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Diffstat (limited to 'vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/lib/eventmachine.rb')
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diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/lib/eventmachine.rb b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/lib/eventmachine.rb new file mode 100644 index 0000000..0873747 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/lib/eventmachine.rb @@ -0,0 +1,1601 @@ +if defined?(EventMachine.library_type) and EventMachine.library_type == :pure_ruby + # assume 'em/pure_ruby' was loaded already +elsif RUBY_PLATFORM =~ /java/ + require 'java' + require 'jeventmachine' +else + begin + require 'rubyeventmachine' + rescue LoadError + warn "Unable to load the EventMachine C extension; To use the pure-ruby reactor, require 'em/pure_ruby'" + raise + end +end + +require 'em/version' +require 'em/pool' +require 'em/deferrable' +require 'em/future' +require 'em/streamer' +require 'em/spawnable' +require 'em/processes' +require 'em/iterator' +require 'em/buftok' +require 'em/timers' +require 'em/protocols' +require 'em/connection' +require 'em/callback' +require 'em/queue' +require 'em/channel' +require 'em/file_watch' +require 'em/process_watch' +require 'em/tick_loop' +require 'em/resolver' +require 'em/completion' +require 'em/threaded_resource' + +require 'shellwords' +require 'thread' +require 'resolv' + +# Top-level EventMachine namespace. If you are looking for EventMachine examples, see {file:docs/GettingStarted.md EventMachine tutorial}. +# +# ## Key methods ## +# ### Starting and stopping the event loop ### +# +# * {EventMachine.run} +# * {EventMachine.stop_event_loop} +# +# ### Implementing clients ### +# +# * {EventMachine.connect} +# +# ### Implementing servers ### +# +# * {EventMachine.start_server} +# +# ### Working with timers ### +# +# * {EventMachine.add_timer} +# * {EventMachine.add_periodic_timer} +# * {EventMachine.cancel_timer} +# +# ### Working with blocking tasks ### +# +# * {EventMachine.defer} +# * {EventMachine.next_tick} +# +# ### Efficient proxying ### +# +# * {EventMachine.enable_proxy} +# * {EventMachine.disable_proxy} +module EventMachine + class << self + # Exposed to allow joining on the thread, when run in a multithreaded + # environment. Performing other actions on the thread has undefined + # semantics (read: a dangerous endevor). + # + # @return [Thread] + attr_reader :reactor_thread + end + @next_tick_mutex = Mutex.new + @reactor_running = false + @next_tick_queue = [] + @tails = [] + @threadpool = @threadqueue = @resultqueue = nil + @all_threads_spawned = false + + # System errnos + # @private + ERRNOS = Errno::constants.grep(/^E/).inject(Hash.new(:unknown)) { |hash, name| + errno = Errno.__send__(:const_get, name) + hash[errno::Errno] = errno + hash + } + + # Initializes and runs an event loop. This method only returns if code inside the block passed to this method + # calls {EventMachine.stop_event_loop}. The block is executed after initializing its internal event loop but *before* running the loop, + # therefore this block is the right place to call any code that needs event loop to run, for example, {EventMachine.start_server}, + # {EventMachine.connect} or similar methods of libraries that use EventMachine under the hood + # (like `EventMachine::HttpRequest.new` or `AMQP.start`). + # + # Programs that are run for long periods of time (e.g. servers) usually start event loop by calling {EventMachine.run}, and let it + # run "forever". It's also possible to use {EventMachine.run} to make a single client-connection to a remote server, + # process the data flow from that single connection, and then call {EventMachine.stop_event_loop} to stop, in other words, + # to run event loop for a short period of time (necessary to complete some operation) and then shut it down. + # + # Once event loop is running, it is perfectly possible to start multiple servers and clients simultaneously: content-aware + # proxies like [Proxymachine](https://github.com/mojombo/proxymachine) do just that. + # + # ## Using EventMachine with Ruby on Rails and other Web application frameworks ## + # + # Standalone applications often run event loop on the main thread, thus blocking for their entire lifespan. In case of Web applications, + # if you are running an EventMachine-based app server such as [Thin](http://code.macournoyer.com/thin/) or [Goliath](https://github.com/postrank-labs/goliath/), + # they start event loop for you. Servers like Unicorn, Apache Passenger or Mongrel occupy main Ruby thread to serve HTTP(S) requests. This means + # that calling {EventMachine.run} on the same thread is not an option (it will result in Web server never binding to the socket). + # In that case, start event loop in a separate thread as demonstrated below. + # + # + # @example Starting EventMachine event loop in the current thread to run the "Hello, world"-like Echo server example + # + # #!/usr/bin/env ruby + # + # require 'rubygems' # or use Bundler.setup + # require 'eventmachine' + # + # class EchoServer < EM::Connection + # def receive_data(data) + # send_data(data) + # end + # end + # + # EventMachine.run do + # EventMachine.start_server("0.0.0.0", 10000, EchoServer) + # end + # + # + # @example Starting EventMachine event loop in a separate thread + # + # # doesn't block current thread, can be used with Ruby on Rails, Sinatra, Merb, Rack + # # and any other application server that occupies main Ruby thread. + # Thread.new { EventMachine.run } + # + # + # @note This method blocks calling thread. If you need to start EventMachine event loop from a Web app + # running on a non event-driven server (Unicorn, Apache Passenger, Mongrel), do it in a separate thread like demonstrated + # in one of the examples. + # @see file:docs/GettingStarted.md Getting started with EventMachine + # @see EventMachine.stop_event_loop + def self.run blk=nil, tail=nil, &block + # Obsoleted the use_threads mechanism. + # 25Nov06: Added the begin/ensure block. We need to be sure that release_machine + # gets called even if an exception gets thrown within any of the user code + # that the event loop runs. The best way to see this is to run a unit + # test with two functions, each of which calls {EventMachine.run} and each of + # which throws something inside of #run. Without the ensure, the second test + # will start without release_machine being called and will immediately throw + + # + if @reactor_running and @reactor_pid != Process.pid + # Reactor was started in a different parent, meaning we have forked. + # Clean up reactor state so a new reactor boots up in this child. + stop_event_loop + release_machine + cleanup_machine + @reactor_running = false + end + + tail and @tails.unshift(tail) + + if reactor_running? + (b = blk || block) and b.call # next_tick(b) + else + @conns = {} + @acceptors = {} + @timers = {} + @wrapped_exception = nil + @next_tick_queue ||= [] + @tails ||= [] + begin + initialize_event_machine + @reactor_pid = Process.pid + @reactor_thread = Thread.current + @reactor_running = true + + (b = blk || block) and add_timer(0, b) + if @next_tick_queue && !@next_tick_queue.empty? + add_timer(0) { signal_loopbreak } + end + + # Rubinius needs to come back into "Ruby space" for GC to work, + # so we'll crank the machine here. + if defined?(RUBY_ENGINE) && RUBY_ENGINE == "rbx" + while run_machine_once; end + else + run_machine + end + + ensure + until @tails.empty? + @tails.pop.call + end + + release_machine + cleanup_machine + @reactor_running = false + @reactor_thread = nil + end + + raise @wrapped_exception if @wrapped_exception + end + end + + # Sugars a common use case. Will pass the given block to #run, but will terminate + # the reactor loop and exit the function as soon as the code in the block completes. + # (Normally, {EventMachine.run} keeps running indefinitely, even after the block supplied to it + # finishes running, until user code calls {EventMachine.stop}) + # + def self.run_block &block + pr = proc { + block.call + EventMachine::stop + } + run(&pr) + end + + # @return [Boolean] true if the calling thread is the same thread as the reactor. + def self.reactor_thread? + Thread.current == @reactor_thread + end + + # Runs the given callback on the reactor thread, or immediately if called + # from the reactor thread. Accepts the same arguments as {EventMachine::Callback} + def self.schedule(*a, &b) + cb = Callback(*a, &b) + if reactor_running? && reactor_thread? + cb.call + else + next_tick { cb.call } + end + end + + # Forks a new process, properly stops the reactor and then calls {EventMachine.run} inside of it again, passing your block. + def self.fork_reactor &block + # This implementation is subject to change, especially if we clean up the relationship + # of EM#run to @reactor_running. + # Original patch by Aman Gupta. + # + Kernel.fork do + if reactor_running? + stop_event_loop + release_machine + cleanup_machine + @reactor_running = false + @reactor_thread = nil + end + run block + end + end + + # Clean up Ruby space following a release_machine + def self.cleanup_machine + if @threadpool && !@threadpool.empty? + # Tell the threads to stop + @threadpool.each { |t| t.exit } + # Join the threads or bump the stragglers one more time + @threadpool.each { |t| t.join 0.01 || t.exit } + end + @threadpool = nil + @threadqueue = nil + @resultqueue = nil + @all_threads_spawned = false + @next_tick_queue = [] + end + + # Adds a block to call as the reactor is shutting down. + # + # These callbacks are called in the _reverse_ order to which they are added. + # + # @example Scheduling operations to be run when EventMachine event loop is stopped + # + # EventMachine.run do + # EventMachine.add_shutdown_hook { puts "b" } + # EventMachine.add_shutdown_hook { puts "a" } + # EventMachine.stop + # end + # + # # Outputs: + # # a + # # b + # + def self.add_shutdown_hook &block + @tails << block + end + + # Adds a one-shot timer to the event loop. + # Call it with one or two parameters. The first parameters is a delay-time + # expressed in *seconds* (not milliseconds). The second parameter, if + # present, must be an object that responds to :call. If 2nd parameter is not given, then you + # can also simply pass a block to the method call. + # + # This method may be called from the block passed to {EventMachine.run} + # or from any callback method. It schedules execution of the proc or block + # passed to it, after the passage of an interval of time equal to + # *at least* the number of seconds specified in the first parameter to + # the call. + # + # {EventMachine.add_timer} is a non-blocking method. Callbacks can and will + # be called during the interval of time that the timer is in effect. + # There is no built-in limit to the number of timers that can be outstanding at + # any given time. + # + # @example Setting a one-shot timer with EventMachine + # + # EventMachine.run { + # puts "Starting the run now: #{Time.now}" + # EventMachine.add_timer 5, proc { puts "Executing timer event: #{Time.now}" } + # EventMachine.add_timer(10) { puts "Executing timer event: #{Time.now}" } + # } + # + # @param [Integer] delay Delay in seconds + # @see EventMachine::Timer + # @see EventMachine.add_periodic_timer + def self.add_timer *args, &block + interval = args.shift + code = args.shift || block + if code + # check too many timers! + s = add_oneshot_timer((interval.to_f * 1000).to_i) + @timers[s] = code + s + end + end + + # Adds a periodic timer to the event loop. + # It takes the same parameters as the one-shot timer method, {EventMachine.add_timer}. + # This method schedules execution of the given block repeatedly, at intervals + # of time *at least* as great as the number of seconds given in the first + # parameter to the call. + # + # @example Write a dollar-sign to stderr every five seconds, without blocking + # + # EventMachine.run { + # EventMachine.add_periodic_timer( 5 ) { $stderr.write "$" } + # } + # + # @param [Integer] delay Delay in seconds + # + # @see EventMachine::PeriodicTimer + # @see EventMachine.add_timer + # + def self.add_periodic_timer *args, &block + interval = args.shift + code = args.shift || block + + EventMachine::PeriodicTimer.new(interval, code) + end + + + # Cancel a timer (can be a callback or an {EventMachine::Timer} instance). + # + # @param [#cancel, #call] timer_or_sig A timer to cancel + # @see EventMachine::Timer#cancel + def self.cancel_timer timer_or_sig + if timer_or_sig.respond_to? :cancel + timer_or_sig.cancel + else + @timers[timer_or_sig] = false if @timers.has_key?(timer_or_sig) + end + end + + + # Causes the processing loop to stop executing, which will cause all open connections and accepting servers + # to be run down and closed. Connection termination callbacks added using {EventMachine.add_shutdown_hook} + # will be called as part of running this method. + # + # When all of this processing is complete, the call to {EventMachine.run} which started the processing loop + # will return and program flow will resume from the statement following {EventMachine.run} call. + # + # @example Stopping a running EventMachine event loop + # + # require 'rubygems' + # require 'eventmachine' + # + # module Redmond + # def post_init + # puts "We're sending a dumb HTTP request to the remote peer." + # send_data "GET / HTTP/1.1\r\nHost: www.microsoft.com\r\n\r\n" + # end + # + # def receive_data data + # puts "We received #{data.length} bytes from the remote peer." + # puts "We're going to stop the event loop now." + # EventMachine::stop_event_loop + # end + # + # def unbind + # puts "A connection has terminated." + # end + # end + # + # puts "We're starting the event loop now." + # EventMachine.run { + # EventMachine.connect "www.microsoft.com", 80, Redmond + # } + # puts "The event loop has stopped." + # + # # This program will produce approximately the following output: + # # + # # We're starting the event loop now. + # # We're sending a dumb HTTP request to the remote peer. + # # We received 1440 bytes from the remote peer. + # # We're going to stop the event loop now. + # # A connection has terminated. + # # The event loop has stopped. + # + # + def self.stop_event_loop + EventMachine::stop + end + + # Initiates a TCP server (socket acceptor) on the specified IP address and port. + # + # The IP address must be valid on the machine where the program + # runs, and the process must be privileged enough to listen + # on the specified port (on Unix-like systems, superuser privileges + # are usually required to listen on any port lower than 1024). + # Only one listener may be running on any given address/port + # combination. start_server will fail if the given address and port + # are already listening on the machine, either because of a prior call + # to {.start_server} or some unrelated process running on the machine. + # If {.start_server} succeeds, the new network listener becomes active + # immediately and starts accepting connections from remote peers, + # and these connections generate callback events that are processed + # by the code specified in the handler parameter to {.start_server}. + # + # The optional handler which is passed to this method is the key + # to EventMachine's ability to handle particular network protocols. + # The handler parameter passed to start_server must be a Ruby Module + # that you must define. When the network server that is started by + # start_server accepts a new connection, it instantiates a new + # object of an anonymous class that is inherited from {EventMachine::Connection}, + # *into which your handler module have been included*. Arguments passed into start_server + # after the class name are passed into the constructor during the instantiation. + # + # Your handler module may override any of the methods in {EventMachine::Connection}, + # such as {EventMachine::Connection#receive_data}, in order to implement the specific behavior + # of the network protocol. + # + # Callbacks invoked in response to network events *always* take place + # within the execution context of the object derived from {EventMachine::Connection} + # extended by your handler module. There is one object per connection, and + # all of the callbacks invoked for a particular connection take the form + # of instance methods called against the corresponding {EventMachine::Connection} + # object. Therefore, you are free to define whatever instance variables you + # wish, in order to contain the per-connection state required by the network protocol you are + # implementing. + # + # {EventMachine.start_server} is usually called inside the block passed to {EventMachine.run}, + # but it can be called from any EventMachine callback. {EventMachine.start_server} will fail + # unless the EventMachine event loop is currently running (which is why + # it's often called in the block suppled to {EventMachine.run}). + # + # You may call start_server any number of times to start up network + # listeners on different address/port combinations. The servers will + # all run simultaneously. More interestingly, each individual call to start_server + # can specify a different handler module and thus implement a different + # network protocol from all the others. + # + # @example + # + # require 'rubygems' + # require 'eventmachine' + # + # # Here is an example of a server that counts lines of input from the remote + # # peer and sends back the total number of lines received, after each line. + # # Try the example with more than one client connection opened via telnet, + # # and you will see that the line count increments independently on each + # # of the client connections. Also very important to note, is that the + # # handler for the receive_data function, which our handler redefines, may + # # not assume that the data it receives observes any kind of message boundaries. + # # Also, to use this example, be sure to change the server and port parameters + # # to the start_server call to values appropriate for your environment. + # module LineCounter + # MaxLinesPerConnection = 10 + # + # def post_init + # puts "Received a new connection" + # @data_received = "" + # @line_count = 0 + # end + # + # def receive_data data + # @data_received << data + # while @data_received.slice!( /^[^\n]*[\n]/m ) + # @line_count += 1 + # send_data "received #{@line_count} lines so far\r\n" + # @line_count == MaxLinesPerConnection and close_connection_after_writing + # end + # end + # end + # + # EventMachine.run { + # host, port = "192.168.0.100", 8090 + # EventMachine.start_server host, port, LineCounter + # puts "Now accepting connections on address #{host}, port #{port}..." + # EventMachine.add_periodic_timer(10) { $stderr.write "*" } + # } + # + # @param [String] server Host to bind to. + # @param [Integer] port Port to bind to. + # @param [Module, Class] handler A module or class that implements connection callbacks + # + # @note Don't forget that in order to bind to ports < 1024 on Linux, *BSD and Mac OS X your process must have superuser privileges. + # + # @see file:docs/GettingStarted.md EventMachine tutorial + # @see EventMachine.stop_server + def self.start_server server, port=nil, handler=nil, *args, &block + begin + port = Integer(port) + rescue ArgumentError, TypeError + # there was no port, so server must be a unix domain socket + # the port argument is actually the handler, and the handler is one of the args + args.unshift handler if handler + handler = port + port = nil + end if port + + klass = klass_from_handler(Connection, handler, *args) + + s = if port + start_tcp_server server, port + else + start_unix_server server + end + @acceptors[s] = [klass,args,block] + s + end + + # Attach to an existing socket's file descriptor. The socket may have been + # started with {EventMachine.start_server}. + def self.attach_server sock, handler=nil, *args, &block + klass = klass_from_handler(Connection, handler, *args) + sd = sock.respond_to?(:fileno) ? sock.fileno : sock + s = attach_sd(sd) + @acceptors[s] = [klass,args,block,sock] + s + end + + # Stop a TCP server socket that was started with {EventMachine.start_server}. + # @see EventMachine.start_server + def self.stop_server signature + EventMachine::stop_tcp_server signature + end + + # Start a Unix-domain server. + # + # Note that this is an alias for {EventMachine.start_server}, which can be used to start both + # TCP and Unix-domain servers. + # + # @see EventMachine.start_server + def self.start_unix_domain_server filename, *args, &block + start_server filename, *args, &block + end + + # Initiates a TCP connection to a remote server and sets up event handling for the connection. + # {EventMachine.connect} requires event loop to be running (see {EventMachine.run}). + # + # {EventMachine.connect} takes the IP address (or hostname) and + # port of the remote server you want to connect to. + # It also takes an optional handler (a module or a subclass of {EventMachine::Connection}) which you must define, that + # contains the callbacks that will be invoked by the event loop on behalf of the connection. + # + # Learn more about connection lifecycle callbacks in the {file:docs/GettingStarted.md EventMachine tutorial} and + # {file:docs/ConnectionLifecycleCallbacks.md Connection lifecycle guide}. + # + # + # @example + # + # # Here's a program which connects to a web server, sends a naive + # # request, parses the HTTP header of the response, and then + # # (antisocially) ends the event loop, which automatically drops the connection + # # (and incidentally calls the connection's unbind method). + # module DumbHttpClient + # def post_init + # send_data "GET / HTTP/1.1\r\nHost: _\r\n\r\n" + # @data = "" + # @parsed = false + # end + # + # def receive_data data + # @data << data + # if !@parsed and @data =~ /[\n][\r]*[\n]/m + # @parsed = true + # puts "RECEIVED HTTP HEADER:" + # $`.each {|line| puts ">>> #{line}" } + # + # puts "Now we'll terminate the loop, which will also close the connection" + # EventMachine::stop_event_loop + # end + # end + # + # def unbind + # puts "A connection has terminated" + # end + # end + # + # EventMachine.run { + # EventMachine.connect "www.bayshorenetworks.com", 80, DumbHttpClient + # } + # puts "The event loop has ended" + # + # + # @example Defining protocol handler as a class + # + # class MyProtocolHandler < EventMachine::Connection + # def initialize *args + # super + # # whatever else you want to do here + # end + # + # # ... + # end + # + # + # @param [String] server Host to connect to + # @param [Integer] port Port to connect to + # @param [Module, Class] handler A module or class that implements connection lifecycle callbacks + # + # @see EventMachine.start_server + # @see file:docs/GettingStarted.md EventMachine tutorial + def self.connect server, port=nil, handler=nil, *args, &blk + # EventMachine::connect initiates a TCP connection to a remote + # server and sets up event-handling for the connection. + # It internally creates an object that should not be handled + # by the caller. HOWEVER, it's often convenient to get the + # object to set up interfacing to other objects in the system. + # We return the newly-created anonymous-class object to the caller. + # It's expected that a considerable amount of code will depend + # on this behavior, so don't change it. + # + # Ok, added support for a user-defined block, 13Apr06. + # This leads us to an interesting choice because of the + # presence of the post_init call, which happens in the + # initialize method of the new object. We call the user's + # block and pass the new object to it. This is a great + # way to do protocol-specific initiation. It happens + # AFTER post_init has been called on the object, which I + # certainly hope is the right choice. + # Don't change this lightly, because accepted connections + # are different from connected ones and we don't want + # to have them behave differently with respect to post_init + # if at all possible. + + bind_connect nil, nil, server, port, handler, *args, &blk + end + + # This method is like {EventMachine.connect}, but allows for a local address/port + # to bind the connection to. + # + # @see EventMachine.connect + def self.bind_connect bind_addr, bind_port, server, port=nil, handler=nil, *args + begin + port = Integer(port) + rescue ArgumentError, TypeError + # there was no port, so server must be a unix domain socket + # the port argument is actually the handler, and the handler is one of the args + args.unshift handler if handler + handler = port + port = nil + end if port + + klass = klass_from_handler(Connection, handler, *args) + + s = if port + if bind_addr + bind_connect_server bind_addr, bind_port.to_i, server, port + else + connect_server server, port + end + else + connect_unix_server server + end + + c = klass.new s, *args + @conns[s] = c + block_given? and yield c + c + end + + # {EventMachine.watch} registers a given file descriptor or IO object with the eventloop. The + # file descriptor will not be modified (it will remain blocking or non-blocking). + # + # The eventloop can be used to process readable and writable events on the file descriptor, using + # {EventMachine::Connection#notify_readable=} and {EventMachine::Connection#notify_writable=} + # + # {EventMachine::Connection#notify_readable?} and {EventMachine::Connection#notify_writable?} can be used + # to check what events are enabled on the connection. + # + # To detach the file descriptor, use {EventMachine::Connection#detach} + # + # @example + # + # module SimpleHttpClient + # def notify_readable + # header = @io.readline + # + # if header == "\r\n" + # # detach returns the file descriptor number (fd == @io.fileno) + # fd = detach + # end + # rescue EOFError + # detach + # end + # + # def unbind + # EM.next_tick do + # # socket is detached from the eventloop, but still open + # data = @io.read + # end + # end + # end + # + # EventMachine.run { + # sock = TCPSocket.new('site.com', 80) + # sock.write("GET / HTTP/1.0\r\n\r\n") + # conn = EventMachine.watch(sock, SimpleHttpClient) + # conn.notify_readable = true + # } + # + # @author Riham Aldakkak (eSpace Technologies) + def EventMachine::watch io, handler=nil, *args, &blk + attach_io io, true, handler, *args, &blk + end + + # Attaches an IO object or file descriptor to the eventloop as a regular connection. + # The file descriptor will be set as non-blocking, and EventMachine will process + # receive_data and send_data events on it as it would for any other connection. + # + # To watch a fd instead, use {EventMachine.watch}, which will not alter the state of the socket + # and fire notify_readable and notify_writable events instead. + def EventMachine::attach io, handler=nil, *args, &blk + attach_io io, false, handler, *args, &blk + end + + # @private + def EventMachine::attach_io io, watch_mode, handler=nil, *args + klass = klass_from_handler(Connection, handler, *args) + + if !watch_mode and klass.public_instance_methods.any?{|m| [:notify_readable, :notify_writable].include? m.to_sym } + raise ArgumentError, "notify_readable/writable with EM.attach is not supported. Use EM.watch(io){ |c| c.notify_readable = true }" + end + + if io.respond_to?(:fileno) + # getDescriptorByFileno deprecated in JRuby 1.7.x, removed in JRuby 9000 + if defined?(JRuby) && JRuby.runtime.respond_to?(:getDescriptorByFileno) + fd = JRuby.runtime.getDescriptorByFileno(io.fileno).getChannel + else + fd = io.fileno + end + else + fd = io + end + + s = attach_fd fd, watch_mode + c = klass.new s, *args + + c.instance_variable_set(:@io, io) + c.instance_variable_set(:@watch_mode, watch_mode) + c.instance_variable_set(:@fd, fd) + + @conns[s] = c + block_given? and yield c + c + end + + + # Connect to a given host/port and re-use the provided {EventMachine::Connection} instance. + # Consider also {EventMachine::Connection#reconnect}. + # + # @see EventMachine::Connection#reconnect + def self.reconnect server, port, handler + # Observe, the test for already-connected FAILS if we call a reconnect inside post_init, + # because we haven't set up the connection in @conns by that point. + # RESIST THE TEMPTATION to "fix" this problem by redefining the behavior of post_init. + # + # Changed 22Nov06: if called on an already-connected handler, just return the + # handler and do nothing more. Originally this condition raised an exception. + # We may want to change it yet again and call the block, if any. + + raise "invalid handler" unless handler.respond_to?(:connection_completed) + #raise "still connected" if @conns.has_key?(handler.signature) + return handler if @conns.has_key?(handler.signature) + + s = if port + connect_server server, port + else + connect_unix_server server + end + handler.signature = s + @conns[s] = handler + block_given? and yield handler + handler + end + + + # Make a connection to a Unix-domain socket. This method is simply an alias for {.connect}, + # which can connect to both TCP and Unix-domain sockets. Make sure that your process has sufficient + # permissions to open the socket it is given. + # + # @param [String] socketname Unix domain socket (local fully-qualified path) you want to connect to. + # + # @note UNIX sockets, as the name suggests, are not available on Microsoft Windows. + def self.connect_unix_domain socketname, *args, &blk + connect socketname, *args, &blk + end + + + # Used for UDP-based protocols. Its usage is similar to that of {EventMachine.start_server}. + # + # This method will create a new UDP (datagram) socket and + # bind it to the address and port that you specify. + # The normal callbacks (see {EventMachine.start_server}) will + # be called as events of interest occur on the newly-created + # socket, but there are some differences in how they behave. + # + # {Connection#receive_data} will be called when a datagram packet + # is received on the socket, but unlike TCP sockets, the message + # boundaries of the received data will be respected. In other words, + # if the remote peer sent you a datagram of a particular size, + # you may rely on {Connection#receive_data} to give you the + # exact data in the packet, with the original data length. + # Also observe that Connection#receive_data may be called with a + # *zero-length* data payload, since empty datagrams are permitted in UDP. + # + # {Connection#send_data} is available with UDP packets as with TCP, + # but there is an important difference. Because UDP communications + # are *connectionless*, there is no implicit recipient for the packets you + # send. Ordinarily you must specify the recipient for each packet you send. + # However, EventMachine provides for the typical pattern of receiving a UDP datagram + # from a remote peer, performing some operation, and then sending + # one or more packets in response to the same remote peer. + # To support this model easily, just use {Connection#send_data} + # in the code that you supply for {Connection#receive_data}. + # + # EventMachine will provide an implicit return address for any messages sent to + # {Connection#send_data} within the context of a {Connection#receive_data} callback, + # and your response will automatically go to the correct remote peer. + # + # Observe that the port number that you supply to {EventMachine.open_datagram_socket} + # may be zero. In this case, EventMachine will create a UDP socket + # that is bound to an [ephemeral port](http://en.wikipedia.org/wiki/Ephemeral_port). + # This is not appropriate for servers that must publish a well-known + # port to which remote peers may send datagrams. But it can be useful + # for clients that send datagrams to other servers. + # If you do this, you will receive any responses from the remote + # servers through the normal {Connection#receive_data} callback. + # Observe that you will probably have issues with firewalls blocking + # the ephemeral port numbers, so this technique is most appropriate for LANs. + # + # If you wish to send datagrams to arbitrary remote peers (not + # necessarily ones that have sent data to which you are responding), + # then see {Connection#send_datagram}. + # + # DO NOT call send_data from a datagram socket outside of a {Connection#receive_data} method. Use {Connection#send_datagram}. + # If you do use {Connection#send_data} outside of a {Connection#receive_data} method, you'll get a confusing error + # because there is no "peer," as #send_data requires (inside of {EventMachine::Connection#receive_data}, + # {EventMachine::Connection#send_data} "fakes" the peer as described above). + # + # @param [String] address IP address + # @param [String] port Port + # @param [Class, Module] handler A class or a module that implements connection lifecycle callbacks. + def self.open_datagram_socket address, port, handler=nil, *args + # Replaced the implementation on 01Oct06. Thanks to Tobias Gustafsson for pointing + # out that this originally did not take a class but only a module. + + + klass = klass_from_handler(Connection, handler, *args) + s = open_udp_socket address, port.to_i + c = klass.new s, *args + @conns[s] = c + block_given? and yield c + c + end + + + # For advanced users. This function sets the default timer granularity, which by default is + # slightly smaller than 100 milliseconds. Call this function to set a higher or lower granularity. + # The function affects the behavior of {EventMachine.add_timer} and {EventMachine.add_periodic_timer}. + # Most applications will not need to call this function. + # + # Avoid setting the quantum to very low values because that may reduce performance under some extreme conditions. + # We recommend that you not use values lower than 10. + # + # This method only can be used if event loop is running. + # + # @param [Integer] mills New timer granularity, in milliseconds + # + # @see EventMachine.add_timer + # @see EventMachine.add_periodic_timer + # @see EventMachine::Timer + # @see EventMachine.run + def self.set_quantum mills + set_timer_quantum mills.to_i + end + + # Sets the maximum number of timers and periodic timers that may be outstanding at any + # given time. You only need to call {.set_max_timers} if you need more than the default + # number of timers, which on most platforms is 1000. + # + # @note This method has to be used *before* event loop is started. + # + # @param [Integer] ct Maximum number of timers that may be outstanding at any given time + # + # @see EventMachine.add_timer + # @see EventMachine.add_periodic_timer + # @see EventMachine::Timer + def self.set_max_timers ct + set_max_timer_count ct + end + + # Gets the current maximum number of allowed timers + # + # @return [Integer] Maximum number of timers that may be outstanding at any given time + def self.get_max_timers + get_max_timer_count + end + + # Returns the total number of connections (file descriptors) currently held by the reactor. + # Note that a tick must pass after the 'initiation' of a connection for this number to increment. + # It's usually accurate, but don't rely on the exact precision of this number unless you really know EM internals. + # + # @example + # + # EventMachine.run { + # EventMachine.connect("rubyeventmachine.com", 80) + # # count will be 0 in this case, because connection is not + # # established yet + # count = EventMachine.connection_count + # } + # + # + # @example + # + # EventMachine.run { + # EventMachine.connect("rubyeventmachine.com", 80) + # + # EventMachine.next_tick { + # # In this example, count will be 1 since the connection has been established in + # # the next loop of the reactor. + # count = EventMachine.connection_count + # } + # } + # + # @return [Integer] Number of connections currently held by the reactor. + def self.connection_count + self.get_connection_count + end + + # The is the responder for the loopback-signalled event. + # It can be fired either by code running on a separate thread ({EventMachine.defer}) or on + # the main thread ({EventMachine.next_tick}). + # It will often happen that a next_tick handler will reschedule itself. We + # consume a copy of the tick queue so that tick events scheduled by tick events + # have to wait for the next pass through the reactor core. + # + # @private + def self.run_deferred_callbacks + until (@resultqueue ||= []).empty? + result,cback = @resultqueue.pop + cback.call result if cback + end + + # Capture the size at the start of this tick... + size = @next_tick_mutex.synchronize { @next_tick_queue.size } + size.times do |i| + callback = @next_tick_mutex.synchronize { @next_tick_queue.shift } + begin + callback.call + rescue + exception_raised = true + raise + ensure + # This is a little nasty. The problem is, if an exception occurs during + # the callback, then we need to send a signal to the reactor to actually + # do some work during the next_tick. The only mechanism we have from the + # ruby side is next_tick itself, although ideally, we'd just drop a byte + # on the loopback descriptor. + next_tick {} if exception_raised + end + end + end + + + # EventMachine.defer is used for integrating blocking operations into EventMachine's control flow. + # The action of {.defer} is to take the block specified in the first parameter (the "operation") + # and schedule it for asynchronous execution on an internal thread pool maintained by EventMachine. + # When the operation completes, it will pass the result computed by the block (if any) back to the + # EventMachine reactor. Then, EventMachine calls the block specified in the second parameter to + # {.defer} (the "callback"), as part of its normal event handling loop. The result computed by the + # operation block is passed as a parameter to the callback. You may omit the callback parameter if + # you don't need to execute any code after the operation completes. If the operation raises an + # unhandled exception, the exception will be passed to the third parameter to {.defer} (the + # "errback"), as part of its normal event handling loop. If no errback is provided, the exception + # will be allowed to blow through to the main thread immediately. + # + # ## Caveats ## + # + # Note carefully that the code in your deferred operation will be executed on a separate + # thread from the main EventMachine processing and all other Ruby threads that may exist in + # your program. Also, multiple deferred operations may be running at once! Therefore, you + # are responsible for ensuring that your operation code is threadsafe. + # + # Don't write a deferred operation that will block forever. If so, the current implementation will + # not detect the problem, and the thread will never be returned to the pool. EventMachine limits + # the number of threads in its pool, so if you do this enough times, your subsequent deferred + # operations won't get a chance to run. + # + # The threads within the EventMachine's thread pool have abort_on_exception set to true. As a result, + # if an unhandled exception is raised by the deferred operation and an errback is not provided, it + # will blow through to the main thread immediately. If the main thread is within an indiscriminate + # rescue block at that time, the exception could be handled improperly by the main thread. + # + # @example + # + # operation = proc { + # # perform a long-running operation here, such as a database query. + # "result" # as usual, the last expression evaluated in the block will be the return value. + # } + # callback = proc {|result| + # # do something with result here, such as send it back to a network client. + # } + # errback = proc {|error| + # # do something with error here, such as re-raising or logging. + # } + # + # EventMachine.defer(operation, callback, errback) + # + # @param [#call] op An operation you want to offload to EventMachine thread pool + # @param [#call] callback A callback that will be run on the event loop thread after `operation` finishes. + # @param [#call] errback An errback that will be run on the event loop thread after `operation` raises an exception. + # + # @see EventMachine.threadpool_size + def self.defer op = nil, callback = nil, errback = nil, &blk + # OBSERVE that #next_tick hacks into this mechanism, so don't make any changes here + # without syncing there. + # + # Running with $VERBOSE set to true gives a warning unless all ivars are defined when + # they appear in rvalues. But we DON'T ever want to initialize @threadqueue unless we + # need it, because the Ruby threads are so heavyweight. We end up with this bizarre + # way of initializing @threadqueue because EventMachine is a Module, not a Class, and + # has no constructor. + + unless @threadpool + @threadpool = [] + @threadqueue = ::Queue.new + @resultqueue = ::Queue.new + spawn_threadpool + end + + @threadqueue << [op||blk,callback,errback] + end + + + # @private + def self.spawn_threadpool + until @threadpool.size == @threadpool_size.to_i + thread = Thread.new do + Thread.current.abort_on_exception = true + while true + begin + op, cback, eback = *@threadqueue.pop + rescue ThreadError + $stderr.puts $!.message + break # Ruby 2.0 may fail at Queue.pop + end + begin + result = op.call + @resultqueue << [result, cback] + rescue Exception => error + raise error unless eback + @resultqueue << [error, eback] + end + signal_loopbreak + end + end + @threadpool << thread + end + @all_threads_spawned = true + end + + ## + # Returns +true+ if all deferred actions are done executing and their + # callbacks have been fired. + # + def self.defers_finished? + return false if @threadpool and !@all_threads_spawned + return false if @threadqueue and not @threadqueue.empty? + return false if @resultqueue and not @resultqueue.empty? + return false if @threadpool and @threadqueue.num_waiting != @threadpool.size + return true + end + + class << self + # @private + attr_reader :threadpool + + # Size of the EventMachine.defer threadpool (defaults to 20) + # @return [Number] + attr_accessor :threadpool_size + EventMachine.threadpool_size = 20 + end + + # Schedules a proc for execution immediately after the next "turn" through the reactor + # core. An advanced technique, this can be useful for improving memory management and/or + # application responsiveness, especially when scheduling large amounts of data for + # writing to a network connection. + # + # This method takes either a single argument (which must be a callable object) or a block. + # + # @param [#call] pr A callable object to run + def self.next_tick pr=nil, &block + # This works by adding to the @resultqueue that's used for #defer. + # The general idea is that next_tick is used when we want to give the reactor a chance + # to let other operations run, either to balance the load out more evenly, or to let + # outbound network buffers drain, or both. So we probably do NOT want to block, and + # we probably do NOT want to be spinning any threads. A program that uses next_tick + # but not #defer shouldn't suffer the penalty of having Ruby threads running. They're + # extremely expensive even if they're just sleeping. + + raise ArgumentError, "no proc or block given" unless ((pr && pr.respond_to?(:call)) or block) + @next_tick_mutex.synchronize do + @next_tick_queue << ( pr || block ) + end + signal_loopbreak if reactor_running? + end + + # A wrapper over the setuid system call. Particularly useful when opening a network + # server on a privileged port because you can use this call to drop privileges + # after opening the port. Also very useful after a call to {.set_descriptor_table_size}, + # which generally requires that you start your process with root privileges. + # + # This method is intended for use in enforcing security requirements, consequently + # it will throw a fatal error and end your program if it fails. + # + # @param [String] username The effective name of the user whose privilege-level your process should attain. + # + # @note This method has no effective implementation on Windows or in the pure-Ruby + # implementation of EventMachine + def self.set_effective_user username + EventMachine::setuid_string username + end + + + # Sets the maximum number of file or socket descriptors that your process may open. + # If you call this method with no arguments, it will simply return + # the current size of the descriptor table without attempting to change it. + # + # The new limit on open descriptors **only** applies to sockets and other descriptors + # that belong to EventMachine. It has **no effect** on the number of descriptors + # you can create in ordinary Ruby code. + # + # Not available on all platforms. Increasing the number of descriptors beyond its + # default limit usually requires superuser privileges. (See {.set_effective_user} + # for a way to drop superuser privileges while your program is running.) + # + # @param [Integer] n_descriptors The maximum number of file or socket descriptors that your process may open + # @return [Integer] The new descriptor table size. + def self.set_descriptor_table_size n_descriptors=nil + EventMachine::set_rlimit_nofile n_descriptors + end + + + + # Runs an external process. + # + # @example + # + # module RubyCounter + # def post_init + # # count up to 5 + # send_data "5\n" + # end + # def receive_data data + # puts "ruby sent me: #{data}" + # end + # def unbind + # puts "ruby died with exit status: #{get_status.exitstatus}" + # end + # end + # + # EventMachine.run { + # EventMachine.popen("ruby -e' $stdout.sync = true; gets.to_i.times{ |i| puts i+1; sleep 1 } '", RubyCounter) + # } + # + # @note This method is not supported on Microsoft Windows + # @see EventMachine::DeferrableChildProcess + # @see EventMachine.system + def self.popen cmd, handler=nil, *args + # At this moment, it's only available on Unix. + # Perhaps misnamed since the underlying function uses socketpair and is full-duplex. + + klass = klass_from_handler(Connection, handler, *args) + w = case cmd + when Array + cmd + when String + Shellwords::shellwords( cmd ) + end + w.unshift( w.first ) if w.first + s = invoke_popen( w ) + c = klass.new s, *args + @conns[s] = c + yield(c) if block_given? + c + end + + + # Tells you whether the EventMachine reactor loop is currently running. + # + # Useful when writing libraries that want to run event-driven code, but may + # be running in programs that are already event-driven. In such cases, if {EventMachine.reactor_running?} + # returns false, your code can invoke {EventMachine.run} and run your application code inside + # the block passed to that method. If this method returns true, just + # execute your event-aware code. + # + # @return [Boolean] true if the EventMachine reactor loop is currently running + def self.reactor_running? + @reactor_running && Process.pid == @reactor_pid + end + + + # (Experimental) + # + # @private + def self.open_keyboard handler=nil, *args + klass = klass_from_handler(Connection, handler, *args) + + s = read_keyboard + c = klass.new s, *args + @conns[s] = c + block_given? and yield c + c + end + + # EventMachine's file monitoring API. Currently supported are the following events + # on individual files, using inotify on Linux systems, and kqueue for *BSD and Mac OS X: + # + # * File modified (written to) + # * File moved/renamed + # * File deleted + # + # EventMachine::watch_file takes a filename and a handler Module containing your custom callback methods. + # This will setup the low level monitoring on the specified file, and create a new EventMachine::FileWatch + # object with your Module mixed in. FileWatch is a subclass of {EventMachine::Connection}, so callbacks on this object + # work in the familiar way. The callbacks that will be fired by EventMachine are: + # + # * file_modified + # * file_moved + # * file_deleted + # + # You can access the filename being monitored from within this object using {FileWatch#path}. + # + # When a file is deleted, {FileWatch#stop_watching} will be called after your file_deleted callback, + # to clean up the underlying monitoring and remove EventMachine's reference to the now-useless {FileWatch} instance. + # This will in turn call unbind, if you wish to use it. + # + # The corresponding system-level Errno will be raised when attempting to monitor non-existent files, + # files with wrong permissions, or if an error occurs dealing with inotify/kqueue. + # + # @example + # + # # Before running this example, make sure we have a file to monitor: + # # $ echo "bar" > /tmp/foo + # + # module Handler + # def file_modified + # puts "#{path} modified" + # end + # + # def file_moved + # puts "#{path} moved" + # end + # + # def file_deleted + # puts "#{path} deleted" + # end + # + # def unbind + # puts "#{path} monitoring ceased" + # end + # end + # + # # for efficient file watching, use kqueue on Mac OS X + # EventMachine.kqueue = true if EventMachine.kqueue? + # + # EventMachine.run { + # EventMachine.watch_file("/tmp/foo", Handler) + # } + # + # # $ echo "baz" >> /tmp/foo => "/tmp/foo modified" + # # $ mv /tmp/foo /tmp/oof => "/tmp/foo moved" + # # $ rm /tmp/oof => "/tmp/foo deleted" + # + # @note The ability to pick up on the new filename after a rename is not yet supported. + # Calling #path will always return the filename you originally used. + # + # @param [String] filename Local path to the file to watch. + # @param [Class, Module] handler A class or module that implements event handlers associated with the file. + def self.watch_file(filename, handler=nil, *args) + klass = klass_from_handler(FileWatch, handler, *args) + + s = EM::watch_filename(filename) + c = klass.new s, *args + # we have to set the path like this because of how Connection.new works + c.instance_variable_set("@path", filename) + @conns[s] = c + block_given? and yield c + c + end + + # EventMachine's process monitoring API. On Mac OS X and *BSD this method is implemented using kqueue. + # + # @example + # + # module ProcessWatcher + # def process_exited + # put 'the forked child died!' + # end + # end + # + # pid = fork{ sleep } + # + # EventMachine.run { + # EventMachine.watch_process(pid, ProcessWatcher) + # EventMachine.add_timer(1){ Process.kill('TERM', pid) } + # } + # + # @param [Integer] pid PID of the process to watch. + # @param [Class, Module] handler A class or module that implements event handlers associated with the file. + def self.watch_process(pid, handler=nil, *args) + pid = pid.to_i + + klass = klass_from_handler(ProcessWatch, handler, *args) + + s = EM::watch_pid(pid) + c = klass.new s, *args + # we have to set the path like this because of how Connection.new works + c.instance_variable_set("@pid", pid) + @conns[s] = c + block_given? and yield c + c + end + + # Catch-all for errors raised during event loop callbacks. + # + # @example + # + # EventMachine.error_handler{ |e| + # puts "Error raised during event loop: #{e.message}" + # } + # + # @param [#call] cb Global catch-all errback + def self.error_handler cb = nil, &blk + if cb or blk + @error_handler = cb || blk + elsif instance_variable_defined? :@error_handler + remove_instance_variable :@error_handler + end + end + + # This method allows for direct writing of incoming data back out to another descriptor, at the C++ level in the reactor. + # This is very efficient and especially useful for proxies where high performance is required. Propogating data from a server response + # all the way up to Ruby, and then back down to the reactor to be sent back to the client, is often unnecessary and + # incurs a significant performance decrease. + # + # The two arguments are instance of {EventMachine::Connection} subclasses, 'from' and 'to'. 'from' is the connection whose inbound data you want + # relayed back out. 'to' is the connection to write it to. + # + # Once you call this method, the 'from' connection will no longer get receive_data callbacks from the reactor, + # except in the case that 'to' connection has already closed when attempting to write to it. You can see + # in the example, that proxy_target_unbound will be called when this occurs. After that, further incoming + # data will be passed into receive_data as normal. + # + # Note also that this feature supports different types of descriptors: TCP, UDP, and pipes. You can relay + # data from one kind to another, for example, feed a pipe from a UDP stream. + # + # @example + # + # module ProxyConnection + # def initialize(client, request) + # @client, @request = client, request + # end + # + # def post_init + # EM::enable_proxy(self, @client) + # end + # + # def connection_completed + # send_data @request + # end + # + # def proxy_target_unbound + # close_connection + # end + # + # def unbind + # @client.close_connection_after_writing + # end + # end + # + # module ProxyServer + # def receive_data(data) + # (@buf ||= "") << data + # if @buf =~ /\r\n\r\n/ # all http headers received + # EventMachine.connect("10.0.0.15", 80, ProxyConnection, self, data) + # end + # end + # end + # + # EventMachine.run { + # EventMachine.start_server("127.0.0.1", 8080, ProxyServer) + # } + # + # @param [EventMachine::Connection] from Source of data to be proxies/streamed. + # @param [EventMachine::Connection] to Destination of data to be proxies/streamed. + # @param [Integer] bufsize Buffer size to use + # @param [Integer] length Maximum number of bytes to proxy. + # + # @see EventMachine.disable_proxy + def self.enable_proxy(from, to, bufsize=0, length=0) + EM::start_proxy(from.signature, to.signature, bufsize, length) + end + + # Takes just one argument, a {Connection} that has proxying enabled via {EventMachine.enable_proxy}. + # Calling this method will remove that functionality and your connection will begin receiving + # data via {Connection#receive_data} again. + # + # @param [EventMachine::Connection] from Source of data that is being proxied + # @see EventMachine.enable_proxy + def self.disable_proxy(from) + EM::stop_proxy(from.signature) + end + + # Retrieve the heartbeat interval. This is how often EventMachine will check for dead connections + # that have had an inactivity timeout set via {Connection#set_comm_inactivity_timeout}. + # Default is 2 seconds. + # + # @return [Integer] Heartbeat interval, in seconds + def self.heartbeat_interval + EM::get_heartbeat_interval + end + + # Set the heartbeat interval. This is how often EventMachine will check for dead connections + # that have had an inactivity timeout set via {Connection#set_comm_inactivity_timeout}. + # Takes a Numeric number of seconds. Default is 2. + # + # @param [Integer] time Heartbeat interval, in seconds + def self.heartbeat_interval=(time) + EM::set_heartbeat_interval time.to_f + end + + # @private + def self.event_callback conn_binding, opcode, data + # + # Changed 27Dec07: Eliminated the hookable error handling. + # No one was using it, and it degraded performance significantly. + # It's in original_event_callback, which is dead code. + # + # Changed 25Jul08: Added a partial solution to the problem of exceptions + # raised in user-written event-handlers. If such exceptions are not caught, + # we must cause the reactor to stop, and then re-raise the exception. + # Otherwise, the reactor doesn't stop and it's left on the call stack. + # This is partial because we only added it to #unbind, where it's critical + # (to keep unbind handlers from being re-entered when a stopping reactor + # runs down open connections). It should go on the other calls to user + # code, but the performance impact may be too large. + # + if opcode == ConnectionUnbound + if c = @conns.delete( conn_binding ) + begin + if c.original_method(:unbind).arity != 0 + c.unbind(data == 0 ? nil : EventMachine::ERRNOS[data]) + else + c.unbind + end + # If this is an attached (but not watched) connection, close the underlying io object. + if c.instance_variable_defined?(:@io) and !c.instance_variable_get(:@watch_mode) + io = c.instance_variable_get(:@io) + begin + io.close + rescue Errno::EBADF, IOError + end + end + # As noted above, unbind absolutely must not raise an exception or the reactor will crash. + # If there is no EM.error_handler, or if the error_handler retrows, then stop the reactor, + # stash the exception in $wrapped_exception, and the exception will be raised after the + # reactor is cleaned up (see the last line of self.run). + rescue Exception => error + if instance_variable_defined? :@error_handler + begin + @error_handler.call error + # No need to stop unless error_handler rethrows + rescue Exception => error + @wrapped_exception = error + stop + end + else + @wrapped_exception = error + stop + end + end + elsif c = @acceptors.delete( conn_binding ) + # no-op + else + if $! # Bubble user generated errors. + @wrapped_exception = $! + stop + else + raise ConnectionNotBound, "received ConnectionUnbound for an unknown signature: #{conn_binding}" + end + end + elsif opcode == ConnectionAccepted + accep,args,blk = @acceptors[conn_binding] + raise NoHandlerForAcceptedConnection unless accep + c = accep.new data, *args + @conns[data] = c + blk and blk.call(c) + c # (needed?) + ## + # The remaining code is a fallback for the pure ruby and java reactors. + # In the C++ reactor, these events are handled in the C event_callback() in rubymain.cpp + elsif opcode == ConnectionCompleted + c = @conns[conn_binding] or raise ConnectionNotBound, "received ConnectionCompleted for unknown signature: #{conn_binding}" + c.connection_completed + elsif opcode == SslHandshakeCompleted + c = @conns[conn_binding] or raise ConnectionNotBound, "received SslHandshakeCompleted for unknown signature: #{conn_binding}" + c.ssl_handshake_completed + elsif opcode == SslVerify + c = @conns[conn_binding] or raise ConnectionNotBound, "received SslVerify for unknown signature: #{conn_binding}" + c.close_connection if c.ssl_verify_peer(data) == false + elsif opcode == TimerFired + t = @timers.delete( data ) + return if t == false # timer cancelled + t or raise UnknownTimerFired, "timer data: #{data}" + t.call + elsif opcode == ConnectionData + c = @conns[conn_binding] or raise ConnectionNotBound, "received data #{data} for unknown signature: #{conn_binding}" + c.receive_data data + elsif opcode == LoopbreakSignalled + run_deferred_callbacks + elsif opcode == ConnectionNotifyReadable + c = @conns[conn_binding] or raise ConnectionNotBound + c.notify_readable + elsif opcode == ConnectionNotifyWritable + c = @conns[conn_binding] or raise ConnectionNotBound + c.notify_writable + end + end + + # + # + # @private + def self._open_file_for_writing filename, handler=nil + klass = klass_from_handler(Connection, handler) + + s = _write_file filename + c = klass.new s + @conns[s] = c + block_given? and yield c + c + end + + # @private + def self.klass_from_handler(klass = Connection, handler = nil, *args) + klass = if handler and handler.is_a?(Class) + raise ArgumentError, "must provide module or subclass of #{klass.name}" unless klass >= handler + handler + elsif handler + if defined?(handler::EM_CONNECTION_CLASS) + handler::EM_CONNECTION_CLASS + else + handler::const_set(:EM_CONNECTION_CLASS, Class.new(klass) {include handler}) + end + else + klass + end + + arity = klass.instance_method(:initialize).arity + expected = arity >= 0 ? arity : -(arity + 1) + if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected) + raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})" + end + + klass + end +end # module EventMachine + +# Alias for {EventMachine} +EM = EventMachine +# Alias for {EventMachine::Protocols} +EM::P = EventMachine::Protocols |
