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| author | Benjamin Sanders <ben@Benjamins-MacBook-Pro.local> | 2025-10-11 10:34:24 -0400 |
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| committer | Benjamin Sanders <ben@Benjamins-MacBook-Pro.local> | 2025-10-11 10:34:24 -0400 |
| commit | 5571dc766e2143e39762ff0b47c41d1c2e154f4c (patch) | |
| tree | f4f124d314a7e76c04484515aa0fd1f2e271a601 /vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs | |
| parent | 359f3309c97fc894b63e0a295c76ab298504d635 (diff) | |
Vendor bundled gems for deployment
Diffstat (limited to 'vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs')
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diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/DocumentationGuidesIndex.md b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/DocumentationGuidesIndex.md new file mode 100644 index 0000000..b8ce5a2 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/DocumentationGuidesIndex.md @@ -0,0 +1,27 @@ +# EventMachine documentation guides # + +Welcome to the documentation guides for [EventMachine](http://github.com/eventmachine/eventmachine), +a fast and simple event-processing library for Ruby programs (à la JBoss Netty, Twisted, Node.js +and so on). + +## Guide list ## + + * {file:docs/GettingStarted.md Getting started with EventMachine} + * {file:docs/EventDrivenServers.md Writing event-driven servers} + * {file:docs/EventDrivenClients.md Writing event-driven clients} + * {file:docs/ConnectionFailureAndRecovery.md Connection Failure and Recovery} + * {file:docs/TLS.md TLS (aka SSL)} + * {file:docs/Ecosystem.md EventMachine ecosystem}: Thin, Goliath, em-http-request, em-websockets, Proxymachine and beyond + * {file:docs/BlockingEventLoop.md On blocking the event loop: why it is harmful for performance and how to avoid it} + * {file:docs/LightweightConcurrency.md Lightweight concurrency with EventMachine} + * {file:docs/Deferrables.md Deferrables} + * {file:docs/ModernKernelInputOutputAPIs.md Brief introduction to epoll, kqueue, select} + * {file:docs/WorkingWithOtherIOSources.md Working with other IO sources such as the keyboard} + + +## Tell us what you think! ## + +Please take a moment and tell us what you think about this guide on the [EventMachine mailing list](http://bit.ly/jW3cR3) +or in the #eventmachine channel on irc.freenode.net: what was unclear? What wasn't covered? +Maybe you don't like the guide style or the grammar and spelling are incorrect? Reader feedback is +key to making documentation better. diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/GettingStarted.md b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/GettingStarted.md new file mode 100644 index 0000000..63acbb7 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/GettingStarted.md @@ -0,0 +1,521 @@ +# @title Getting Started with Ruby EventMachine +# @markup markdown +# @author Michael S. Klishin, Dan Sinclair + +# Getting started with Ruby EventMachine # + + +## About this guide ## + +This guide is a quick tutorial that helps you to get started with EventMachine for writing event-driven +servers, clients and using it as a lightweight concurrency library. +It should take about 20 minutes to read and study the provided code examples. This guide covers + + * Installing EventMachine via [Rubygems](http://rubygems.org) and [Bundler](http://gembundler.com). + * Building an Echo server, the "Hello, world"-like code example of network servers. + * Building a simple chat, both server and client. + * Building a very small asynchronous Websockets client. + + +## Covered versions ## + +This guide covers EventMachine v0.12.10 and 1.0 (including betas). + + +## Level ## + +This guide assumes you are comfortable (but not necessary a guru) with the command line. On Microsoft Windows™, +we recommend you to use [JRuby](http://jruby.org) when running these examples. + + +## Installing EventMachine ## + +### Make sure you have Ruby installed ### + +This guide assumes you have one of the supported Ruby implementations installed: + + * Ruby 1.8.7 + * Ruby 1.9.2 + * [JRuby](http://jruby.org) (we recommend 1.6) + * [Rubinius](http://rubini.us) 1.2 or higher + * [Ruby Enterprise Edition](http://www.rubyenterpriseedition.com) + +EventMachine works on Microsoft Windows™. + + +### With Rubygems ### + +To install the EventMachine gem do + + gem install eventmachine + + +### With Bundler ### + + gem "eventmachine" + + +### Verifying your installation ### + +Lets verify your installation with this quick IRB session: + + irb -rubygems + + ruby-1.9.2-p180 :001 > require "eventmachine" + => true + ruby-1.9.2-p180 :002 > EventMachine::VERSION + => "1.0.0.beta.3" + + +## An Echo Server Example ## + +Lets begin with the classic "Hello, world"-like example, an echo server. The echo server responds clients with the +same data that was provided. First, here's the code: + +{include:file:examples/guides/getting\_started/01\_eventmachine\_echo_server.rb} + + +When run, the server binds to port 10000. We can connect using Telnet and verify it's working: + + telnet localhost 10000 + +On my machine the output looks like: + + ~ telnet localhost 10000 + Trying 127.0.0.1... + Connected to localhost. + Escape character is '^]'. + +Let's send something to our server. Type in "Hello, EventMachine" and hit Enter. The server will respond with +the same string: + + ~ telnet localhost 10000 + Trying 127.0.0.1... + Connected to localhost. + Escape character is '^]'. + Hello, EventMachine + # (here we hit Enter) + Hello, EventMachine + # (this ^^^ is our echo server reply) + +It works! Congratulations, you now can tell your Node.js-loving friends that you "have done some event-driven programming, too". +Oh, and to stop Telnet, hit Control + Shift + ] and then Control + C. + +Lets walk this example line by line and see what's going on. These lines + + require 'rubygems' # or use Bundler.setup + require 'eventmachine' + +probably look familiar: you use [RubyGems](http://rubygems.org) (or [Bundler](http://gembundler.com/)) for dependencies and then require EventMachine gem. Boring. + +Next: + + class EchoServer < EventMachine::Connection + def receive_data(data) + send_data(data) + end + end + +Is the implementation of our echo server. We define a class that inherits from {EventMachine::Connection} +and a handler (aka callback) for one event: when we receive data from a client. + +EventMachine handles the connection setup, receiving data and passing it to our handler, {EventMachine::Connection#receive_data}. + +Then we implement our protocol logic, which in the case of Echo is pretty trivial: we send back whatever we receive. +To do so, we're using {EventMachine::Connection#send_data}. + +Lets modify the example to recognize `exit` command: + +{include:file:examples/guides/getting\_started/02\_eventmachine\_echo_server\_that\_recognizes\_exit\_command.rb} + +Our `receive\_data` changed slightly and now looks like this: + + def receive_data(data) + if data.strip =~ /exit$/i + EventMachine.stop_event_loop + else + send_data(data) + end + end + +Because incoming data has trailing newline character, we strip it off before matching it against a simple regular +expression. If the data ends in `exit`, we stop EventMachine event loop with {EventMachine.stop_event_loop}. This unblocks +main thread and it finishes execution, and our little program exits as the result. + +To summarize this first example: + + * Subclass {EventMachine::Connection} and override {EventMachine::Connection#send_data} to handle incoming data. + * Use {EventMachine.run} to start EventMachine event loop and then bind echo server with {EventMachine.start_server}. + * To stop the event loop, use {EventMachine.stop_event_loop} (aliased as {EventMachine.stop}) + +Lets move on to a slightly more sophisticated example that will introduce several more features and methods +EventMachine has to offer. + + +## A Simple Chat Server Example ## + +Next we will write a simple chat. Initially clients will still use telnet to connect, but then we will add little +client application that will serve as a proxy between telnet and the chat server. This example is certainly longer +(~ 150 lines with whitespace and comments) so instead of looking at the final version and going through it line by line, +we will instead begin with a very simple version that only keeps track of connected clients and then add features +as we go. + +To set some expectations about our example: + + * It will keep track of connected clients + * It will support a couple of commands, à la IRC + * It will support direct messages using Twitter-like @usernames + * It won't use MongoDB, fibers or distributed map/reduce for anything but will be totally [Web Scale™](http://bit.ly/webscaletm) nonetheless. Maybe even [ROFLscale](http://bit.ly/roflscalevideo). + +### Step one: detecting connections and disconnectons ### + +First step looks like this: + +{include:file:examples/guides/getting\_started/04\_simple\_chat\_server\_step\_one.rb} + +We see familiar {EventMachine.run} and {EventMachine.start_server}, but also {EventMachine::Connection#post_init} and {EventMachine::Connection#unbind} we haven't +met yet. We don't use them in this code, so when are they run? Like {EventMachine::Connection#receive_data}, these methods are callbacks. EventMachine calls them +when certain events happen: + + * {EventMachine#post_init} is called by the event loop immediately after the network connection has been established. + In the chat server example case, this is when a new client connects. + * {EventMachine#unbind} is called when client disconnects, connection is closed or is lost (because of a network issue, for example). + +All our chat server does so far is logging connections or disconnections. What we want it to do next is to keep track of connected clients. + + +### Step two: keep track of connected clients ### + +Next iteration of the code looks like this: + +{include:file:examples/guides/getting\_started/05\_simple\_chat\_server\_step\_two.rb} + +While the code we added is very straightforward, we have to clarify one this first: subclasses of {EventMachine::Connection} are instantiated by +EventMachine for every new connected peer. So for 10 connected chat clients, there will be 10 separate `SimpleChatServer` instances in our +server process. Like any other objects, they can be stored in a collection, can provide public API other objects use, can instantiate or inject +dependencies and in general live a happy life all Ruby objects live until garbage collection happens. + +In the example above we use a @@class_variable to keep track of connected clients. In Ruby, @@class variables are accessible from instance +methods so we can add new connections to the list from `SimpleChatServer#post_init` and remove them in `SimpleChatServer#unbind`. We can also +filter connections by some criteria, as `SimpleChatServer#other_peers demonstrates`. + +So, we keep track of connections but how do we identify them? For a chat app, it's pretty common to use usernames for that. Lets ask our clients +to enter usernames when they connect. + + +### Step three: adding usernames ## + +To add usernames, we need to add a few things: + + * We need to invite newly connected clients to enter their username. + * A reader (getter) method on our {EventMachine::Connection} subclass. + * An idea of connection state (keeping track of whether a particular participant had entered username before). + +Here is one way to do it: + +{include:file:examples/guides/getting\_started/06\_simple\_chat\_server\_step\_three.rb} + +This is quite an update so lets take a look at each method individually. First, `SimpleChatServer#post_init`: + + def post_init + @username = nil + puts "A client has connected..." + ask_username + end + +To keep track of username we ask chat participants for, we add @username instance variable to our connection class. Connection +instances are just Ruby objects associated with a particular connected peer, so using @ivars is very natural. To make username +value accessible to other objects, we added a reader method that was not shown on the snippet above. + +Lets dig into `SimpleChatServer#ask_username`: + + def ask_username + self.send_line("[info] Enter your username:") + end # ask_username + + # ... + + def send_line(line) + self.send_data("#{line}\n") + end # send_line(line) + +Nothing new here, we are using {EventMachine::Connection#send_data} which we have seen before. + + +In `SimpleChatServer#receive_data` we now have to check if the username was entered or we need +to ask for it: + + def receive_data(data) + if entered_username? + handle_chat_message(data.strip) + else + handle_username(data.strip) + end + end + + # ... + + def entered_username? + !@username.nil? && !@username.empty? + end # entered_username? + +Finally, handler of chat messages is not yet implemented: + + def handle_chat_message(msg) + raise NotImplementedError + end + +Lets try this example out using Telnet: + + ~ telnet localhost 10000 + Trying 127.0.0.1... + Connected to localhost. + Escape character is '^]'. + [info] Enter your username: + antares_ + [info] Ohai, antares_ + +and the server output: + + A client has connected... + antares_ has joined + +This version requires you to remember how to terminate your Telnet session (Ctrl + Shift + ], then Ctrl + C). +It is annoying, so why don't we add the same `exit` command to our chat server? + + +### Step four: adding exit command and delivering chat messages #### + +{include:file:examples/guides/getting\_started/07\_simple\_chat\_server\_step\_four.rb} + +TBD + +Lets test-drive this version. Client A: + + ~ telnet localhost 10000 + Trying 127.0.0.1... + Connected to localhost. + Escape character is '^]'. + [info] Enter your username: + michael + [info] Ohai, michael + Hi everyone + michael: Hi everyone + joe has joined the room + # here ^^^ client B connects, lets greet him + hi joe + michael: hi joe + joe: hey michael + # ^^^ client B replies + exit + # ^^^ out command in action + Connection closed by foreign host. + +Client B: + + ~ telnet localhost 10000 + Trying 127.0.0.1... + Connected to localhost. + Escape character is '^]'. + [info] Enter your username: + joe + [info] Ohai, joe + michael: hi joe + # ^^^ client A greets us, lets reply + hey michael + joe: hey michael + exit + # ^^^ out command in action + Connection closed by foreign host. + +And finally, the server output: + + A client has connected... + michael has joined + A client has connected... + _antares has joined + [info] _antares has left + [info] michael has left + +Our little char server now supports usernames, sending messages and the `exit` command. Next up, private (aka direct) messages. + + +### Step five: adding direct messages and one more command ### + +To add direct messages, we come up with a simple convention: private messages begin with @username and may have optional colon before +message text, like this: + + @joe: hey, how do you like eventmachine? + +This convention makes parsing of messages simple so that we can concentrate on delivering them to a particular client connection. +Remember when we added `username` reader on our connection class? That tiny change makes this step possible: when a new direct +message comes in, we extract username and message text and then find then connection for @username in question: + + # + # Message handling + # + + def handle_chat_message(msg) + if command?(msg) + self.handle_command(msg) + else + if direct_message?(msg) + self.handle_direct_message(msg) + else + self.announce(msg, "#{@username}:") + end + end + end # handle_chat_message(msg) + + def direct_message?(input) + input =~ DM_REGEXP + end # direct_message?(input) + + def handle_direct_message(input) + username, message = parse_direct_message(input) + + if connection = @@connected_clients.find { |c| c.username == username } + puts "[dm] @#{@username} => @#{username}" + connection.send_line("[dm] @#{@username}: #{message}") + else + send_line "@#{username} is not in the room. Here's who is: #{usernames.join(', ')}" + end + end # handle_direct_message(input) + + def parse_direct_message(input) + return [$1, $2] if input =~ DM_REGEXP + end # parse_direct_message(input) + +This snippet demonstrates how one connection instance can obtain another connection instance and send data to it. +This is a very powerful feature, consider just a few use cases: + + * Peer-to-peer protocols + * Content-aware routing + * Efficient streaming with optional filtering + +Less common use cases include extending C++ core of EventMachine to provide access to hardware that streams events that +can be re-broadcasted to any interested parties connected via TCP, UDP or something like AMQP or WebSockets. With this, +sky is the limit. Actually, EventMachine has several features for efficient proxying data between connections. +We will not cover them in this guide. + +One last feature that we are going to add to our chat server is the `status` command that tells you current server time and how many people +are there in the chat room: + + # + # Commands handling + # + + def command?(input) + input =~ /(exit|status)$/i + end # command?(input) + + def handle_command(cmd) + case cmd + when /exit$/i then self.close_connection + when /status$/i then self.send_line("[chat server] It's #{Time.now.strftime('%H:%M')} and there are #{self.number_of_connected_clients} people in the room") + end + end # handle_command(cmd) + +Hopefully this piece of code is easy to follow. Try adding a few more commands, for example, the `whoishere` command that lists people +currently in the chat room. + +In the end, our chat server looks like this: + +{include:file:examples/guides/getting\_started/08\_simple\_chat\_server\_step\_five.rb} + +We are almost done with the server but there are some closing thoughts. + + +### Step six: final version ### + +Just in case, here is the final version of the chat server code we have built: + +{include:file:examples/guides/getting\_started/03\_simple\_chat\_server.rb} + + +### Step seven: future directions and some closing thoughts ### + +The chat server is just about 150 lines of Ruby including empty lines and comments, yet it has a few features most of chat server +examples never add. We did not, however, implement many other features that popular IRC clients like [Colloquy](http://colloquy.info) have: + + * Chat moderation + * Multiple rooms + * Connection timeout detection + +How would one go about implementing them? We thought it is worth discussing what else EventMachine has to offer and what ecosystem projects +one can use to build a really feature-rich Web-based IRC chat client. + +With multiple rooms it's more or less straightforward, just add one more hash and a bunch of commands and use the information about which rooms participant +is in when you are delivering messages. There is nothing in EventMachine itself that can make the job much easier for developer. + +To implement chat moderation feature you may want to do a few things: + + * Work with client IP addresses. Maybe we want to consider everyone who connects from certain IPs a moderator. + * Access persistent data about usernames of moderators and their credentials. + +Does EventMachine have anything to offer here? It does. To obtain peer IP address, take a look at {EventMachine::Connection#get_peername}. The name of this method is +a little bit misleading and originates from low-level socket programming APIs. + +#### A whirlwind tour of the EventMachine ecosystem #### + +To work with data stores you can use several database drivers that ship with EventMachine itself, however, quite often there are some 3rd party projects in +the EventMachine ecosystem that have more features, are faster or just better maintained. So we figured it will be helpful to provide a few pointers +to some of those projects: + + * For MySQL, check out [em-mysql](https://github.com/eventmachine/em-mysql) project. + * For PostgreSQL, have a look at Mike Perham's [EventMachine-based PostgreSQL driver](https://github.com/mperham/em_postgresql). + * For Redis, there is a young but already popular [em-hiredis](https://github.com/mloughran/em-hiredis) library that combines EventMachine's non-blocking I/O with + extreme performance of the official Redis C client, [hiredis](https://github.com/antirez/hiredis). + * For MongoDB, see [em-mongo](https://github.com/bcg/em-mongo) + * For Cassandra, Mike Perham [added transport agnosticism feature](http://www.mikeperham.com/2010/02/09/cassandra-and-eventmachine/) to the [cassandra gem](https://rubygems.org/gems/cassandra). + +[Riak](http://www.basho.com/products_riak_overview.php) and CouchDB talk HTTP so it's possible to use [em-http-request](https://github.com/igrigorik/em-http-request). +If you are aware of EventMachine-based non-blocking drivers for these databases, as well as for HBase, let us know on the [EventMachine mailing list](http://groups.google.com/group/eventmachine). +Also, EventMachine supports TLS (aka SSL) and works well on [JRuby](http://jruby.org) and Windows. + +Learn more in our {file:docs/Ecosystem.md EventMachine ecosystem} and {file:docs/TLS.md TLS (aka SSL)} guides. + + +#### Connection loss detection #### + +Finally, connection loss detection. When our chat participant closes her laptop lid, how do we know that she is no longer active? The answer is, when EventMachine +detects TCP connectin closure, it calls {EventMachine::Connection#unbind}. Version 1.0.beta3 and later also pass an optional argument to that method. The argument +indicates what error (if any) caused the connection to be closed. + +Learn more in our {file:docs/ConnectionFailureAndRecovery.md Connection Failure and Recovery} guide. + + +#### What the Chat Server Example doesn't demonstrate #### + +This chat server also leaves out something production quality clients and servers must take care of: buffering. We intentionally did not include any buffering in +our chat server example: it would only distract you from learning what you really came here to learn: how to use EventMachine to build blazing fast asynchronous +networking programs quickly. However, {EventMachine::Connection#receive_data} does not offer any guarantees that you will be receiving "whole messages" all the time, +largely because the underlying transport (UDP or TCP) does not offer such guarantees. Many protocols, for example, AMQP, mandate that large content chunks are +split into smaller _frames_ of certain size. This means that [amq-client](https://github.com/ruby-amqp/amq-client) library, for instance, that has EventMachine-based driver, +has to deal with figuring out when exactly we received "the whole message". To do so, it uses buffering and employs various checks to detect _frame boundaries_. +So **don't be deceived by the simplicity of this chat example**: it intentionally leaves framing out, but real world protocols usually require it. + + + +## A (Proxying) Chat Client Example ## + +TBD + + +## Wrapping up ## + +This tutorial ends here. Congratulations! You have learned quite a bit about EventMachine. + + +## What to read next ## + +The documentation is organized as a {file:docs/DocumentationGuidesIndex.md number of guides}, covering all kinds of +topics. TBD + + +## Tell us what you think! ## + +Please take a moment and tell us what you think about this guide on the [EventMachine mailing list](http://bit.ly/jW3cR3) +or in the #eventmachine channel on irc.freenode.net: what was unclear? What wasn't covered? +Maybe you don't like the guide style or the grammar and spelling are incorrect? Reader feedback is +key to making documentation better. diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/ChangeLog b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/ChangeLog new file mode 100644 index 0000000..c7a6c48 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/ChangeLog @@ -0,0 +1,211 @@ +01Oct06: Replaced EventMachine#open_datagram_server with a version that can + take a Class or a Module, instead of just a Module. Thanks to Tobias + Gustafsson for pointing out the missing case. +04Oct06: Supported subsecond timer resolutions, per request by Jason Roelofs. +05Oct06: Added EventMachine#set_quantum, which sets the timer resolution. +15Nov06: Added Connection#set_comm_inactivity_timeout. +15Nov06: Checked in a Line-and-Text Protocol Handler. +18Nov06: Checked in a Header-and-Body Protocol Handler. +22Nov06: Changed EventMachine#reconnect: no longer excepts when called on an + already-connected handler. +28Nov06: Supported a binary-unix gem. +19Dec06: Added EventMachine#set_effective_user. +05Jan07: Upped max outstanding timers to 1000. +15May07: Applied Solaris patches from Brett Eisenberg +22May07: Cleaned up the license text in all the source files. +22May07: Released version 0.7.2 + +23May07: Per suggestion from Bill Kelly, fixed a bug with the initialization + of the network libraries under Windows. The goal is to enable EM to + be used without Ruby. +28May07: Applied patch from Bill Kelly, refactors the declarations of + event names to make EM easier to use from C programs without Ruby. +31May07: Added a preliminary implementation of EventMachine#popen. +01Jun07: Added EM, a "pseudo-alias" for EventMachine. +01Jun07: Added EM#next_tick. +01Jun07: Added EM::Connection#get_outbound_data_size +05Jun07: Removed the code which loads a pure-Ruby EM library in case the + compiled extension is unavailable. Suggested by Moshe Litvin. +06Jun07: Preliminary epoll implementation. +12Jun07: Added an evented popen implementation that, like Ruby's, is + full-duplex and makes the subprocess PID available to the caller. +06Jul07: Performance-tweaked the callback dispatcher in eventmachine.rb. +10Jul07: Released version 0.8.0. +12Jul07: Applied patches from Tim Pease to fix Solaris build problems. +15Jul07: Created a new provisional source branch, experiments/jruby-1. + This is a preliminary implementation of the EM reactor in Java, + suitable for use with JRuby. +17Jul07: Added EventMachine#stop_server, per request from Kirk Haines, + and associated unit tests. +22Jul07: Added EventMachine#stream_file_data. This is a very fast and scalable + way of sending data from static files over network connections. It + has separate implementations for small files and large file, and + has tunings to minimize memory consumption. +26Jul07: Added some patches by Kirk Haines to improve the behavior of + EM::Connection#send_file_data_to_connection. +26Jul07: Added a C++ module for directly integrating EM into C++ programs + with no Ruby dependencies. Needs example code. +29Jul07: Added EventMachine::Protocols::LineText2. +29Jul07: Added EventMachine::Protocols::Stomp. +30Jul07: Added sys/stat.h to project.h to fix compilation bug on Darwin. +13Aug07: Added EventMachine#reactor_running? +15Aug07: Added parameters for EventMachine::Connection:start_tls that can be + used to specify client-side private keys and certificates. +17Aug07: Added EventMachine#run_block, a sugaring for a common use case. +24Aug07: Added a preliminary keyboard handler. Needs docs and testing on + windows. +26Aug07: Created EventMachine::Spawnable, an implementation of Erlang-like + processes. +27Aug07: Silenced some -w warnings, requested by James Edward Gray II. +30Aug07: Added cookies to EM::HttpClient#request. +04Sep07: Added an initial implementation of an evented SMTP client. +04Sep07: Added an initial implementation of an evented SMTP server. +10Sep07: Changed EM#spawn to run spawned blocks in the context of the + SpawnedProcess object, not of whatever was the active object at the + time of the spawn. +14Sep07: Heartbeats weren't working with EPOLL. Noticed by Brian Candler. +15Sep07: Added some features, tests and documents to Deferrable. +16Sep07: Added [:content] parameter to EM::Protocols::SmtpClient#send. +16Sep07: Bumped version to 0.9.0 in anticipation of a release. +18Sep07: Released version 0.9.0. +19Sep07: Added #receive_reset to EM::Protocols::SmtpServer. +19Sep07: User overrides of EM::Protocols::SmtpServer#receive_recipient can now + return a Deferrable. Also fixed bug: SmtpClient now raises a protocol + error if none of its RCPT TO: commands are accepted by the server. +26Sep07: Fixed missing keyboard support for Windows. +03Oct07: Added a default handler for RuntimeErrors emitted from user-written + code. Suggested by Brian Candler. +19Oct07: Set the SO_BROADCAST option automatically on all UDP sockets. +10Nov07: Forced integer conversion of send_datagram's port parameter. +Suggested by Matthieu Riou. +12Nov07: Added saslauth.rb, a protocol module to replace the Cyrus SASL +daemons saslauthd and pwcheck. +15Nov07: Fixed bug reported by Mark Zvillius. We were failing to dispatch + zero-length datagrams under certain conditions. +19Nov07: Added EventMachine#set_max_timers. Requested by Matthieu Riou and + others. +19Nov07: Fixed bug with EM::Connection#start_tls. Was not working with server + connections. Reported by Michael S. Fischer. +26Nov07: Supported a hack for EventMachine#popen so it can return an exit + status from subprocesses. Requested by Michael S. Fischer. +30Nov07: Changed Pipe descriptors so that the child-side of the socketpair is + NOT set nonblocking. Suggested by Duane Johnson. +05Dec07: Re-enabled the pure-Ruby implementation. +06Dec07: Released Version 0.10.0. +13Dec07: Added EM::DeferrableChildProcess +24Dec07: Added a SASL client for simple password authentication. +27Dec07: Removed the hookable error handler. No one was using it and it significantly + degraded performance. +30Dec07: Implemented Kqueue support for OSX and BSD. +04Jan08: Fixed bug in epoll ("Bad file descriptor"), patch supplied by Chris + Heath. +04Jan08: Fixed bug reported by Michael S. Fischer. We were terminating + SSL connections that sent data before the handshake was complete. +08Jan08: Added an OpenBSD branch for extconf.rb, contributed by Guillaume + Sellier. +19Jan08: Added EM::Connection::get_sockname per request by Michael Fischer. +19Jan08: Supported IPv6 addresses. +30Apr08: Set the NODELAY option on sockets that we connect to other servers. + Omission noted by Roger Pack. +14May08: Generated a 0.12 release. +15May08: Supported EM#get_sockname for acceptors (TCP server sockets). + Requested by Roger Pack. +15May08; Accepted a patch from Dan Aquino that allows the interval of a + PeriodicTimer to be changed on the fly. +15Jun08: Supported nested calls to EM#run. Many people contributed ideas to + this, notably raggi and tmm1. +20Jul08: Accepted patch from tmm1 for EM#fork_reactor. +28Jul08: Added a Postgres3 implementation, written by FCianfrocca. +14Aug08: Added a patch by Mike Murphy to support basic auth in the http +client. +28Aug08: Added a patch by tmm1 to fix a longstanding problem with Java +data-sends. +13Sep08: Added LineText2#set_binary_mode, a back-compatibility alias. +13Sep08: Modified the load order of protocol libraries in eventmachine.rb + to permit a modification of HeaderAndContentProtocol. +13Sep08: Modified HeaderAndContent to use LineText2, which is less buggy + than LineAndTextProtocol. This change may be reversed if we can fix + the bugs in buftok. +13Sep08: Improved the password handling in the Postgres protocol handler. +15Sep08: Added attach/detach, contributed by Aman Gupta (tmm1) and Riham Aldakkak, + to support working with file descriptors not created in the reactor. +16Sep08: Added an optional version string to the HTTP client. This is a hack + that allows a client to specify a version 1.0 request, which + keeps the server from sending a chunked response. The right way to + solve this, of course, is to support chunked responses. +23Sep08: ChangeLog Summary for Merge of branches/raggi +Most notable work and patches by Aman Gupta, Roger Pack, and James Tucker. +Patches / Tickets also submitted by: Jeremy Evans, aanand, darix, mmmurf, +danielaquino, macournoyer. + - Moved docs into docs/ dir + - Major refactor of rakefile, added generic rakefile helpers in tasks + - Added example CPP build rakefile in tasks/cpp.rake + - Moved rake tests out to tasks/tests.rake + - Added svn ignores where appropriate + - Fixed jruby build on older java platforms + - Gem now builds from Rakefile rather than directly via extconf + - Gem unified for jruby, C++ and pure ruby. + - Correction for pure C++ build, removing ruby dependency + - Fix for CYGWIN builds on ipv6 + - Major refactor for extconf.rb + - Working mingw builds + - extconf optionally uses pkg_config over manual configuration + - extconf builds for 1.9 on any system that has 1.9 + - extconf no longer links pthread explicitly + - looks for kqueue on all *nix systems + - better error output on std::runtime_error, now says where it came from + - Fixed some tests on jruby + - Added test for general send_data flaw, required for a bugfix in jruby build + - Added timeout to epoll tests + - Added fixes for java reactor ruby api + - Small addition of some docs in httpclient.rb and httpcli2.rb + - Some refactor and fixes in smtpserver.rb + - Added parenthesis where possible to avoid excess ruby warnings + - Refactor of $eventmachine_library logic for accuracy and maintenance, jruby + - EM::start_server now supports unix sockets + - EM::connect now supports unix sockets + - EM::defer @threadqueue now handled more gracefully + - Added better messages on exceptions raised + - Fix edge case in timer fires + - Explicitly require buftok.rb + - Add protocols to autoload, rather than require them all immediately + - Fix a bug in pr_eventmachine for outbound_q + - Refactors to take some of the use of defer out of tests. + - Fixes in EM.defer under start/stop conditions. Reduced scope of threads. +23Sep08: Added patch from tmm1 to avoid popen errors on exit. +30Sep08: Added File.exists? checks in the args for start_tls, as suggested by + Brian Lopez (brianmario). +10Nov08: ruby 1.9 compatibility enhancements +28Nov08: Allow for older ruby builds where RARRAY_LEN is not defined +03Dec08: allow passing arguments to popen handlers +13Jan09: SSL support for httpclient2 (David Smalley) +22Jan09: Fixed errors on OSX with the kqueue reactor, fixed errors in the pure + ruby reactor. Added EM.current_time. Added EM.epoll? and EM.kqueue? +27Jan09: Reactor errors are now raised as ruby RuntimeErrors. +28Jan09: Documentation patch from alloy +29Jan09: (Late sign-off) Use a longer timeout for connect_server (Ilya + Grigorik) +07Feb09: Fix signal handling issues with threads+epoll +07Feb09: Use rb_thread_schedule in the epoll reactor +07Feb09: Use TRAP_BEG/END and rb_thread_schedule in kqueue reactor +08Feb09: Added fastfilereader from swiftiply +08Feb09: 1.9 fix for rb_trap_immediate +08Feb09: Enable rb_thread_blocking_region for 1.9.0 and 1.9.1 +10Feb09: Support win32 builds for fastfilereader +10Feb09: Added a new event to indicate completion of SSL handshake on TCP + connections +10Feb09: Working get_peer_cert method. Returns the certificate as a Ruby + String in PEM format. (Jake Douglas) +10Feb09: Added EM.get_max_timers +11Feb09: Fix compile options for sun compiler (Alasdairrr) +11Feb09: get_status returns a Process::Status object +12Feb09: Add EM::Protocols::Memcache with simple get/set functionality +19Feb09: Add catch-all EM.error_handler +20Feb09: Support miniunit (1.9) +20Feb09: Return success on content-length = 0 instead of start waiting forever + (Ugo Riboni) +25Feb09: Allow next_tick to be used to pre-schedule reactor operations before + EM.run +26Feb09: Added EM.get_connection_count +01Mar09: Switch back to extconf for compiling gem extensions +01Mar09: fixed a small bug with basic auth (mmmurf) diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/DEFERRABLES b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/DEFERRABLES new file mode 100644 index 0000000..6e8856c --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/DEFERRABLES @@ -0,0 +1,246 @@ +EventMachine (EM) adds two different formalisms for lightweight concurrency +to the Ruby programmer's toolbox: spawned processes and deferrables. This +note will show you how to use deferrables. For more information, see the +separate document LIGHTWEIGHT_CONCURRENCY. + +=== What are Deferrables? + +EventMachine's Deferrable borrows heavily from the "deferred" object in +Python's "Twisted" event-handling framework. Here's a minimal example that +illustrates Deferrable: + + require 'eventmachine' + + class MyClass + include EM::Deferrable + + def print_value x + puts "MyClass instance received #{x}" + end + end + + EM.run { + df = MyClass.new + df.callback {|x| + df.print_value(x) + EM.stop + } + + EM::Timer.new(2) { + df.set_deferred_status :succeeded, 100 + } + } + + +This program will spin for two seconds, print out the string "MyClass +instance received 100" and then exit. The Deferrable pattern relies on +an unusual metaphor that may be unfamiliar to you, unless you've used +Python's Twisted. You may need to read the following material through +more than once before you get the idea. + +EventMachine::Deferrable is simply a Ruby Module that you can include +in your own classes. (There also is a class named +EventMachine::DefaultDeferrable for when you want to create one without +including it in code of your own.) + +An object that includes EventMachine::Deferrable is like any other Ruby +object: it can be created whenever you want, returned from your functions, +or passed as an argument to other functions. + +The Deferrable pattern allows you to specify any number of Ruby code +blocks (callbacks or errbacks) that will be executed at some future time +when the status of the Deferrable object changes. + +How might that be useful? Well, imagine that you're implementing an HTTP +server, but you need to make a call to some other server in order to fulfill +a client request. + +When you receive a request from one of your clients, you can create and +return a Deferrable object. Some other section of your program can add a +callback to the Deferrable that will cause the client's request to be +fulfilled. Simultaneously, you initiate an event-driven or threaded client +request to some different server. And then your EM program will continue to +process other events and service other client requests. + +When your client request to the other server completes some time later, you +will call the #set_deferred_status method on the Deferrable object, passing +either a success or failure status, and an arbitrary number of parameters +(which might include the data you received from the other server). + +At that point, the status of the Deferrable object becomes known, and its +callback or errback methods are immediately executed. Callbacks and errbacks +are code blocks that are attached to Deferrable objects at any time through +the methods #callback and #errback. + +The deep beauty of this pattern is that it decouples the disposition of one +operation (such as a client request to an outboard server) from the +subsequent operations that depend on that disposition (which may include +responding to a different client or any other operation). + +The code which invokes the deferred operation (that will eventually result +in a success or failure status together with associated data) is completely +separate from the code which depends on that status and data. This achieves +one of the primary goals for which threading is typically used in +sophisticated applications, with none of the nondeterminacy or debugging +difficulties of threads. + +As soon as the deferred status of a Deferrable becomes known by way of a call +to #set_deferred_status, the Deferrable will IMMEDIATELY execute all of its +callbacks or errbacks in the order in which they were added to the Deferrable. + +Callbacks and errbacks can be added to a Deferrable object at any time, not +just when the object is created. They can even be added after the status of +the object has been determined! (In this case, they will be executed +immediately when they are added.) + +A call to Deferrable#set_deferred_status takes :succeeded or :failed as its +first argument. (This determines whether the object will call its callbacks +or its errbacks.) #set_deferred_status also takes zero or more additional +parameters, that will in turn be passed as parameters to the callbacks or +errbacks. + +In general, you can only call #set_deferred_status ONCE on a Deferrable +object. A call to #set_deferred_status will not return until all of the +associated callbacks or errbacks have been called. If you add callbacks or +errbacks AFTER making a call to #set_deferred_status, those additional +callbacks or errbacks will execute IMMEDIATELY. Any given callback or +errback will be executed AT MOST once. + +It's possible to call #set_deferred_status AGAIN, during the execution a +callback or errback. This makes it possible to change the parameters which +will be sent to the callbacks or errbacks farther down the chain, enabling +some extremely elegant use-cases. You can transform the data returned from +a deferred operation in arbitrary ways as needed by subsequent users, without +changing any of the code that generated the original data. + +A call to #set_deferred_status will not return until all of the associated +callbacks or errbacks have been called. If you add callbacks or errbacks +AFTER making a call to #set_deferred_status, those additional callbacks or +errbacks will execute IMMEDIATELY. + +Let's look at some more sample code. It turns out that many of the internal +protocol implementations in the EventMachine package rely on Deferrable. One +of these is EM::Protocols::HttpClient. + +To make an evented HTTP request, use the module function +EM::Protocols::HttpClient#request, which returns a Deferrable object. +Here's how: + + require 'eventmachine' + + EM.run { + df = EM::Protocols::HttpClient.request( :host=>"www.example.com", + :request=>"/index.html" ) + + df.callback {|response| + puts "Succeeded: #{response[:content]}" + EM.stop + } + + df.errback {|response| + puts "ERROR: #{response[:status]}" + EM.stop + } + } + +(See the documentation of EventMachine::Protocols::HttpClient for information +on the object returned by #request.) + +In this code, we make a call to HttpClient#request, which immediately returns +a Deferrable object. In the background, an HTTP client request is being made +to www.example.com, although your code will continue to run concurrently. + +At some future point, the HTTP client request will complete, and the code in +EM::Protocols::HttpClient will process either a valid HTTP response (including +returned content), or an error. + +At that point, EM::Protocols::HttpClient will call +EM::Deferrable#set_deferred_status on the Deferrable object that was returned +to your program, as the return value from EM::Protocols::HttpClient.request. +You don't have to do anything to make this happen. All you have to do is tell +the Deferrable what to do in case of either success, failure, or both. + +In our code sample, we set one callback and one errback. The former will be +called if the HTTP call succeeds, and the latter if it fails. (For +simplicity, we have both of them calling EM#stop to end the program, although +real programs would be very unlikely to do this.) + +Setting callbacks and errbacks is optional. They are handlers to defined +events in the lifecycle of the Deferrable event. It's not an error if you +fail to set either a callback, an errback, or both. But of course your +program will then fail to receive those notifications. + +If through some bug it turns out that #set_deferred_status is never called +on a Deferrable object, then that object's callbacks or errbacks will NEVER +be called. It's also possible to set a timeout on a Deferrable. If the +timeout elapses before any other call to #set_deferred_status, the Deferrable +object will behave as is you had called set_deferred_status(:failed) on it. + + +Now let's modify the example to illustrate some additional points: + + require 'eventmachine' + + EM.run { + df = EM::Protocols::HttpClient.request( :host=>"www.example.com", + :request=>"/index.html" ) + + df.callback {|response| + df.set_deferred_status :succeeded, response[:content] + } + + df.callback {|string| + puts "Succeeded: #{string}" + EM.stop + } + + df.errback {|response| + puts "ERROR: #{response[:status]}" + EM.stop + } + } + + +Just for the sake of illustration, we've now set two callbacks instead of +one. If the deferrable operation (the HTTP client-request) succeeds, then +both of the callbacks will be executed in order. + +But notice that we've also made our own call to #set_deferred_status in the +first callback. This isn't required, because the HttpClient implementation +already made a call to #set_deferred_status. (Otherwise, of course, the +callback would not be executing.) + +But we used #set_deferred_status in the first callback in order to change the +parameters that will be sent to subsequent callbacks in the chain. In this +way, you can construct powerful sequences of layered functionality. If you +want, you can even change the status of the Deferrable from :succeeded to +:failed, which would abort the chain of callback calls, and invoke the chain +of errbacks instead. + +Now of course it's somewhat trivial to define two callbacks in the same +method, even with the parameter-changing effect we just described. It would +be much more interesting to pass the Deferrable to some other function (for +example, a function defined in another module or a different gem), that would +in turn add callbacks and/or errbacks of its own. That would illustrate the +true power of the Deferrable pattern: to isolate the HTTP client-request +from other functions that use the data that it returns without caring where +those data came from. + +Remember that you can add a callback or an errback to a Deferrable at any +point in time, regardless of whether the status of the deferred operation is +known (more precisely, regardless of when #set_deferred_status is called on +the object). Even hours or days later. + +When you add a callback or errback to a Deferrable object on which +#set_deferred_status has not yet been called, the callback/errback is queued +up for future execution, inside the Deferrable object. When you add a +callback or errback to a Deferrable on which #set_deferred_status has +already been called, the callback/errback will be executed immediately. +Your code doesn't have to worry about the ordering, and there are no timing +issues, as there would be with a threaded approach. + +For more information on Deferrables and their typical usage patterns, look +in the EM unit tests. There are also quite a few sugarings (including +EM::Deferrable#future) that make typical Deferrable usages syntactically +easier to work with. + diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/EPOLL b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/EPOLL new file mode 100644 index 0000000..13cea8f --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/EPOLL @@ -0,0 +1,141 @@ +EventMachine now supports epoll, bringing large increases in performance and scalability to Ruby programs. + +Epoll(7) is a alternative mechanism for multiplexed I/O that is available in Linux 2.6 kernels. +It features significantly greater performance than the standard select(2) mechanism, when used in +applications that require very large numbers of open I/O descriptors. + +EventMachine has always used select(2) because its behavior is well standardized and broadly supported. +But select becomes unreasonably slow when a program has a +very large number of file descriptors or sockets. Ruby's version of select hardcodes a limit +of 1024 descriptors per process, but heavily loaded processes will start to show performance +degradation even after only a few hundred descriptors are in use. + +Epoll is an extended version of the poll(2) call, and it solves the problems with select. Programs +based on epoll can easily scale past Ruby's 1024-descriptor limit, potentially to tens of thousands +of connectors, with no significant impact on performance. + +(Another alternative which is very similar to epoll in principle is kqueue, supplied on BSD and its +variants.) + + + +This note shows you how to use epoll in your programs. + +=== Compiling EventMachine to use epoll. + +You don't have to do anything to get epoll support in EventMachine. +When you compile EventMachine on a platform that supports epoll, EM will +automatically generate a Makefile that includes epoll. (At this writing, this will only work +on Linux 2.6 kernels.) If you compile EM on a platform without epoll, then epoll support will +be omitted from the Makefile, and EM will work just as it always has. + +=== Using epoll in your programs. + +First, you need to tell EventMachine to use epoll instead of select (but see below, as this requirement +will be removed in a future EventMachine version). Second, you need to prepare your program to use +more than 1024 descriptors, an operation that generally requires superuser privileges. Third, you will probably +want your process to drop the superuser privileges after you increase your process's descriptor limit. + +=== Using EventMachine#epoll + +Call the method EventMachine#epoll anytime before you call EventMachine#run, and your program will +automatically use epoll, if available. It's safe to call EventMachine#epoll on any platform because +it compiles to a no-op on platforms that don't support epoll. + + require 'rubygems' + require 'eventmachine' + + EM.epoll + EM.run { + ... + } + + +EventMachine#epoll was included in this initial release only to avoid changing the behavior of existing +programs. However, it's expected that a future release of EM will convert EventMachine#epoll to a no-op, +and run epoll by default on platforms that support it. + +=== Using EventMachine#set_descriptor_table_size + +In Linux (as in every Unix-like platform), every process has a internal table that determines the maximum +number of file and socket descriptors you may have open at any given time. The size of this table is +generally fixed at 1024, although it may be increased within certain system-defined hard and soft limits. + +If you want your EventMachine program to support more than 1024 total descriptors, you must use +EventMachine#set_descriptor_table_size, as follows: + + require 'rubygems' + require 'eventmachine' + + new_size = EM.set_descriptor_table_size( 60000 ) + $>.puts "New descriptor-table size is #{new_size}" + + EM.run { + ... + } + +If successful, this example will increase the maximum number of descriptors that epoll can use to 60,000. +Call EventMachine#set_descriptor_table_size without an argument at any time to find out the current +size of the descriptor table. + +Using EventMachine#set_descriptor_table_size ONLY affects the number of descriptors that can be used +by epoll. It has no useful effect on platforms that don't support epoll, and it does NOT increase the +number of descriptors that Ruby's own I/O functions can use. + +#set_descriptor_table_size can fail if your process is not running as superuser, or if you try to set a +table size that exceeds the hard limits imposed by your system. In the latter case, try a smaller number. + + +=== Using EventMachine#set_effective_user + +In general, you must run your program with elevated or superuser privileges if you want to increase +your descriptor-table size beyond 1024 descriptors. This is easy enough to verify. Try running the +sample program given above, that increases the descriptor limit to 60,000. You will probably find that +the table size will not be increased if you don't run your program as root or with elevated privileges. + +But of course network servers, especially long-running ones, should not run with elevated privileges. +You will want to drop superuser privileges as soon as possible after initialization. To do this, +use EventMachine#set_effective_user: + + require 'rubygems' + require 'eventmachine' + + # (Here, program is running as superuser) + + EM.set_descriptor_table_size( 60000 ) + EM.set_effective_user( "nobody" ) + # (Here, program is running as nobody) + + EM.run { + ... + } + +Of course, you will need to replace "nobody" in the example with the name of an unprivileged user +that is valid on your system. What if you want to drop privileges after opening a server socket +on a privileged (low-numbered) port? Easy, just call #set_effective_user after opening your sockets: + + require 'rubygems' + require 'eventmachine' + + # (Here, program is running as superuser) + + EM.set_descriptor_table_size( 60000 ) + + EM.run { + EM.start_server( "0.0.0.0", 80, MyHttpServer ) + EM.start_server( "0.0.0.0", 443, MyEncryptedHttpServer ) + + EM.set_effective_user( "nobody" ) + # (Here, program is running as nobody) + + ... + } + + +Because EventMachine#set_effective_user is used to enforce security +requirements, it has no nonfatal errors. If you try to set a nonexistent or invalid effective user, +#set_effective_user will abort your program, rather than continue to run with elevated privileges. + +EventMachine#set_effective_user is a silent no-op on platforms that don't support it, such as Windows. + + diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/INSTALL b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/INSTALL new file mode 100644 index 0000000..dee2e42 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/INSTALL @@ -0,0 +1,13 @@ +If you have obtained an EventMachine source-tarball (.tar.gz): +unzip and untar the tarball, and enter the directory that is +created. In that directory, say: +ruby setup.rb +(You may need to be root to execute this command.) + +To create documentation for EventMachine, simply type: +rake rdoc +in the distro directory. Rdocs will be created in subdirectory rdoc. + +If you have obtained a gem version of EventMachine, install it in the +usual way (gem install eventmachine). You may need superuser privileges +to execute this command. diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/KEYBOARD b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/KEYBOARD new file mode 100644 index 0000000..6c699e4 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/KEYBOARD @@ -0,0 +1,42 @@ +EventMachine (EM) can respond to keyboard events. This gives your event-driven +programs the ability to respond to input from local users. + +Programming EM to handle keyboard input in Ruby is simplicity itself. Just use +EventMachine#open_keyboard, and supply the name of a Ruby module or class that +will receive the input: + + require 'rubygems' + require 'eventmachine' + + module MyKeyboardHandler + def receive_data keystrokes + puts "I received the following data from the keyboard: #{keystrokes}" + end + end + + EM.run { + EM.open_keyboard(MyKeyboardHandler) + } + +If you want EM to send line-buffered keyboard input to your program, just +include the LineText2 protocol module in your handler class or module: + + require 'rubygems' + require 'eventmachine' + + module MyKeyboardHandler + include EM::Protocols::LineText2 + def receive_line data + puts "I received the following line from the keyboard: #{data}" + end + end + + EM.run { + EM.open_keyboard(MyKeyboardHandler) + } + +As we said, simplicity itself. You can call EventMachine#open_keyboard at any +time while the EM reactor loop is running. In other words, the method +invocation may appear anywhere in an EventMachine#run block, or in any code +invoked in the #run block. + diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/LEGAL b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/LEGAL new file mode 100644 index 0000000..ee01825 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/LEGAL @@ -0,0 +1,25 @@ +LEGAL NOTICE INFORMATION +------------------------ + +EventMachine is Copyright (C) 2006-07 by Francis Cianfrocca. + +EventMachine is copyrighted software owned by Francis Cianfrocca +(blackhedd ... gmail.com). You may redistribute and/or modify this +software as long as you comply with either the terms of the GPL +(see the file GPL), or Ruby's license (see the file COPYING). + +Your use of all the files in this distribution is controlled by these +license terms, except for those files specifically mentioned below: + + + +setup.rb + This file is Copyright (C) 2000-2005 by Minero Aoki + You can distribute/modify this file under the terms of + the GNU LGPL, Lesser General Public License version 2.1. + + +lib/em/buftok.rb + This file is Copyright (C) 2007 by Tony Arcieri. This file is + covered by the terms of Ruby's License (see the file COPYING). + diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/LIGHTWEIGHT_CONCURRENCY b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/LIGHTWEIGHT_CONCURRENCY new file mode 100644 index 0000000..3c2cfa0 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/LIGHTWEIGHT_CONCURRENCY @@ -0,0 +1,130 @@ +EventMachine (EM) adds two different formalisms for lightweight concurrency to +the Ruby programmer's toolbox: spawned processes and deferrables. This note +will show you how to use them. + + +=== What is Lightweight Concurrency? + +We use the term "Lightweight Concurrency" (LC) to refer to concurrency +mechanisms that are lighter than Ruby threads. By "lighter," we mean: less +resource-intensive in one or more dimensions, usually including memory and +CPU usage. In general, you turn to LC in the hope of improving the +performance and scalability of your programs. + +In addition to the two EventMachine mechanisms we will discuss here, Ruby +has at least one other LC construct: Fibers, which are currently under +development in Ruby 1.9. + +The technical feature that makes all of these LC mechanisms different from +standard Ruby threads is that they are not scheduled automatically. + +When you create and run Ruby threads, you can assume (within certain +constraints) that your threads will all be scheduled fairly by Ruby's runtime. +Ruby itself is responsible for giving each of your threads its own share of +the total runtime. + +But with LC, your program is responsible for causing different execution +paths to run. In effect, your program has to act as a "thread scheduler." +Scheduled entities in LC run to completion and are never preempted. The +runtime system has far less work to do since it has no need to interrupt +threads or to schedule them fairly. This is what makes LC lighter and faster. + +You'll learn exactly how LC scheduling works in practice as we work through +specific examples. + + +=== EventMachine Lightweight Concurrency + +Recall that EM provides a reactor loop that must be running in order for +your programs to perform event-driven logic. An EM program typically has a +structure like this: + + require 'eventmachine' + + # your initializations + + EM.run { + # perform event-driven I/O here, including network clients, + # servers, timers, and thread-pool operations. + } + + # your cleanup + # end of the program + + +EventMachine#run executes the reactor loop, which causes your code to be +called as events of interest to your program occur. The block you pass to +EventMachine#run is executed right after the reactor loop starts, and is +the right place to start socket acceptors, etc. + +Because the reactor loop runs constantly in an EM program (until it is +stopped by a call to EventMachine#stop), it has the ability to schedule +blocks of code for asynchronous execution. Unlike a pre-emptive thread +scheduler, it's NOT able to interrupt code blocks while they execute. But +the scheduling capability it does have is enough to enable lightweight +concurrency. + + +For information on Spawned Processes, see the separate document +SPAWNED_PROCESSES. + +For information on Deferrables, see the separate document DEFERRABLES. + + +=== [SIDEBAR]: I Heard That EventMachine Doesn't Work With Ruby Threads. + +This is incorrect. EM is fully interoperable with all versions of Ruby +threads, and has been since its earliest releases. + +It's very true that EM encourages an "evented" (non-threaded) programming +style. The specific benefits of event-driven programming are far better +performance and scalability for well-written programs, and far easier +debugging. + +The benefit of using threads for similar applications is a possibly more +intuitive programming model, as well as the fact that threads are already +familiar to most programmers. Also, bugs in threaded programs often fail +to show up until programs go into production. These factors create the +illusion that threaded programs are easier to write. + +However, some operations that occur frequently in professional-caliber +applications simply can't be done without threads. (The classic example +is making calls to database client-libraries that block on network I/O +until they complete.) + +EventMachine not only allows the use of Ruby threads in these cases, but +it even provides a built-in thread-pool object to make them easier to +work with. + +You may have heard a persistent criticism that evented I/O is fundamentally +incompatible with Ruby threads. It is true that some well-publicized attempts +to incorporate event-handling libraries into Ruby were not successful. But +EventMachine was designed from the ground up with Ruby compatibility in mind, +so EM never suffered from the problems that defeated the earlier attempts. + + +=== [SIDEBAR]: I Heard That EventMachine Doesn't Work Very Well On Windows. + +This too is incorrect. EventMachine is an extension written in C++ and Java, +and therefore it requires compilation. Many Windows computers (and some Unix +computers, especially in production environments) don't have a build stack. +Attempting to install EventMachine on a machine without a compiler usually +produces a confusing error. + +In addition, Ruby has a much-debated issue with Windows compiler versions. +Ruby on Windows works best with Visual Studio 6, a compiler version that is +long out-of-print, no longer supported by Microsoft, and difficult to obtain. +(This problem is not specific to EventMachine.) + +Shortly after EventMachine was first released, the compiler issues led to +criticism that EM was incompatible with Windows. Since that time, every +EventMachine release has been supplied in a precompiled binary form for +Windows users, that does not require you to compile the code yourself. EM +binary Gems for Windows are compiled using Visual Studio 6. + +EventMachine does supply some advanced features (such as Linux EPOLL support, +reduced-privilege operation, UNIX-domain sockets, etc.) that have no +meaningful implementation on Windows. Apart from these special cases, all EM +functionality (including lightweight concurrency) works perfectly well on +Windows. + diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/PURE_RUBY b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/PURE_RUBY new file mode 100644 index 0000000..157d59e --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/PURE_RUBY @@ -0,0 +1,75 @@ +EventMachine is supplied in three alternative versions. + +1) A version that includes a Ruby extension written in C++. This version requires compilation; +2) A version for JRuby that contains a precompiled JAR file written in Java; +3) A pure Ruby version that has no external dependencies and can run in any Ruby environment. + +The Java version of EventMachine is packaged in a distinct manner and must be installed using a +special procedure. This version is described fully in a different document, and not considered +further here. + +The C++ and pure-Ruby versions, however, are shipped in the same distribution. You use the same +files (either tarball or Ruby gem) to install both of these versions. + +If you intend to use the C++ version, you must successfully compile EventMachine after you install it. +(The gem installation attempts to perform this step automatically.) + +If you choose not to compile the EventMachine C++ extension, or if your compilation fails for any +reason, you still have a fully-functional installation of the pure-Ruby version of EM. + +However, for technical reasons, a default EM installation (whether or not the compilation succeeds) +will always assume that the compiled ("extension") implementation should be used. + +If you want your EM program to use the pure Ruby version, you must specifically request it. There +are two ways to do this: by setting either a Ruby global variable, or an environment string. + +The following code will invoke the pure-Ruby implementation of EM: + + $eventmachine_library = :pure_ruby + require 'eventmachine' + + EM.library_type #=> "pure_ruby" + +Notice that this requires a code change and is not the preferred way to select pure Ruby, unless +for some reason you are absolutely sure you will never want the compiled implementation. + +Setting the following environment string has the same effect: + + export EVENTMACHINE_LIBRARY="pure_ruby" + +This technique gives you the flexibility to select either version at runtime with no code changes. + +Support + +The EventMachine development team has committed to support precisely the same APIs for all the +various implementations of EM. + +This means that you can expect any EM program to behave identically, whether you use pure Ruby, +the compiled C++ extension, or JRuby. Deviations from this behavior are to be considered bugs +and should be reported as such. + +There is a small number of exceptions to this rule, which arise from underlying platform +distinctions. Notably, EM#epoll is a silent no-op in the pure Ruby implementation. + + +When Should You Use the Pure-Ruby Implementation of EM? + + +Use the pure Ruby implementation of EM when you must support a platform for which no C++ compiler +is available, or on which the standard EM C++ code can't be compiled. + +Keep in mind that you don't need a C++ compiler in order to deploy EM applications that rely on +the compiled version, so long as appropriate C++ runtime libraries are available on the target platform. + +In extreme cases, you may find that you can develop software with the compiled EM version, but are +not allowed to install required runtime libraries on the deployment system(s). This would be another +case in which the pure Ruby implementation can be useful. + +In general you should avoid the pure Ruby version of EM when performance and scalability are important. +EM in pure Ruby will necessarily run slower than the compiled version. Depending on your application +this may or may not be a key issue. + +Also, since EPOLL is not supported in pure Ruby, your applications will be affected by Ruby's built-in +limit of 1024 file and socket descriptors that may be open in a single process. For maximum scalability +and performance, always use EPOLL if possible. + diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/RELEASE_NOTES b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/RELEASE_NOTES new file mode 100644 index 0000000..6110820 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/RELEASE_NOTES @@ -0,0 +1,94 @@ +RUBY/EventMachine RELEASE NOTES + +-------------------------------------------------- +Version: 0.9.0, released xxXXX07 +Added Erlang-like distributed-computing features + +-------------------------------------------------- +Version: 0.8.0, released 23Jun07 +Added an epoll implementation for Linux 2.6 kernels. +Added evented #popen. + +-------------------------------------------------- +Version: 0.7.3, released 22May07 +Added a large variety of small features. See the ChangeLog. + +-------------------------------------------------- +Version: 0.7.1, released xxNov06 +Added protocol handlers for line-oriented protocols. +Various bug fixes. + +-------------------------------------------------- +Version: 0.7.0, released 20Nov06 +Added a fix in em.cpp/ConnectToServer to fix a fatal exception that +occurred in FreeBSD when connecting successfully to a remote server. + +-------------------------------------------------- +Version: 0.6.0, released xxJul06 +Added deferred operations, suggested by Don Stocks, amillionhitpoints@yahoo.com. + +-------------------------------------------------- +Version: 0.5.4, released xxJun06 +Added get_peername support for streams and datagrams. + +-------------------------------------------------- +Version: 0.5.3, released 17May06 +Fixed bugs in extconf.rb, thanks to Daniel Harple, dharple@generalconsumption.org. +Added proper setup.rb and rake tasks, thanks to Austin Ziegler. +Fixed a handful of reported problems with builds on various platforms. + +-------------------------------------------------- +Version: 0.5.2, released 05May06 +Made several nonvisible improvements to the Windows +implementation. +Added an exception-handling patch contributed by Jeff Rose, jeff@rosejn.net. +Added a dir-config patch contributed anonymously. +Supported builds on Solaris. + +-------------------------------------------------- +Version: 0.5.1, released 05May06 +Made it possible to pass a Class rather than a Module +to a protocol handler. +Added Windows port. + +-------------------------------------------------- +Version: 0.5.0, released 30Apr06 +Added a preliminary SSL/TLS extension. This will probably +change over the next few releases. + +-------------------------------------------------- +Version: 0.4.5, released 29Apr06 +Changed ext files so the ruby.h is installed after unistd.h +otherwise it doesn't compile on gcc 4.1 + +-------------------------------------------------- +Version: 0.4.2, released 19Apr06 +Changed the Ruby-glue so the extension will play nicer +in the sandbox with Ruby threads. +Added an EventMachine::run_without_threads API to +switch off the thread-awareness for better performance +in programs that do not spin any Ruby threads. + +-------------------------------------------------- +Version: 0.4.1, released 15Apr06 +Reworked the shared-object interface to make it easier to +use EventMachine from languages other than Ruby. + +-------------------------------------------------- +Version: 0.3.2, released 12Apr06 +Added support for a user-supplied block in EventMachine#connect. + +-------------------------------------------------- +Version: 0.3.1, released 11Apr06 +Fixed bug that prevented EventMachine from being run multiple +times in a single process. + +-------------------------------------------------- +Version: 0.3.0, released 10Apr06 +Added method EventHandler::Connection::post_init + +-------------------------------------------------- +Version: 0.2.0, released 10Apr06 +Added method EventHandler::stop + + diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/SMTP b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/SMTP new file mode 100644 index 0000000..92bf311 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/SMTP @@ -0,0 +1,4 @@ +This note details the usage of EventMachine's built-in support for SMTP. EM +supports both client and server connections, which will be described in +separate sections. + diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/SPAWNED_PROCESSES b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/SPAWNED_PROCESSES new file mode 100644 index 0000000..ee68e3e --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/SPAWNED_PROCESSES @@ -0,0 +1,148 @@ +EventMachine (EM) adds two different formalisms for lightweight concurrency +to the Ruby programmer's toolbox: spawned processes and deferrables. This +note will show you how to use spawned processes. For more information, see +the separate document LIGHTWEIGHT_CONCURRENCY. + + +=== What are Spawned Processes? + +Spawned Processes in EventMachine are inspired directly by the "processes" +found in the Erlang programming language. EM deliberately borrows much (but +not all) of Erlang's terminology. However, EM's spawned processes differ from +Erlang's in ways that reflect not only Ruby style, but also the fact that +Ruby is not a functional language like Erlang. + +Let's proceed with a complete, working code sample that we will analyze line +by line. Here's an EM implementation of the "ping-pong" program that also +appears in the Erlang tutorial: + + + require 'eventmachine' + + EM.run { + pong = EM.spawn {|x, ping| + puts "Pong received #{x}" + ping.notify( x-1 ) + } + + ping = EM.spawn {|x| + if x > 0 + puts "Pinging #{x}" + pong.notify x, self + else + EM.stop + end + } + + ping.notify 3 + } + +If you run this program, you'll see the following output: + + Pinging 3 + Pong received 3 + Pinging 2 + Pong received 2 + Pinging 1 + Pong received 1 + +Let's take it step by step. + +EventMachine#spawn works very much like the built-in function spawn in +Erlang. It returns a reference to a Ruby object of class +EventMachine::SpawnedProcess, which is actually a schedulable entity. In +Erlang, the value returned from spawn is called a "process identifier" or +"pid." But we'll refer to the Ruby object returned from EM#spawn simply as a +"spawned process." + +You pass a Ruby block with zero or more parameters to EventMachine#spawn. +Like all Ruby blocks, this one is a closure, so it can refer to variables +defined in the local context when you call EM#spawn. + +However, the code block passed to EM#spawn does NOT execute immediately by +default. Rather, it will execute only when the Spawned Object is "notified." +In Erlang, this process is called "message passing," and is done with the +operator !, but in Ruby it's done simply by calling the #notify method of a +spawned-process object. The parameters you pass to #notify must match those +defined in the block that was originally passed to EM#spawn. + +When you call the #notify method of a spawned-process object, EM's reactor +core will execute the code block originally passed to EM#spawn, at some point +in the future. (#notify itself merely adds a notification to the object's +message queue and ALWAYS returns immediately.) + +When a SpawnedProcess object executes a notification, it does so in the +context of the SpawnedProcess object itself. The notified code block can see +local context from the point at which EM#spawn was called. However, the value +of "self" inside the notified code block is a reference to the SpawnedProcesss +object itself. + +An EM spawned process is nothing more than a Ruby object with a message +queue attached to it. You can have any number of spawned processes in your +program without compromising scalability. You can notify a spawned process +any number of times, and each notification will cause a "message" to be +placed in the queue of the spawned process. Spawned processes with non-empty +message queues are scheduled for execution automatically by the EM reactor. +Spawned processes with no visible references are garbage-collected like any +other Ruby object. + +Back to our code sample: + + pong = EM.spawn {|x, ping| + puts "Pong received #{x}" + ping.notify( x-1 ) + } + +This simply creates a spawned process and assigns it to the local variable +pong. You can see that the spawned code block takes a numeric parameter and a +reference to another spawned process. When pong is notified, it expects to +receive arguments corresponding to these two parameters. It simply prints out +the number it receives as the first argument. Then it notifies the spawned +process referenced by the second argument, passing it the first argument +minus 1. + +And then the block ends, which is crucial because otherwise nothing else +can run. (Remember that in LC, scheduled entities run to completion and are +never preempted.) + +On to the next bit of the code sample: + + ping = EM.spawn {|x| + if x > 0 + puts "Pinging #{x}" + pong.notify x, self + else + EM.stop + end + } + +Here, we're spawning a process that takes a single (numeric) parameter. If +the parameter is greater than zero, the block writes it to the console. It +then notifies the spawned process referenced by the pong local variable, +passing as arguments its number argument, and a reference to itself. The +latter reference, as you saw above, is used by pong to send a return +notification. + +If the ping process receives a zero value, it will stop the reactor loop and +end the program. + +Now we've created a pair of spawned processes, but nothing else has happened. +If we stop now, the program will spin in the EM reactor loop, doing nothing +at all. Our spawned processes will never be scheduled for execution. + +But look at the next line in the code sample: + + ping.notify 3 + +This line gets the ping-pong ball rolling. We call ping's #notify method, +passing the argument 3. This causes a message to be sent to the ping spawned +process. The message contains the single argument, and it causes the EM +reactor to schedule the ping process. And this in turn results in the +execution of the Ruby code block passed to EM#spawn when ping was created. +Everything else proceeds as a result of the messages that are subsequently +passed to each other by the spawned processes. + +[TODO, present the outbound network i/o use case, and clarify that spawned +processes are interleaved with normal i/o operations and don't interfere +with them at all. Also, blame Erlang for the confusing term "process"] + diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/TODO b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/TODO new file mode 100644 index 0000000..686a0d5 --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/docs/old/TODO @@ -0,0 +1,8 @@ +TODO List: + +12Aug06: Noticed by Don Stocks. A TCP connect-request that results +in a failed DNS resolution fires a fatal error back to user code. +Uuuuuugly. We should probably cause an unbind event to get fired +instead, and add some parameterization so the caller can detect +the nature of the failure. + |
