCompleted for unknown signature: #{conn_binding}"
+ c.connection_completed
+ elsif opcode == SslHandshakeCompleted
+ c = @conns[conn_binding] or raise ConnectionNotBound, "received SslHandshakeCompleted for unknown signature: #{conn_binding}"
+ c.ssl_handshake_completed
+ elsif opcode == SslVerify
+ c = @conns[conn_binding] or raise ConnectionNotBound, "received SslVerify for unknown signature: #{conn_binding}"
+ c.close_connection if c.ssl_verify_peer(data) == false
+ elsif opcode == TimerFired
+ t = @timers.delete( data )
+ return if t == false # timer cancelled
+ t or raise UnknownTimerFired, "timer data: #{data}"
+ t.call
+ elsif opcode == ConnectionData
+ c = @conns[conn_binding] or raise ConnectionNotBound, "received data #{data} for unknown signature: #{conn_binding}"
+ c.receive_data data
+ elsif opcode == LoopbreakSignalled
+ run_deferred_callbacks
+ elsif opcode == ConnectionNotifyReadable
+ c = @conns[conn_binding] or raise ConnectionNotBound
+ c.notify_readable
+ elsif opcode == ConnectionNotifyWritable
+ c = @conns[conn_binding] or raise ConnectionNotBound
+ c.notify_writable
+ end
+ end
+
+ #
+ #
+ # @private
+ def self._open_file_for_writing filename, handler=nil
+ klass = klass_from_handler(Connection, handler)
+
+ s = _write_file filename
+ c = klass.new s
+ @conns[s] = c
+ block_given? and yield c
+ c
+ end
+
+ # @private
+ def self.klass_from_handler(klass = Connection, handler = nil, *args)
+ klass = if handler and handler.is_a?(Class)
+ raise ArgumentError, "must provide module or subclass of #{klass.name}" unless klass >= handler
+ handler
+ elsif handler
+ if defined?(handler::EM_CONNECTION_CLASS)
+ handler::EM_CONNECTION_CLASS
+ else
+ handler::const_set(:EM_CONNECTION_CLASS, Class.new(klass) {include handler})
+ end
+ else
+ klass
+ end
+
+ arity = klass.instance_method(:initialize).arity
+ expected = arity >= 0 ? arity : -(arity + 1)
+ if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
+ raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
+ end
+
+ klass
+ end
+end # module EventMachine
+
+# Alias for {EventMachine}
+EM = EventMachine
+# Alias for {EventMachine::Protocols}
+EM::P = EventMachine::Protocols