From 5571dc766e2143e39762ff0b47c41d1c2e154f4c Mon Sep 17 00:00:00 2001 From: Benjamin Sanders Date: Sat, 11 Oct 2025 10:34:24 -0400 Subject: Vendor bundled gems for deployment --- .../ruby/3.4.0/gems/eventmachine-1.2.7/ext/ed.cpp | 2096 ++++++++++++++++++++ 1 file changed, 2096 insertions(+) create mode 100644 vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/ext/ed.cpp (limited to 'vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/ext/ed.cpp') diff --git a/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/ext/ed.cpp b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/ext/ed.cpp new file mode 100644 index 0000000..a469dff --- /dev/null +++ b/vendor/bundle/ruby/3.4.0/gems/eventmachine-1.2.7/ext/ed.cpp @@ -0,0 +1,2096 @@ +/***************************************************************************** + +$Id$ + +File: ed.cpp +Date: 06Apr06 + +Copyright (C) 2006-07 by Francis Cianfrocca. All Rights Reserved. +Gmail: blackhedd + +This program is free software; you can redistribute it and/or modify +it under the terms of either: 1) the GNU General Public License +as published by the Free Software Foundation; either version 2 of the +License, or (at your option) any later version; or 2) Ruby's License. + +See the file COPYING for complete licensing information. + +*****************************************************************************/ + +#include "project.h" + + + +/******************** +SetSocketNonblocking +********************/ + +bool SetSocketNonblocking (SOCKET sd) +{ + #ifdef OS_UNIX + int val = fcntl (sd, F_GETFL, 0); + return (fcntl (sd, F_SETFL, val | O_NONBLOCK) != SOCKET_ERROR) ? true : false; + #endif + + #ifdef OS_WIN32 + #ifdef BUILD_FOR_RUBY + // 14Jun09 Ruby provides its own wrappers for ioctlsocket. On 1.8 this is a simple wrapper, + // however, 1.9 keeps its own state about the socket. + // NOTE: F_GETFL is not supported + return (fcntl (sd, F_SETFL, O_NONBLOCK) == 0) ? true : false; + #else + unsigned long one = 1; + return (ioctlsocket (sd, FIONBIO, &one) == 0) ? true : false; + #endif + #endif +} + +/************ +SetFdCloexec +************/ + +#ifdef OS_UNIX +bool SetFdCloexec (int fd) +{ + int flags = fcntl(fd, F_GETFD, 0); + assert (flags >= 0); + flags |= FD_CLOEXEC; + return (fcntl(fd, F_SETFD, FD_CLOEXEC) == 0) ? true : false; +} +#else +bool SetFdCloexec (int fd UNUSED) +{ + return true; +} +#endif + +/**************************************** +EventableDescriptor::EventableDescriptor +****************************************/ + +EventableDescriptor::EventableDescriptor (SOCKET sd, EventMachine_t *em): + bCloseNow (false), + bCloseAfterWriting (false), + MySocket (sd), + bAttached (false), + bWatchOnly (false), + EventCallback (NULL), + bCallbackUnbind (true), + UnbindReasonCode (0), + ProxyTarget(NULL), + ProxiedFrom(NULL), + ProxiedBytes(0), + MaxOutboundBufSize(0), + MyEventMachine (em), + PendingConnectTimeout(20000000), + InactivityTimeout (0), + NextHeartbeat (0), + bPaused (false) +{ + /* There are three ways to close a socket, all of which should + * automatically signal to the event machine that this object + * should be removed from the polling scheduler. + * First is a hard close, intended for bad errors or possible + * security violations. It immediately closes the connection + * and puts this object into an error state. + * Second is to set bCloseNow, which will cause the event machine + * to delete this object (and thus close the connection in our + * destructor) the next chance it gets. bCloseNow also inhibits + * the writing of new data on the socket (but not necessarily + * the reading of new data). + * The third way is to set bCloseAfterWriting, which inhibits + * the writing of new data and converts to bCloseNow as soon + * as everything in the outbound queue has been written. + * bCloseAfterWriting is really for use only by protocol handlers + * (for example, HTTP writes an HTML page and then closes the + * connection). All of the error states we generate internally + * cause an immediate close to be scheduled, which may have the + * effect of discarding outbound data. + */ + + if (sd == INVALID_SOCKET) + throw std::runtime_error ("bad eventable descriptor"); + if (MyEventMachine == NULL) + throw std::runtime_error ("bad em in eventable descriptor"); + CreatedAt = MyEventMachine->GetCurrentLoopTime(); + LastActivity = MyEventMachine->GetCurrentLoopTime(); + + #ifdef HAVE_EPOLL + EpollEvent.events = 0; + EpollEvent.data.ptr = this; + #endif +} + + +/***************************************** +EventableDescriptor::~EventableDescriptor +*****************************************/ + +EventableDescriptor::~EventableDescriptor() NO_EXCEPT_FALSE +{ + if (NextHeartbeat) + MyEventMachine->ClearHeartbeat(NextHeartbeat, this); + if (EventCallback && bCallbackUnbind) + (*EventCallback)(GetBinding(), EM_CONNECTION_UNBOUND, NULL, UnbindReasonCode); + if (ProxiedFrom) { + (*EventCallback)(ProxiedFrom->GetBinding(), EM_PROXY_TARGET_UNBOUND, NULL, 0); + ProxiedFrom->StopProxy(); + } + MyEventMachine->NumCloseScheduled--; + StopProxy(); + Close(); +} + + +/************************************* +EventableDescriptor::SetEventCallback +*************************************/ + +void EventableDescriptor::SetEventCallback (EMCallback cb) +{ + EventCallback = cb; +} + + +/************************** +EventableDescriptor::Close +**************************/ + +void EventableDescriptor::Close() +{ + /* EventMachine relies on the fact that when close(fd) + * is called that the fd is removed from any + * epoll event queues. + * + * However, this is not *always* the behavior of close(fd) + * + * See man 4 epoll Q6/A6 and then consider what happens + * when using pipes with eventmachine. + * (As is often done when communicating with a subprocess) + * + * The pipes end up looking like: + * + * ls -l /proc//fd + * ... + * lr-x------ 1 root root 64 2011-08-19 21:31 3 -> pipe:[940970] + * l-wx------ 1 root root 64 2011-08-19 21:31 4 -> pipe:[940970] + * + * This meets the critera from man 4 epoll Q6/A4 for not + * removing fds from epoll event queues until all fds + * that reference the underlying file have been removed. + * + * If the EventableDescriptor associated with fd 3 is deleted, + * its dtor will call EventableDescriptor::Close(), + * which will call ::close(int fd). + * + * However, unless the EventableDescriptor associated with fd 4 is + * also deleted before the next call to epoll_wait, events may fire + * for fd 3 that were registered with an already deleted + * EventableDescriptor. + * + * Therefore, it is necessary to notify EventMachine that + * the fd associated with this EventableDescriptor is + * closing. + * + * EventMachine also never closes fds for STDIN, STDOUT and + * STDERR (0, 1 & 2) + */ + + // Close the socket right now. Intended for emergencies. + if (MySocket != INVALID_SOCKET) { + MyEventMachine->Deregister (this); + + // Do not close STDIN, STDOUT, STDERR + if (MySocket > 2 && !bAttached) { + shutdown (MySocket, 1); + close (MySocket); + } + + MySocket = INVALID_SOCKET; + } +} + + +/********************************* +EventableDescriptor::ShouldDelete +*********************************/ + +bool EventableDescriptor::ShouldDelete() +{ + /* For use by a socket manager, which needs to know if this object + * should be removed from scheduling events and deleted. + * Has an immediate close been scheduled, or are we already closed? + * If either of these are the case, return true. In theory, the manager will + * then delete us, which in turn will make sure the socket is closed. + * Note, if bCloseAfterWriting is true, we check a virtual method to see + * if there is outbound data to write, and only request a close if there is none. + */ + + return ((MySocket == INVALID_SOCKET) || bCloseNow || (bCloseAfterWriting && (GetOutboundDataSize() <= 0))); +} + + +/********************************** +EventableDescriptor::ScheduleClose +**********************************/ + +void EventableDescriptor::ScheduleClose (bool after_writing) +{ + if (IsCloseScheduled()) { + if (!after_writing) { + // If closing has become more urgent, then upgrade the scheduled + // after_writing close to one NOW. + bCloseNow = true; + } + return; + } + MyEventMachine->NumCloseScheduled++; + // KEEP THIS SYNCHRONIZED WITH ::IsCloseScheduled. + if (after_writing) + bCloseAfterWriting = true; + else + bCloseNow = true; +} + + +/************************************* +EventableDescriptor::IsCloseScheduled +*************************************/ + +bool EventableDescriptor::IsCloseScheduled() +{ + // KEEP THIS SYNCHRONIZED WITH ::ScheduleClose. + return (bCloseNow || bCloseAfterWriting); +} + + +/******************************* +EventableDescriptor::StartProxy +*******************************/ + +void EventableDescriptor::StartProxy(const uintptr_t to, const unsigned long bufsize, const unsigned long length) +{ + EventableDescriptor *ed = dynamic_cast (Bindable_t::GetObject (to)); + if (ed) { + StopProxy(); + ProxyTarget = ed; + BytesToProxy = length; + ProxiedBytes = 0; + ed->SetProxiedFrom(this, bufsize); + return; + } + throw std::runtime_error ("Tried to proxy to an invalid descriptor"); +} + + +/****************************** +EventableDescriptor::StopProxy +******************************/ + +void EventableDescriptor::StopProxy() +{ + if (ProxyTarget) { + ProxyTarget->SetProxiedFrom(NULL, 0); + ProxyTarget = NULL; + } +} + + +/*********************************** +EventableDescriptor::SetProxiedFrom +***********************************/ + +void EventableDescriptor::SetProxiedFrom(EventableDescriptor *from, const unsigned long bufsize) +{ + if (from != NULL && ProxiedFrom != NULL) + throw std::runtime_error ("Tried to proxy to a busy target"); + + ProxiedFrom = from; + MaxOutboundBufSize = bufsize; +} + + +/******************************************** +EventableDescriptor::_GenericInboundDispatch +********************************************/ + +void EventableDescriptor::_GenericInboundDispatch(const char *buf, unsigned long size) +{ + assert(EventCallback); + + if (ProxyTarget) { + if (BytesToProxy > 0) { + unsigned long proxied = std::min(BytesToProxy, size); + ProxyTarget->SendOutboundData(buf, proxied); + ProxiedBytes += (unsigned long) proxied; + BytesToProxy -= proxied; + if (BytesToProxy == 0) { + StopProxy(); + (*EventCallback)(GetBinding(), EM_PROXY_COMPLETED, NULL, 0); + if (proxied < size) { + (*EventCallback)(GetBinding(), EM_CONNECTION_READ, buf + proxied, size - proxied); + } + } + } else { + ProxyTarget->SendOutboundData(buf, size); + ProxiedBytes += size; + } + } else { + (*EventCallback)(GetBinding(), EM_CONNECTION_READ, buf, size); + } +} + + +/********************************* +EventableDescriptor::_GenericGetPeername +*********************************/ + +bool EventableDescriptor::_GenericGetPeername (struct sockaddr *s, socklen_t *len) +{ + if (!s) + return false; + + int gp = getpeername (GetSocket(), s, len); + if (gp == -1) { + char buf[200]; + snprintf (buf, sizeof(buf)-1, "unable to get peer name: %s", strerror(errno)); + throw std::runtime_error (buf); + } + + return true; +} + +/********************************* +EventableDescriptor::_GenericGetSockname +*********************************/ + +bool EventableDescriptor::_GenericGetSockname (struct sockaddr *s, socklen_t *len) +{ + if (!s) + return false; + + int gp = getsockname (GetSocket(), s, len); + if (gp == -1) { + char buf[200]; + snprintf (buf, sizeof(buf)-1, "unable to get sock name: %s", strerror(errno)); + throw std::runtime_error (buf); + } + + return true; +} + + +/********************************************* +EventableDescriptor::GetPendingConnectTimeout +*********************************************/ + +uint64_t EventableDescriptor::GetPendingConnectTimeout() +{ + return PendingConnectTimeout / 1000; +} + + +/********************************************* +EventableDescriptor::SetPendingConnectTimeout +*********************************************/ + +int EventableDescriptor::SetPendingConnectTimeout (uint64_t value) +{ + if (value > 0) { + PendingConnectTimeout = value * 1000; + MyEventMachine->QueueHeartbeat(this); + return 1; + } + return 0; +} + + +/************************************* +EventableDescriptor::GetNextHeartbeat +*************************************/ + +uint64_t EventableDescriptor::GetNextHeartbeat() +{ + if (NextHeartbeat) + MyEventMachine->ClearHeartbeat(NextHeartbeat, this); + + NextHeartbeat = 0; + + if (!ShouldDelete()) { + uint64_t time_til_next = InactivityTimeout; + if (IsConnectPending()) { + if (time_til_next == 0 || PendingConnectTimeout < time_til_next) + time_til_next = PendingConnectTimeout; + } + if (time_til_next == 0) + return 0; + NextHeartbeat = time_til_next + MyEventMachine->GetRealTime(); + } + + return NextHeartbeat; +} + + +/****************************************** +ConnectionDescriptor::ConnectionDescriptor +******************************************/ + +ConnectionDescriptor::ConnectionDescriptor (SOCKET sd, EventMachine_t *em): + EventableDescriptor (sd, em), + bConnectPending (false), + bNotifyReadable (false), + bNotifyWritable (false), + bReadAttemptedAfterClose (false), + bWriteAttemptedAfterClose (false), + OutboundDataSize (0), + #ifdef WITH_SSL + SslBox (NULL), + bHandshakeSignaled (false), + bSslVerifyPeer (false), + bSslPeerAccepted(false), + #endif + #ifdef HAVE_KQUEUE + bGotExtraKqueueEvent(false), + #endif + bIsServer (false) +{ + // 22Jan09: Moved ArmKqueueWriter into SetConnectPending() to fix assertion failure in _WriteOutboundData() + // 5May09: Moved EPOLLOUT into SetConnectPending() so it doesn't happen for attached read pipes +} + + +/******************************************* +ConnectionDescriptor::~ConnectionDescriptor +*******************************************/ + +ConnectionDescriptor::~ConnectionDescriptor() +{ + // Run down any stranded outbound data. + for (size_t i=0; i < OutboundPages.size(); i++) + OutboundPages[i].Free(); + + #ifdef WITH_SSL + if (SslBox) + delete SslBox; + #endif +} + + +/*********************************** +ConnectionDescriptor::_UpdateEvents +************************************/ + +void ConnectionDescriptor::_UpdateEvents() +{ + _UpdateEvents(true, true); +} + +void ConnectionDescriptor::_UpdateEvents(bool read, bool write) +{ + if (MySocket == INVALID_SOCKET) + return; + + if (!read && !write) + return; + + #ifdef HAVE_EPOLL + unsigned int old = EpollEvent.events; + + if (read) { + if (SelectForRead()) + EpollEvent.events |= EPOLLIN; + else + EpollEvent.events &= ~EPOLLIN; + } + + if (write) { + if (SelectForWrite()) + EpollEvent.events |= EPOLLOUT; + else + EpollEvent.events &= ~EPOLLOUT; + } + + if (old != EpollEvent.events) + MyEventMachine->Modify (this); + #endif + + #ifdef HAVE_KQUEUE + if (read && SelectForRead()) + MyEventMachine->ArmKqueueReader (this); + bKqueueArmWrite = SelectForWrite(); + if (write && bKqueueArmWrite) + MyEventMachine->Modify (this); + #endif +} + +/*************************************** +ConnectionDescriptor::SetConnectPending +****************************************/ + +void ConnectionDescriptor::SetConnectPending(bool f) +{ + bConnectPending = f; + MyEventMachine->QueueHeartbeat(this); + _UpdateEvents(); +} + + +/********************************** +ConnectionDescriptor::SetAttached +***********************************/ + +void ConnectionDescriptor::SetAttached(bool state) +{ + bAttached = state; +} + + +/********************************** +ConnectionDescriptor::SetWatchOnly +***********************************/ + +void ConnectionDescriptor::SetWatchOnly(bool watching) +{ + bWatchOnly = watching; + _UpdateEvents(); +} + + +/********************************* +ConnectionDescriptor::HandleError +*********************************/ + +void ConnectionDescriptor::HandleError() +{ + if (bWatchOnly) { + // An EPOLLHUP | EPOLLIN condition will call Read() before HandleError(), in which case the + // socket is already detached and invalid, so we don't need to do anything. + if (MySocket == INVALID_SOCKET) return; + + // HandleError() is called on WatchOnly descriptors by the epoll reactor + // when it gets a EPOLLERR | EPOLLHUP. Usually this would show up as a readable and + // writable event on other reactors, so we have to fire those events ourselves. + if (bNotifyReadable) Read(); + if (bNotifyWritable) Write(); + } else { + ScheduleClose (false); + } +} + + +/*********************************** +ConnectionDescriptor::ScheduleClose +***********************************/ + +void ConnectionDescriptor::ScheduleClose (bool after_writing) +{ + if (bWatchOnly) + throw std::runtime_error ("cannot close 'watch only' connections"); + + EventableDescriptor::ScheduleClose(after_writing); +} + + +/*************************************** +ConnectionDescriptor::SetNotifyReadable +****************************************/ + +void ConnectionDescriptor::SetNotifyReadable(bool readable) +{ + if (!bWatchOnly) + throw std::runtime_error ("notify_readable must be on 'watch only' connections"); + + bNotifyReadable = readable; + _UpdateEvents(true, false); +} + + +/*************************************** +ConnectionDescriptor::SetNotifyWritable +****************************************/ + +void ConnectionDescriptor::SetNotifyWritable(bool writable) +{ + if (!bWatchOnly) + throw std::runtime_error ("notify_writable must be on 'watch only' connections"); + + bNotifyWritable = writable; + _UpdateEvents(false, true); +} + + +/************************************** +ConnectionDescriptor::SendOutboundData +**************************************/ + +int ConnectionDescriptor::SendOutboundData (const char *data, unsigned long length) +{ + if (bWatchOnly) + throw std::runtime_error ("cannot send data on a 'watch only' connection"); + + if (ProxiedFrom && MaxOutboundBufSize && (unsigned int)(GetOutboundDataSize() + length) > MaxOutboundBufSize) + ProxiedFrom->Pause(); + + #ifdef WITH_SSL + if (SslBox) { + if (length > 0) { + unsigned long writed = 0; + char *p = (char*)data; + + while (writed < length) { + int to_write = SSLBOX_INPUT_CHUNKSIZE; + int remaining = length - writed; + + if (remaining < SSLBOX_INPUT_CHUNKSIZE) + to_write = remaining; + + int w = SslBox->PutPlaintext (p, to_write); + if (w < 0) { + ScheduleClose (false); + }else + _DispatchCiphertext(); + + p += to_write; + writed += to_write; + } + } + // TODO: What's the correct return value? + return 1; // That's a wild guess, almost certainly wrong. + } + else + #endif + return _SendRawOutboundData (data, length); +} + + + +/****************************************** +ConnectionDescriptor::_SendRawOutboundData +******************************************/ + +int ConnectionDescriptor::_SendRawOutboundData (const char *data, unsigned long length) +{ + /* This internal method is called to schedule bytes that + * will be sent out to the remote peer. + * It's not directly accessed by the caller, who hits ::SendOutboundData, + * which may or may not filter or encrypt the caller's data before + * sending it here. + */ + + // Highly naive and incomplete implementation. + // There's no throttle for runaways (which should abort only this connection + // and not the whole process), and no coalescing of small pages. + // (Well, not so bad, small pages are coalesced in ::Write) + + if (IsCloseScheduled()) + return 0; + // 25Mar10: Ignore 0 length packets as they are not meaningful in TCP (as opposed to UDP) + // and can cause the assert(nbytes>0) to fail when OutboundPages has a bunch of 0 length pages. + if (length == 0) + return 0; + + if (!data && (length > 0)) + throw std::runtime_error ("bad outbound data"); + char *buffer = (char *) malloc (length + 1); + if (!buffer) + throw std::runtime_error ("no allocation for outbound data"); + + memcpy (buffer, data, length); + buffer [length] = 0; + OutboundPages.push_back (OutboundPage (buffer, length)); + OutboundDataSize += length; + + _UpdateEvents(false, true); + + return length; +} + + + +/*********************************** +ConnectionDescriptor::SelectForRead +***********************************/ + +bool ConnectionDescriptor::SelectForRead() +{ + /* A connection descriptor is always scheduled for read, + * UNLESS it's in a pending-connect state. + * On Linux, unlike Unix, a nonblocking socket on which + * connect has been called, does NOT necessarily select + * both readable and writable in case of error. + * The socket will select writable when the disposition + * of the connect is known. On the other hand, a socket + * which successfully connects and selects writable may + * indeed have some data available on it, so it will + * select readable in that case, violating expectations! + * So we will not poll for readability until the socket + * is known to be in a connected state. + */ + + if (bPaused) + return false; + else if (bConnectPending) + return false; + else if (bWatchOnly) + return bNotifyReadable ? true : false; + else + return true; +} + + +/************************************ +ConnectionDescriptor::SelectForWrite +************************************/ + +bool ConnectionDescriptor::SelectForWrite() +{ + /* Cf the notes under SelectForRead. + * In a pending-connect state, we ALWAYS select for writable. + * In a normal state, we only select for writable when we + * have outgoing data to send. + */ + + if (bPaused) + return false; + else if (bConnectPending) + return true; + else if (bWatchOnly) + return bNotifyWritable ? true : false; + else + return (GetOutboundDataSize() > 0); +} + +/*************************** +ConnectionDescriptor::Pause +***************************/ + +bool ConnectionDescriptor::Pause() +{ + if (bWatchOnly) + throw std::runtime_error ("cannot pause/resume 'watch only' connections, set notify readable/writable instead"); + + bool old = bPaused; + bPaused = true; + _UpdateEvents(); + return old == false; +} + +/**************************** +ConnectionDescriptor::Resume +****************************/ + +bool ConnectionDescriptor::Resume() +{ + if (bWatchOnly) + throw std::runtime_error ("cannot pause/resume 'watch only' connections, set notify readable/writable instead"); + + bool old = bPaused; + bPaused = false; + _UpdateEvents(); + return old == true; +} + +/************************** +ConnectionDescriptor::Read +**************************/ + +void ConnectionDescriptor::Read() +{ + /* Read and dispatch data on a socket that has selected readable. + * It's theoretically possible to get and dispatch incoming data on + * a socket that has already been scheduled for closing or close-after-writing. + * In those cases, we'll leave it up the to protocol handler to "do the + * right thing" (which probably means to ignore the incoming data). + * + * 22Aug06: Chris Ochs reports that on FreeBSD, it's possible to come + * here with the socket already closed, after the process receives + * a ctrl-C signal (not sure if that's TERM or INT on BSD). The application + * was one in which network connections were doing a lot of interleaved reads + * and writes. + * Since we always write before reading (in order to keep the outbound queues + * as light as possible), I think what happened is that an interrupt caused + * the socket to be closed in ConnectionDescriptor::Write. We'll then + * come here in the same pass through the main event loop, and won't get + * cleaned up until immediately after. + * We originally asserted that the socket was valid when we got here. + * To deal properly with the possibility that we are closed when we get here, + * I removed the assert. HOWEVER, the potential for an infinite loop scares me, + * so even though this is really clunky, I added a flag to assert that we never + * come here more than once after being closed. (FCianfrocca) + */ + + SOCKET sd = GetSocket(); + //assert (sd != INVALID_SOCKET); (original, removed 22Aug06) + if (sd == INVALID_SOCKET) { + assert (!bReadAttemptedAfterClose); + bReadAttemptedAfterClose = true; + return; + } + + if (bWatchOnly) { + if (bNotifyReadable && EventCallback) + (*EventCallback)(GetBinding(), EM_CONNECTION_NOTIFY_READABLE, NULL, 0); + return; + } + + LastActivity = MyEventMachine->GetCurrentLoopTime(); + + int total_bytes_read = 0; + char readbuffer [16 * 1024 + 1]; + + for (int i=0; i < 10; i++) { + // Don't read just one buffer and then move on. This is faster + // if there is a lot of incoming. + // But don't read indefinitely. Give other sockets a chance to run. + // NOTICE, we're reading one less than the buffer size. + // That's so we can put a guard byte at the end of what we send + // to user code. + + + int r = read (sd, readbuffer, sizeof(readbuffer) - 1); +#ifdef OS_WIN32 + int e = WSAGetLastError(); +#else + int e = errno; +#endif + //cerr << ""; + + if (r > 0) { + total_bytes_read += r; + + // Add a null-terminator at the the end of the buffer + // that we will send to the callback. + // DO NOT EVER CHANGE THIS. We want to explicitly allow users + // to be able to depend on this behavior, so they will have + // the option to do some things faster. Additionally it's + // a security guard against buffer overflows. + readbuffer [r] = 0; + _DispatchInboundData (readbuffer, r); + if (bPaused) + break; + } + else if (r == 0) { + break; + } + else { + #ifdef OS_UNIX + if ((e != EINPROGRESS) && (e != EWOULDBLOCK) && (e != EAGAIN) && (e != EINTR)) { + #endif + #ifdef OS_WIN32 + if ((e != WSAEINPROGRESS) && (e != WSAEWOULDBLOCK)) { + #endif + // 26Mar11: Previously, all read errors were assumed to be EWOULDBLOCK and ignored. + // Now, instead, we call Close() on errors like ECONNRESET and ENOTCONN. + UnbindReasonCode = e; + Close(); + break; + } else { + // Basically a would-block, meaning we've read everything there is to read. + break; + } + } + + } + + + if (total_bytes_read == 0) { + // If we read no data on a socket that selected readable, + // it generally means the other end closed the connection gracefully. + ScheduleClose (false); + //bCloseNow = true; + } + +} + + + +/****************************************** +ConnectionDescriptor::_DispatchInboundData +******************************************/ + +#ifdef WITH_SSL +void ConnectionDescriptor::_DispatchInboundData (const char *buffer, unsigned long size) +{ + if (SslBox) { + SslBox->PutCiphertext (buffer, size); + + int s; + char B [2048]; + while ((s = SslBox->GetPlaintext (B, sizeof(B) - 1)) > 0) { + _CheckHandshakeStatus(); + B [s] = 0; + _GenericInboundDispatch(B, s); + } + + // If our SSL handshake had a problem, shut down the connection. + if (s == -2) { + #ifndef EPROTO // OpenBSD does not have EPROTO + #define EPROTO EINTR + #endif + #ifdef OS_UNIX + UnbindReasonCode = EPROTO; + #endif + #ifdef OS_WIN32 + UnbindReasonCode = WSAECONNABORTED; + #endif + ScheduleClose(false); + return; + } + + _CheckHandshakeStatus(); + _DispatchCiphertext(); + } + else { + _GenericInboundDispatch(buffer, size); + } +} +#else +void ConnectionDescriptor::_DispatchInboundData (const char *buffer, unsigned long size) +{ + _GenericInboundDispatch(buffer, size); +} +#endif + + + +/******************************************* +ConnectionDescriptor::_CheckHandshakeStatus +*******************************************/ + +void ConnectionDescriptor::_CheckHandshakeStatus() +{ + #ifdef WITH_SSL + if (SslBox && (!bHandshakeSignaled) && SslBox->IsHandshakeCompleted()) { + bHandshakeSignaled = true; + if (EventCallback) + (*EventCallback)(GetBinding(), EM_SSL_HANDSHAKE_COMPLETED, NULL, 0); + } + #endif +} + + + +/*************************** +ConnectionDescriptor::Write +***************************/ + +void ConnectionDescriptor::Write() +{ + /* A socket which is in a pending-connect state will select + * writable when the disposition of the connect is known. + * At that point, check to be sure there are no errors, + * and if none, then promote the socket out of the pending + * state. + * TODO: I haven't figured out how Windows signals errors on + * unconnected sockets. Maybe it does the untraditional but + * logical thing and makes the socket selectable for error. + * If so, it's unsupported here for the time being, and connect + * errors will have to be caught by the timeout mechanism. + */ + + if (bConnectPending) { + int error; + socklen_t len; + len = sizeof(error); + #ifdef OS_UNIX + int o = getsockopt (GetSocket(), SOL_SOCKET, SO_ERROR, &error, &len); + #endif + #ifdef OS_WIN32 + int o = getsockopt (GetSocket(), SOL_SOCKET, SO_ERROR, (char*)&error, &len); + #endif + if ((o == 0) && (error == 0)) { + if (EventCallback) + (*EventCallback)(GetBinding(), EM_CONNECTION_COMPLETED, "", 0); + + // 5May09: Moved epoll/kqueue read/write arming into SetConnectPending, so it can be called + // from EventMachine_t::AttachFD as well. + SetConnectPending (false); + } + else { + if (o == 0) + UnbindReasonCode = error; + ScheduleClose (false); + //bCloseNow = true; + } + } + else { + + if (bNotifyWritable) { + if (EventCallback) + (*EventCallback)(GetBinding(), EM_CONNECTION_NOTIFY_WRITABLE, NULL, 0); + + _UpdateEvents(false, true); + return; + } + + assert(!bWatchOnly); + + /* 5May09: Kqueue bugs on OSX cause one extra writable event to fire even though we're using + EV_ONESHOT. We ignore this extra event once, but only the first time. If it happens again, + we should fall through to the assert(nbytes>0) failure to catch any EM bugs which might cause + ::Write to be called in a busy-loop. + */ + #ifdef HAVE_KQUEUE + if (MyEventMachine->GetPoller() == Poller_Kqueue) { + if (OutboundDataSize == 0 && !bGotExtraKqueueEvent) { + bGotExtraKqueueEvent = true; + return; + } else if (OutboundDataSize > 0) { + bGotExtraKqueueEvent = false; + } + } + #endif + + _WriteOutboundData(); + } +} + + +/**************************************** +ConnectionDescriptor::_WriteOutboundData +****************************************/ + +void ConnectionDescriptor::_WriteOutboundData() +{ + /* This is a helper function called by ::Write. + * It's possible for a socket to select writable and then no longer + * be writable by the time we get around to writing. The kernel might + * have used up its available output buffers between the select call + * and when we get here. So this condition is not an error. + * + * 20Jul07, added the same kind of protection against an invalid socket + * that is at the top of ::Read. Not entirely how this could happen in + * real life (connection-reset from the remote peer, perhaps?), but I'm + * doing it to address some reports of crashing under heavy loads. + */ + + SOCKET sd = GetSocket(); + //assert (sd != INVALID_SOCKET); + if (sd == INVALID_SOCKET) { + assert (!bWriteAttemptedAfterClose); + bWriteAttemptedAfterClose = true; + return; + } + + LastActivity = MyEventMachine->GetCurrentLoopTime(); + size_t nbytes = 0; + + #ifdef HAVE_WRITEV + int iovcnt = OutboundPages.size(); + // Max of 16 outbound pages at a time + if (iovcnt > 16) iovcnt = 16; + + iovec iov[16]; + + for(int i = 0; i < iovcnt; i++){ + OutboundPage *op = &(OutboundPages[i]); + #ifdef CC_SUNWspro + // TODO: The void * cast works fine on Solaris 11, but + // I don't know at what point that changed from older Solaris. + iov[i].iov_base = (char *)(op->Buffer + op->Offset); + #else + iov[i].iov_base = (void *)(op->Buffer + op->Offset); + #endif + iov[i].iov_len = op->Length - op->Offset; + + nbytes += iov[i].iov_len; + } + #else + char output_buffer [16 * 1024]; + + while ((OutboundPages.size() > 0) && (nbytes < sizeof(output_buffer))) { + OutboundPage *op = &(OutboundPages[0]); + if ((nbytes + op->Length - op->Offset) < sizeof (output_buffer)) { + memcpy (output_buffer + nbytes, op->Buffer + op->Offset, op->Length - op->Offset); + nbytes += (op->Length - op->Offset); + op->Free(); + OutboundPages.pop_front(); + } + else { + int len = sizeof(output_buffer) - nbytes; + memcpy (output_buffer + nbytes, op->Buffer + op->Offset, len); + op->Offset += len; + nbytes += len; + } + } + #endif + + // We should never have gotten here if there were no data to write, + // so assert that as a sanity check. + // Don't bother to make sure nbytes is less than output_buffer because + // if it were we probably would have crashed already. + assert (nbytes > 0); + + assert (GetSocket() != INVALID_SOCKET); + #ifdef HAVE_WRITEV + int bytes_written = writev (GetSocket(), iov, iovcnt); + #else + int bytes_written = write (GetSocket(), output_buffer, nbytes); + #endif + + bool err = false; +#ifdef OS_WIN32 + int e = WSAGetLastError(); +#else + int e = errno; +#endif + if (bytes_written < 0) { + err = true; + bytes_written = 0; + } + + assert (bytes_written >= 0); + OutboundDataSize -= bytes_written; + + if (ProxiedFrom && MaxOutboundBufSize && (unsigned int)GetOutboundDataSize() < MaxOutboundBufSize && ProxiedFrom->IsPaused()) + ProxiedFrom->Resume(); + + #ifdef HAVE_WRITEV + if (!err) { + unsigned int sent = bytes_written; + std::deque::iterator op = OutboundPages.begin(); + + for (int i = 0; i < iovcnt; i++) { + if (iov[i].iov_len <= sent) { + // Sent this page in full, free it. + op->Free(); + OutboundPages.pop_front(); + + sent -= iov[i].iov_len; + } else { + // Sent part (or none) of this page, increment offset to send the remainder + op->Offset += sent; + break; + } + + // Shouldn't be possible run out of pages before the loop ends + assert(op != OutboundPages.end()); + *op++; + } + } + #else + if ((size_t)bytes_written < nbytes) { + int len = nbytes - bytes_written; + char *buffer = (char*) malloc (len + 1); + if (!buffer) + throw std::runtime_error ("bad alloc throwing back data"); + memcpy (buffer, output_buffer + bytes_written, len); + buffer [len] = 0; + OutboundPages.push_front (OutboundPage (buffer, len)); + } + #endif + + _UpdateEvents(false, true); + + if (err) { + #ifdef OS_UNIX + if ((e != EINPROGRESS) && (e != EWOULDBLOCK) && (e != EINTR)) { + #endif + #ifdef OS_WIN32 + if ((e != WSAEINPROGRESS) && (e != WSAEWOULDBLOCK)) { + #endif + UnbindReasonCode = e; + Close(); + } + } +} + + +/*************************************** +ConnectionDescriptor::ReportErrorStatus +***************************************/ + +int ConnectionDescriptor::ReportErrorStatus() +{ + if (MySocket == INVALID_SOCKET) { + return -1; + } + + int error; + socklen_t len; + len = sizeof(error); + #ifdef OS_UNIX + int o = getsockopt (GetSocket(), SOL_SOCKET, SO_ERROR, &error, &len); + #endif + #ifdef OS_WIN32 + int o = getsockopt (GetSocket(), SOL_SOCKET, SO_ERROR, (char*)&error, &len); + #endif + if ((o == 0) && (error == 0)) + return 0; + else if (o == 0) + return error; + else + return -1; +} + + +/****************************** +ConnectionDescriptor::StartTls +******************************/ + +#ifdef WITH_SSL +void ConnectionDescriptor::StartTls() +{ + if (SslBox) + throw std::runtime_error ("SSL/TLS already running on connection"); + + SslBox = new SslBox_t (bIsServer, PrivateKeyFilename, CertChainFilename, bSslVerifyPeer, bSslFailIfNoPeerCert, SniHostName, CipherList, EcdhCurve, DhParam, Protocols, GetBinding()); + _DispatchCiphertext(); + +} +#else +void ConnectionDescriptor::StartTls() +{ + throw std::runtime_error ("Encryption not available on this event-machine"); +} +#endif + + +/********************************* +ConnectionDescriptor::SetTlsParms +*********************************/ + +#ifdef WITH_SSL +void ConnectionDescriptor::SetTlsParms (const char *privkey_filename, const char *certchain_filename, bool verify_peer, bool fail_if_no_peer_cert, const char *sni_hostname, const char *cipherlist, const char *ecdh_curve, const char *dhparam, int protocols) +{ + if (SslBox) + throw std::runtime_error ("call SetTlsParms before calling StartTls"); + if (privkey_filename && *privkey_filename) + PrivateKeyFilename = privkey_filename; + if (certchain_filename && *certchain_filename) + CertChainFilename = certchain_filename; + bSslVerifyPeer = verify_peer; + bSslFailIfNoPeerCert = fail_if_no_peer_cert; + + if (sni_hostname && *sni_hostname) + SniHostName = sni_hostname; + if (cipherlist && *cipherlist) + CipherList = cipherlist; + if (ecdh_curve && *ecdh_curve) + EcdhCurve = ecdh_curve; + if (dhparam && *dhparam) + DhParam = dhparam; + + Protocols = protocols; +} +#else +void ConnectionDescriptor::SetTlsParms (const char *privkey_filename UNUSED, const char *certchain_filename UNUSED, bool verify_peer UNUSED, bool fail_if_no_peer_cert UNUSED, const char *sni_hostname UNUSED, const char *cipherlist UNUSED, const char *ecdh_curve UNUSED, const char *dhparam UNUSED, int protocols UNUSED) +{ + throw std::runtime_error ("Encryption not available on this event-machine"); +} +#endif + + +/********************************* +ConnectionDescriptor::GetPeerCert +*********************************/ + +#ifdef WITH_SSL +X509 *ConnectionDescriptor::GetPeerCert() +{ + if (!SslBox) + throw std::runtime_error ("SSL/TLS not running on this connection"); + return SslBox->GetPeerCert(); +} +#endif + + +/********************************* +ConnectionDescriptor::GetCipherBits +*********************************/ + +#ifdef WITH_SSL +int ConnectionDescriptor::GetCipherBits() +{ + if (!SslBox) + throw std::runtime_error ("SSL/TLS not running on this connection"); + return SslBox->GetCipherBits(); +} +#endif + + +/********************************* +ConnectionDescriptor::GetCipherName +*********************************/ + +#ifdef WITH_SSL +const char *ConnectionDescriptor::GetCipherName() +{ + if (!SslBox) + throw std::runtime_error ("SSL/TLS not running on this connection"); + return SslBox->GetCipherName(); +} +#endif + + +/********************************* +ConnectionDescriptor::GetCipherProtocol +*********************************/ + +#ifdef WITH_SSL +const char *ConnectionDescriptor::GetCipherProtocol() +{ + if (!SslBox) + throw std::runtime_error ("SSL/TLS not running on this connection"); + return SslBox->GetCipherProtocol(); +} +#endif + + +/********************************* +ConnectionDescriptor::GetSNIHostname +*********************************/ + +#ifdef WITH_SSL +const char *ConnectionDescriptor::GetSNIHostname() +{ + if (!SslBox) + throw std::runtime_error ("SSL/TLS not running on this connection"); + return SslBox->GetSNIHostname(); +} +#endif + + +/*********************************** +ConnectionDescriptor::VerifySslPeer +***********************************/ + +#ifdef WITH_SSL +bool ConnectionDescriptor::VerifySslPeer(const char *cert) +{ + bSslPeerAccepted = false; + + if (EventCallback) + (*EventCallback)(GetBinding(), EM_SSL_VERIFY, cert, strlen(cert)); + + return bSslPeerAccepted; +} +#endif + + +/*********************************** +ConnectionDescriptor::AcceptSslPeer +***********************************/ + +#ifdef WITH_SSL +void ConnectionDescriptor::AcceptSslPeer() +{ + bSslPeerAccepted = true; +} +#endif + + +/***************************************** +ConnectionDescriptor::_DispatchCiphertext +*****************************************/ + +#ifdef WITH_SSL +void ConnectionDescriptor::_DispatchCiphertext() +{ + assert (SslBox); + + + char BigBuf [SSLBOX_OUTPUT_CHUNKSIZE]; + bool did_work; + + do { + did_work = false; + + // try to drain ciphertext + while (SslBox->CanGetCiphertext()) { + int r = SslBox->GetCiphertext (BigBuf, sizeof(BigBuf)); + assert (r > 0); + _SendRawOutboundData (BigBuf, r); + did_work = true; + } + + // Pump the SslBox, in case it has queued outgoing plaintext + // This will return >0 if data was written, + // 0 if no data was written, and <0 if there was a fatal error. + bool pump; + do { + pump = false; + int w = SslBox->PutPlaintext (NULL, 0); + if (w > 0) { + did_work = true; + pump = true; + } + else if (w < 0) + ScheduleClose (false); + } while (pump); + + // try to put plaintext. INCOMPLETE, doesn't belong here? + // In SendOutboundData, we're spooling plaintext directly + // into SslBox. That may be wrong, we may need to buffer it + // up here! + /* + const char *ptr; + int ptr_length; + while (OutboundPlaintext.GetPage (&ptr, &ptr_length)) { + assert (ptr && (ptr_length > 0)); + int w = SslMachine.PutPlaintext (ptr, ptr_length); + if (w > 0) { + OutboundPlaintext.DiscardBytes (w); + did_work = true; + } + else + break; + } + */ + + } while (did_work); + +} +#endif + + + +/******************************* +ConnectionDescriptor::Heartbeat +*******************************/ + +void ConnectionDescriptor::Heartbeat() +{ + /* Only allow a certain amount of time to go by while waiting + * for a pending connect. If it expires, then kill the socket. + * For a connected socket, close it if its inactivity timer + * has expired. + */ + + if (bConnectPending) { + if ((MyEventMachine->GetCurrentLoopTime() - CreatedAt) >= PendingConnectTimeout) { + UnbindReasonCode = ETIMEDOUT; + ScheduleClose (false); + //bCloseNow = true; + } + } + else { + if (InactivityTimeout && ((MyEventMachine->GetCurrentLoopTime() - LastActivity) >= InactivityTimeout)) { + UnbindReasonCode = ETIMEDOUT; + ScheduleClose (false); + //bCloseNow = true; + } + } +} + + +/**************************************** +LoopbreakDescriptor::LoopbreakDescriptor +****************************************/ + +LoopbreakDescriptor::LoopbreakDescriptor (SOCKET sd, EventMachine_t *parent_em): + EventableDescriptor (sd, parent_em) +{ + /* This is really bad and ugly. Change someday if possible. + * We have to know about an event-machine (probably the one that owns us), + * so we can pass newly-created connections to it. + */ + + bCallbackUnbind = false; + + #ifdef HAVE_EPOLL + EpollEvent.events = EPOLLIN; + #endif + #ifdef HAVE_KQUEUE + MyEventMachine->ArmKqueueReader (this); + #endif +} + + + + +/************************* +LoopbreakDescriptor::Read +*************************/ + +void LoopbreakDescriptor::Read() +{ + // TODO, refactor, this code is probably in the wrong place. + assert (MyEventMachine); + MyEventMachine->_ReadLoopBreaker(); +} + + +/************************** +LoopbreakDescriptor::Write +**************************/ + +void LoopbreakDescriptor::Write() +{ + // Why are we here? + throw std::runtime_error ("bad code path in loopbreak"); +} + +/************************************** +AcceptorDescriptor::AcceptorDescriptor +**************************************/ + +AcceptorDescriptor::AcceptorDescriptor (SOCKET sd, EventMachine_t *parent_em): + EventableDescriptor (sd, parent_em) +{ + #ifdef HAVE_EPOLL + EpollEvent.events = EPOLLIN; + #endif + #ifdef HAVE_KQUEUE + MyEventMachine->ArmKqueueReader (this); + #endif +} + + +/*************************************** +AcceptorDescriptor::~AcceptorDescriptor +***************************************/ + +AcceptorDescriptor::~AcceptorDescriptor() +{ +} + +/**************************************** +STATIC: AcceptorDescriptor::StopAcceptor +****************************************/ + +void AcceptorDescriptor::StopAcceptor (const uintptr_t binding) +{ + // TODO: This is something of a hack, or at least it's a static method of the wrong class. + AcceptorDescriptor *ad = dynamic_cast (Bindable_t::GetObject (binding)); + if (ad) + ad->ScheduleClose (false); + else + throw std::runtime_error ("failed to close nonexistent acceptor"); +} + + +/************************ +AcceptorDescriptor::Read +************************/ + +void AcceptorDescriptor::Read() +{ + /* Accept up to a certain number of sockets on the listening connection. + * Don't try to accept all that are present, because this would allow a DoS attack + * in which no data were ever read or written. We should accept more than one, + * if available, to keep the partially accepted sockets from backing up in the kernel. + */ + + /* Make sure we use non-blocking i/o on the acceptor socket, since we're selecting it + * for readability. According to Stevens UNP, it's possible for an acceptor to select readable + * and then block when we call accept. For example, the other end resets the connection after + * the socket selects readable and before we call accept. The kernel will remove the dead + * socket from the accept queue. If the accept queue is now empty, accept will block. + */ + + + struct sockaddr_in6 pin; + socklen_t addrlen = sizeof (pin); + int accept_count = EventMachine_t::GetSimultaneousAcceptCount(); + + for (int i=0; i < accept_count; i++) { +#if defined(HAVE_CONST_SOCK_CLOEXEC) && defined(HAVE_ACCEPT4) + SOCKET sd = accept4 (GetSocket(), (struct sockaddr*)&pin, &addrlen, SOCK_CLOEXEC); + if (sd == INVALID_SOCKET) { + // We may be running in a kernel where + // SOCK_CLOEXEC is not supported - fall back: + sd = accept (GetSocket(), (struct sockaddr*)&pin, &addrlen); + } +#else + SOCKET sd = accept (GetSocket(), (struct sockaddr*)&pin, &addrlen); +#endif + if (sd == INVALID_SOCKET) { + // This breaks the loop when we've accepted everything on the kernel queue, + // up to 10 new connections. But what if the *first* accept fails? + // Does that mean anything serious is happening, beyond the situation + // described in the note above? + break; + } + + // Set the newly-accepted socket non-blocking and to close on exec. + // On Windows, this may fail because, weirdly, Windows inherits the non-blocking + // attribute that we applied to the acceptor socket into the accepted one. + if (!SetFdCloexec(sd) || !SetSocketNonblocking (sd)) { + //int val = fcntl (sd, F_GETFL, 0); + //if (fcntl (sd, F_SETFL, val | O_NONBLOCK) == -1) { + shutdown (sd, 1); + close (sd); + continue; + } + + // Disable slow-start (Nagle algorithm). Eventually make this configurable. + int one = 1; + setsockopt (sd, IPPROTO_TCP, TCP_NODELAY, (char*) &one, sizeof(one)); + + + ConnectionDescriptor *cd = new ConnectionDescriptor (sd, MyEventMachine); + if (!cd) + throw std::runtime_error ("no newly accepted connection"); + cd->SetServerMode(); + if (EventCallback) { + (*EventCallback) (GetBinding(), EM_CONNECTION_ACCEPTED, NULL, cd->GetBinding()); + } + #ifdef HAVE_EPOLL + cd->GetEpollEvent()->events = 0; + if (cd->SelectForRead()) + cd->GetEpollEvent()->events |= EPOLLIN; + if (cd->SelectForWrite()) + cd->GetEpollEvent()->events |= EPOLLOUT; + #endif + assert (MyEventMachine); + MyEventMachine->Add (cd); + #ifdef HAVE_KQUEUE + bKqueueArmWrite = cd->SelectForWrite(); + if (bKqueueArmWrite) + MyEventMachine->Modify (cd); + if (cd->SelectForRead()) + MyEventMachine->ArmKqueueReader (cd); + #endif + } + +} + + +/************************* +AcceptorDescriptor::Write +*************************/ + +void AcceptorDescriptor::Write() +{ + // Why are we here? + throw std::runtime_error ("bad code path in acceptor"); +} + + +/***************************** +AcceptorDescriptor::Heartbeat +*****************************/ + +void AcceptorDescriptor::Heartbeat() +{ + // No-op +} + + +/************************************** +DatagramDescriptor::DatagramDescriptor +**************************************/ + +DatagramDescriptor::DatagramDescriptor (SOCKET sd, EventMachine_t *parent_em): + EventableDescriptor (sd, parent_em), + OutboundDataSize (0) +{ + memset (&ReturnAddress, 0, sizeof(ReturnAddress)); + + /* Provisionally added 19Oct07. All datagram sockets support broadcasting. + * Until now, sending to a broadcast address would give EACCES (permission denied) + * on systems like Linux and BSD that require the SO_BROADCAST socket-option in order + * to accept a packet to a broadcast address. Solaris doesn't require it. I think + * Windows DOES require it but I'm not sure. + * + * Ruby does NOT do what we're doing here. In Ruby, you have to explicitly set SO_BROADCAST + * on a UDP socket in order to enable broadcasting. The reason for requiring the option + * in the first place is so that applications don't send broadcast datagrams by mistake. + * I imagine that could happen if a user of an application typed in an address that happened + * to be a broadcast address on that particular subnet. + * + * This is provisional because someone may eventually come up with a good reason not to + * do it for all UDP sockets. If that happens, then we'll need to add a usercode-level API + * to set the socket option, just like Ruby does. AND WE'LL ALSO BREAK CODE THAT DOESN'T + * EXPLICITLY SET THE OPTION. + */ + + int oval = 1; + setsockopt (GetSocket(), SOL_SOCKET, SO_BROADCAST, (char*)&oval, sizeof(oval)); + + #ifdef HAVE_EPOLL + EpollEvent.events = EPOLLIN; + #endif + #ifdef HAVE_KQUEUE + MyEventMachine->ArmKqueueReader (this); + #endif +} + + +/*************************************** +DatagramDescriptor::~DatagramDescriptor +***************************************/ + +DatagramDescriptor::~DatagramDescriptor() +{ + // Run down any stranded outbound data. + for (size_t i=0; i < OutboundPages.size(); i++) + OutboundPages[i].Free(); +} + + +/***************************** +DatagramDescriptor::Heartbeat +*****************************/ + +void DatagramDescriptor::Heartbeat() +{ + // Close it if its inactivity timer has expired. + + if (InactivityTimeout && ((MyEventMachine->GetCurrentLoopTime() - LastActivity) >= InactivityTimeout)) + ScheduleClose (false); + //bCloseNow = true; +} + + +/************************ +DatagramDescriptor::Read +************************/ + +void DatagramDescriptor::Read() +{ + SOCKET sd = GetSocket(); + assert (sd != INVALID_SOCKET); + LastActivity = MyEventMachine->GetCurrentLoopTime(); + + // This is an extremely large read buffer. + // In many cases you wouldn't expect to get any more than 4K. + char readbuffer [16 * 1024]; + + for (int i=0; i < 10; i++) { + // Don't read just one buffer and then move on. This is faster + // if there is a lot of incoming. + // But don't read indefinitely. Give other sockets a chance to run. + // NOTICE, we're reading one less than the buffer size. + // That's so we can put a guard byte at the end of what we send + // to user code. + + struct sockaddr_in6 sin; + socklen_t slen = sizeof (sin); + memset (&sin, 0, slen); + + int r = recvfrom (sd, readbuffer, sizeof(readbuffer) - 1, 0, (struct sockaddr*)&sin, &slen); + //cerr << ""; + + // In UDP, a zero-length packet is perfectly legal. + if (r >= 0) { + + // Add a null-terminator at the the end of the buffer + // that we will send to the callback. + // DO NOT EVER CHANGE THIS. We want to explicitly allow users + // to be able to depend on this behavior, so they will have + // the option to do some things faster. Additionally it's + // a security guard against buffer overflows. + readbuffer [r] = 0; + + + // Set up a "temporary" return address so that callers can "reply" to us + // from within the callback we are about to invoke. That means that ordinary + // calls to "send_data_to_connection" (which is of course misnamed in this + // case) will result in packets being sent back to the same place that sent + // us this one. + // There is a different call (evma_send_datagram) for cases where the caller + // actually wants to send a packet somewhere else. + + memset (&ReturnAddress, 0, sizeof(ReturnAddress)); + memcpy (&ReturnAddress, &sin, slen); + + _GenericInboundDispatch(readbuffer, r); + + } + else { + // Basically a would-block, meaning we've read everything there is to read. + break; + } + + } + + +} + + +/************************* +DatagramDescriptor::Write +*************************/ + +void DatagramDescriptor::Write() +{ + /* It's possible for a socket to select writable and then no longer + * be writable by the time we get around to writing. The kernel might + * have used up its available output buffers between the select call + * and when we get here. So this condition is not an error. + * This code is very reminiscent of ConnectionDescriptor::_WriteOutboundData, + * but differs in the that the outbound data pages (received from the + * user) are _message-structured._ That is, we send each of them out + * one message at a time. + * TODO, we are currently suppressing the EMSGSIZE error!!! + */ + + SOCKET sd = GetSocket(); + assert (sd != INVALID_SOCKET); + LastActivity = MyEventMachine->GetCurrentLoopTime(); + + assert (OutboundPages.size() > 0); + + // Send out up to 10 packets, then cycle the machine. + for (int i = 0; i < 10; i++) { + if (OutboundPages.size() <= 0) + break; + OutboundPage *op = &(OutboundPages[0]); + + // The nasty cast to (char*) is needed because Windows is brain-dead. + int s = sendto (sd, (char*)op->Buffer, op->Length, 0, (struct sockaddr*)&(op->From), + (op->From.sin6_family == AF_INET6 ? sizeof (struct sockaddr_in6) : sizeof (struct sockaddr_in))); +#ifdef OS_WIN32 + int e = WSAGetLastError(); +#else + int e = errno; +#endif + + OutboundDataSize -= op->Length; + op->Free(); + OutboundPages.pop_front(); + + if (s == SOCKET_ERROR) { + #ifdef OS_UNIX + if ((e != EINPROGRESS) && (e != EWOULDBLOCK) && (e != EINTR)) { + #endif + #ifdef OS_WIN32 + if ((e != WSAEINPROGRESS) && (e != WSAEWOULDBLOCK)) { + #endif + UnbindReasonCode = e; + Close(); + break; + } + } + } + + #ifdef HAVE_EPOLL + EpollEvent.events = EPOLLIN; + if (SelectForWrite()) + EpollEvent.events |= EPOLLOUT; + assert (MyEventMachine); + MyEventMachine->Modify (this); + #endif + #ifdef HAVE_KQUEUE + bKqueueArmWrite = SelectForWrite(); + assert (MyEventMachine); + MyEventMachine->Modify (this); + #endif +} + + +/********************************** +DatagramDescriptor::SelectForWrite +**********************************/ + +bool DatagramDescriptor::SelectForWrite() +{ + /* Changed 15Nov07, per bug report by Mark Zvillius. + * The outbound data size will be zero if there are zero-length outbound packets, + * so we now select writable in case the outbound page buffer is not empty. + * Note that the superclass ShouldDelete method still checks for outbound data size, + * which may be wrong. + */ + //return (GetOutboundDataSize() > 0); (Original) + return (OutboundPages.size() > 0); +} + + +/************************************ +DatagramDescriptor::SendOutboundData +************************************/ + +int DatagramDescriptor::SendOutboundData (const char *data, unsigned long length) +{ + // This is almost an exact clone of ConnectionDescriptor::_SendRawOutboundData. + // That means most of it could be factored to a common ancestor. Note that + // empty datagrams are meaningful, which isn't the case for TCP streams. + + if (IsCloseScheduled()) + return 0; + + if (!data && (length > 0)) + throw std::runtime_error ("bad outbound data"); + char *buffer = (char *) malloc (length + 1); + if (!buffer) + throw std::runtime_error ("no allocation for outbound data"); + memcpy (buffer, data, length); + buffer [length] = 0; + OutboundPages.push_back (OutboundPage (buffer, length, ReturnAddress)); + OutboundDataSize += length; + + #ifdef HAVE_EPOLL + EpollEvent.events = (EPOLLIN | EPOLLOUT); + assert (MyEventMachine); + MyEventMachine->Modify (this); + #endif + #ifdef HAVE_KQUEUE + bKqueueArmWrite = true; + assert (MyEventMachine); + MyEventMachine->Modify (this); + #endif + + return length; +} + + +/**************************************** +DatagramDescriptor::SendOutboundDatagram +****************************************/ + +int DatagramDescriptor::SendOutboundDatagram (const char *data, unsigned long length, const char *address, int port) +{ + // This is an exact clone of ConnectionDescriptor::SendOutboundData. + // That means it needs to move to a common ancestor. + // TODO: Refactor this so there's no overlap with SendOutboundData. + + if (IsCloseScheduled()) + //if (bCloseNow || bCloseAfterWriting) + return 0; + + if (!address || !*address || !port) + return 0; + + struct sockaddr_in6 addr_here; + size_t addr_here_len = sizeof addr_here; + if (0 != EventMachine_t::name2address (address, port, SOCK_DGRAM, (struct sockaddr *)&addr_here, &addr_here_len)) + return -1; + + if (!data && (length > 0)) + throw std::runtime_error ("bad outbound data"); + char *buffer = (char *) malloc (length + 1); + if (!buffer) + throw std::runtime_error ("no allocation for outbound data"); + memcpy (buffer, data, length); + buffer [length] = 0; + OutboundPages.push_back (OutboundPage (buffer, length, addr_here)); + OutboundDataSize += length; + + #ifdef HAVE_EPOLL + EpollEvent.events = (EPOLLIN | EPOLLOUT); + assert (MyEventMachine); + MyEventMachine->Modify (this); + #endif + #ifdef HAVE_KQUEUE + bKqueueArmWrite = true; + assert (MyEventMachine); + MyEventMachine->Modify (this); + #endif + + return length; +} + + +/********************************************** +ConnectionDescriptor::GetCommInactivityTimeout +**********************************************/ + +uint64_t ConnectionDescriptor::GetCommInactivityTimeout() +{ + return InactivityTimeout / 1000; +} + + +/********************************************** +ConnectionDescriptor::SetCommInactivityTimeout +**********************************************/ + +int ConnectionDescriptor::SetCommInactivityTimeout (uint64_t value) +{ + InactivityTimeout = value * 1000; + MyEventMachine->QueueHeartbeat(this); + return 1; +} + +/******************************* +DatagramDescriptor::GetPeername +*******************************/ + +bool DatagramDescriptor::GetPeername (struct sockaddr *s, socklen_t *len) +{ + bool ok = false; + if (s) { + *len = sizeof(ReturnAddress); + memset (s, 0, sizeof(ReturnAddress)); + memcpy (s, &ReturnAddress, sizeof(ReturnAddress)); + ok = true; + } + return ok; +} + + +/******************************************** +DatagramDescriptor::GetCommInactivityTimeout +********************************************/ + +uint64_t DatagramDescriptor::GetCommInactivityTimeout() +{ + return InactivityTimeout / 1000; +} + +/******************************************** +DatagramDescriptor::SetCommInactivityTimeout +********************************************/ + +int DatagramDescriptor::SetCommInactivityTimeout (uint64_t value) +{ + if (value > 0) { + InactivityTimeout = value * 1000; + MyEventMachine->QueueHeartbeat(this); + return 1; + } + return 0; +} + + +/************************************ +InotifyDescriptor::InotifyDescriptor +*************************************/ + +InotifyDescriptor::InotifyDescriptor (EventMachine_t *em): + EventableDescriptor(0, em) +{ + bCallbackUnbind = false; + + #ifndef HAVE_INOTIFY + throw std::runtime_error("no inotify support on this system"); + #else + + int fd = inotify_init(); + if (fd == -1) { + char buf[200]; + snprintf (buf, sizeof(buf)-1, "unable to create inotify descriptor: %s", strerror(errno)); + throw std::runtime_error (buf); + } + + MySocket = fd; + SetSocketNonblocking(MySocket); + #ifdef HAVE_EPOLL + EpollEvent.events = EPOLLIN; + #endif + + #endif +} + + +/************************************* +InotifyDescriptor::~InotifyDescriptor +**************************************/ + +InotifyDescriptor::~InotifyDescriptor() +{ + close(MySocket); + MySocket = INVALID_SOCKET; +} + +/*********************** +InotifyDescriptor::Read +************************/ + +void InotifyDescriptor::Read() +{ + assert (MyEventMachine); + MyEventMachine->_ReadInotifyEvents(); +} + + +/************************ +InotifyDescriptor::Write +*************************/ + +void InotifyDescriptor::Write() +{ + throw std::runtime_error("bad code path in inotify"); +} -- cgit v1.2.3